Tag Archives: Fel Flame

Fel Flame

I figured that since I already wrote up posts on two members of my core team, Ishmael and Prufrock, it was time to highlight Dante as well.


The Fel Flame is a glass cannon at its best. He has 1 strong nuke, 2 strong nukes with DoTs (one of which is a Dragon spell, so you can kill both mechanicals and magic battle pets really easily), a weather effect with a DoT which doesn’t affect him because he’s an elemental, a self-buff DoT which persists even if you send him to the back row (making him a very strong partner with a pet Plagued Blood, like the Restless Shadeling). And lastly, he has Conflagrate, one of the stronger nukes in the pet battle game even though it was nerfed significantly in 5.2. Even though he is generally weak against critters, he still finds time to menace them in his spare time.


I use Dante against pets (especially mechanicals) that I need to burn down ASAP, like Jeremy Feasel‘s tonk or Major Payne‘s mechabird. I typically equip him with flame breath, immolate and conflagrate. I use one of the two DoTs to make the victim burn, and then use Conflagrate immediately (depending on the other pet’s mitigation abilities, like Burrow). Conflagrate is on a 4 turn cooldown, so the sooner I use it the better the chances I’ll be able to use it again.

The trade-off is that his glass cannon has an emphasis on the glass. Dante is as fragile as my parents’ hopes I’d make something of myself. You need to make use of his explosive DPS with the expectation that he’s not long for this world, or else team him with pets that make use of AOE heals, with a bunch of swapping in between.


Fel Flame is a catch from a wild pet battle in Shadowmoon Valley. As such, there’s not a ton of leveling you need to do before he’s a killing machine, which is good, because it’s kind of a pain to level elementals.

There’s some debate over how to incite them to spawn which isn’t surprising, since they are supposed to be kind of rare. I can say fairly confidently that the current rumor that you must have completed the Shadowmoon Valley quest line Cipher Of Damnation is false. Here’s Liopleurodon’s quest count in the zone so you can see where I’m coming from here.


So, not wanting to invest the 45+ minutes to do that quest line, I killed the elementals in the area. After 10-15 minutes, a couple of the wild Fel Flames spawned, ready to battle. I haven’t done this enough to say for certain that this isn’t just coincidence and I showed up at the right time, but what else are you going to do while you wait, crochet a poncho?


Jeremy Feasel

Update for 6.0: This strategy still works really well for a two-pet carry strategy. To complete this leg of the quest An Awfully Big Adventure, this same strategy can be employed, though it may be a good idea to try & absorb a few more of Fezwick’s hits with your Elekk Plushie to ensure a victory.


Jeremy Feasel at the Darkmoon Faire is a difficult fight to be sure. But how can someone so cordial be so annoying?


Look, he’s even waving. How nice of him. Well, his annoying nature is in no small part because of his damnable monkey Fezwick.


Annoying little Beast. His mechanical tonk, Honky-Tonk can be problematic too, but the tonk doesn’t wear a hat like he’s people. The third in his team, a magical darkmoon eye named Judgement, is the reason we come to the Faire to demolish some pets… the eye is only obtainable from the bag Feasel gives as a daily reward for beating him, and that’s really the only thing in those bags worth obtaining. But, you know, thanks for the grooming kit, Jeremy.

This is the lineup I typically use:


Eagle-eyed observers will note that this is virtually identical to the Major Payne lineup. Well, that’s because it’s the same screenshot and I’m reusing it. For Jeremy though, I usually lead off with my Fel Flame. Dante can typically lay out the first two pets Payne sends at him, as long as he leads with his most damaging DoT (Dragonkin for the Eye and Elemental for the Tonk) and the immediately uses Conflagrate.

Conflagrate typically eats up at least half of Judgement’s health pool and more than that for the elemental-vulnerable Honky-Tonk as long as they’re burning while I use it (hence, dotting up first). Because it’s 2 hits, it doesn’t trigger the magic pet type bonus, where they can’t be dealt more than 40% of their health in one hit, either. After that, I do the less effective DoT, then continue using the strong one until the pet dies. By then, conflag is usually off cooldowns and can be used again once I make sure the new pet is burning.

Feasel will always lead with these 2 pets and then use Fezwick as the anchor. Usually, Dante can take out both these pets on his own no problem, but if he dies before the second one is down, my clockwork gnome Prufrock can step in to finish things off before he has to take on Fezwick.


Prufrock’s mechanical attacks are strong against Fezwick. The real enemy with Fezwick is RNG. If you get stunned a lot, you may be screwed, which is why I keep Ishmael as my strong defense anchor. Sometimes all I can muster with Prufrock is a turret before Fezwick uses a combo of his quicker speed, stuns (which can break the gnome’s Repair ability) and high damage strikes to burn him down. As a result, if you’d like to use this strategy to powerlevel I’d definitely recommend you use something a bit higher level with a bit of defensive power, or just be prepared to burn some tokens.