Tag Archives: clockwork gnome

Clockwork Gnome

clockworkgnome

Look at this majestic little gnome. So pensive. So brooding.

My clockwork gnome Prufrock was one of the very first pets I chose to level, and I chose well. He is still one of the first pets I choose for world battles. Being mechanical, he’s very strong against beasts. I use him when I need to take down three of the harder battles in the game right now: Major Payne, Aki, and Jeremy Feasel are all mowed down summarily by his turret.

gnomeandturret

The turret is one of the strongest moves I’ve come across thus far. It deals 3 bursts of 50+ damage for 4 rounds, on a 2 round cooldown, so you can occasionally get out 2 at once, and it persists through the death of the gnome. There are 2 counters to this. One is a removal-type ability, like Tidal Wave. Prufrock is rather weak against the Flowing Pandaren Spirit as a result. The other is a shield-type ability. Of these, Spiked Skin is especially deadly. Not only will it negate your turret, but you’ll take the damage intended for your victim. Brittle Webbing acts similarly, so watch out if you’re fighting spiders.

Being mechanical, he also has Failsafe, so you can get off an extra round or two of abilities with him. You can use his strong, 2-round heal ability Repair through Failsafe, too.

turrets

My personal favorite though, is how he interacts with his Wild Golden Hatchling buddy, WasteLand. I typically only use WasteLand’s Call Lightning ability and then swap immediately back to Prufrock. Call Lightning increases the amount of damage done by mechanical abilities, and adds an additional hit to every shot of Prufrock’s turrets. I started doing this after Prufrock chewed through most of Aki’s team like it ain’t no thang, thanks to Stormlash using this ability.

gnomenhatchling

So, how do you find your own version of this dapper little middle-aged fatalist robot? Archaeology. Sigh, I know. He’s a rare combine from Dwarven digs, making him kind of a hassle to farm. But just look at that little face. He’s tradeable though, so if you have a couple thou to drop on your friendly local AH, he can be yours without all that hassle.

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Jeremy Feasel

Update for 6.0: This strategy still works really well for a two-pet carry strategy. To complete this leg of the quest An Awfully Big Adventure, this same strategy can be employed, though it may be a good idea to try & absorb a few more of Fezwick’s hits with your Elekk Plushie to ensure a victory.

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Jeremy Feasel at the Darkmoon Faire is a difficult fight to be sure. But how can someone so cordial be so annoying?

jeremyfeasel

Look, he’s even waving. How nice of him. Well, his annoying nature is in no small part because of his damnable monkey Fezwick.

darkmoonmonkey

Annoying little Beast. His mechanical tonk, Honky-Tonk can be problematic too, but the tonk doesn’t wear a hat like he’s people. The third in his team, a magical darkmoon eye named Judgement, is the reason we come to the Faire to demolish some pets… the eye is only obtainable from the bag Feasel gives as a daily reward for beating him, and that’s really the only thing in those bags worth obtaining. But, you know, thanks for the grooming kit, Jeremy.

This is the lineup I typically use:

team

Eagle-eyed observers will note that this is virtually identical to the Major Payne lineup. Well, that’s because it’s the same screenshot and I’m reusing it. For Jeremy though, I usually lead off with my Fel Flame. Dante can typically lay out the first two pets Payne sends at him, as long as he leads with his most damaging DoT (Dragonkin for the Eye and Elemental for the Tonk) and the immediately uses Conflagrate.

Conflagrate typically eats up at least half of Judgement’s health pool and more than that for the elemental-vulnerable Honky-Tonk as long as they’re burning while I use it (hence, dotting up first). Because it’s 2 hits, it doesn’t trigger the magic pet type bonus, where they can’t be dealt more than 40% of their health in one hit, either. After that, I do the less effective DoT, then continue using the strong one until the pet dies. By then, conflag is usually off cooldowns and can be used again once I make sure the new pet is burning.

Feasel will always lead with these 2 pets and then use Fezwick as the anchor. Usually, Dante can take out both these pets on his own no problem, but if he dies before the second one is down, my clockwork gnome Prufrock can step in to finish things off before he has to take on Fezwick.

vsfezwick

Prufrock’s mechanical attacks are strong against Fezwick. The real enemy with Fezwick is RNG. If you get stunned a lot, you may be screwed, which is why I keep Ishmael as my strong defense anchor. Sometimes all I can muster with Prufrock is a turret before Fezwick uses a combo of his quicker speed, stuns (which can break the gnome’s Repair ability) and high damage strikes to burn him down. As a result, if you’d like to use this strategy to powerlevel I’d definitely recommend you use something a bit higher level with a bit of defensive power, or just be prepared to burn some tokens.