Like all of the denizens of the Spires of Arak, Vesharr’s story is a tragic one. He holds some artifacts you’ll recognize while questing through the area. A construct used by the Arakkoa for defense, now useless. A black bird used for relaying important messages, quickly and quietly. The tiny avatar of their god; a god which no longer answers them.
At least maybe you’ll bring Vesharr a little bit of entertainment. He needs it, now that his life was shattered along with his wings.
These Draenor tamers are dark, y’all.
This is a level 1 2-pet carry, so this strategy also works quite well for an Elekk Carry. The Nether Faerie is my Flying killer glass cannon of choice, but there are a couple others that will work too. The Emerald Proto-Whelp is fairly key because of that Lift-Off avoidance move, though there are a couple other dragonkin in this boat. You are going to be taking a lot of damage here, so Dragonkin are definitely preferable.
Vesharr’s 1st & 3rd battle pets are Flying with flying damage, so we’re real heavy on the Dragonkin pets. The name of the game is the blitz. The one big issue is that Vesharr’s 3rd pet is Mechanical. However, it casts this weird buff:
So that magic damage will still be a good pick. The one big thing to watch out for with that 2nd pet is Root, which just deals a lot of damage after a turn to charge up. It will be cast more frequently than the Emerald Proto can Proto-Strike to avoid it, but with that & the heals you should be able to make quick work of the first 2 pets.
The 3rd pet self-buffs on its first turn, so that’s your chance to put in your level 1 carry pet. After that, he will unleash a huge set of attacks, which is why I like to use the Nether Faerie Dragon. Life Exchange works as a great equalizer after you’ve withstood a barrage of attacks. Once Darkwing gets below half health & loses that Flying speed boost, you’ve pretty much won.
Vesharr is also a vendor, so make sure to take the last few birds they have left, trained by one of his friends who was stabbed in cold blood.