Tag Archives: Warlords of Draenor

Blingtron 4999b & The Protectrons

I suppose it was natural that someone so thoughtful and so giving would snap, eventually. They tried to upgrade him! What choice did he have?! His 2 bodyguards will ensure that nothing stops his philanthropic mission.

blingtronb

Why, it’s the Blingtron 4999b, Protectron 022481 & Protectron 011803 pet battle! This couldn’t possibly end in far-reaching apocalyptic destruction.

blingtron4999team

The team starts with my Pandaren Water Spirit. This is backed up by the relatively easily tamed Electrified Razortooth (you’ll still have to do the very first Isle Of Thunder unlock scenario) and the Molten Corgi, which was automatically obtained for the very recent 10th anniversary but is now no longer obtainable.

The weirdest, most irritating thing about this fight is Roboflauge, which for some reason makes all these pets take damage as though they were critters. Critters take less damage from elemental moves, while Mechanicals usually take extra damage, so this is a serious wrench in the works. Since they still all deal Mechanical damage, this is doubly a problem, since Elementals still defend strongly against this, and Beasts still take additional damage from everything they’ll dish out. To build this team, I simply combed through my list of Elementals for some that deal Beast damage.

blingtron4999bteam2

The Pet Journal Enhanced addon makes this sort of team building far, far easier, as you can use the enclosed ticky boxes to narrow down your selection to only elementals with beast abilities. If you don’t have very many of these, you can sub out for some elementals that deal off-family damage, like the Water Spirit with its Aquatic damage, but you don’t want to grab too many of those. The Sapphire Cub from Mists Of Pandaria Jewelcrafting is a good pick, and there are a couple Timeless Isle drops that’ll work well too.

The Blingtron leg of this fight comes first. He hits somewhat hard with Club and Batter, and his AoE Armageddon does a bit of damage, but with an all-elemental team it’s not a huge deal.

The one caveat to your selection process is that you need to select something that has either a full dodge or a good couple of heals. Both Protectrons have an identical moveset which includes Ion Cannon. The Molten Corgi’s Puppies Of The Flame or moves similar to it makes this extremely easy to dodge, but you do need to avoid these Ion Cannons if at all possible, because even with the family defenses of Dodge it will hit very, very hard. This is why Miss Gloria is in that anchor leg. She can all but solo the 2 protectrons.

The real insult here is that, even with Roboflauge, these fakey fake critters still use their Mechanical resurrected turns. How rude is that?

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Quintessence Of Light

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It’s yet another menagerie fight! This time, for either Scrappin or Battle Pet Roundup, you’re going to face Quintessence Of Light.

This is going to be a tough one. Quintessence is a moderator & site contributor over at Warcraft Pets, and also writes her own stand-alone pet blog at Perks And Peeves. She knows what’s what. So does this pet, but we’ve got the tools to get the job done.

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The Creepy Crate is honestly, oddly, primarily a stall. You can fill this role with most battle pets. Mechanicals are right out, as all Quintessence’s offense is Elemental. The thing I particularly like about the Crate is that it has a lot of DoTs to lend a hand, and that Curse Of Doom is definitely a plus. I’ve used a Fel Flame, the Macabre Marionette, a Wild Golden Hatchling, a Nether Faerie Dragon, and a couple others. Your choices are pretty vast, but I’ll leave this filler up to you. Unfortunately, the latitude there is made up for with a rather specific next couple of pets. The Senjin Fetish can pretty much only be swapped with the Voodoo Figurine or Fetish Shaman, which are effectively the same pet. The Rabbit can be swapped for a handful of other critters, but this is one of a very few times I’m going to caution you on breed. Stampede or Swarm is crucial here, but your critter has to has over 315 speed.

Like I said, the first pet just kinda stalls, up until the point Quintessence Of Light casts Heat Up.

heatup

We need to have control over Heat Up to win this fight, because it’s a doozy.  Heat Up deals 270 damage to Quintessence’s opponent every time they deal direct damage, and persists for 3 turns as a buff on her. “Direct damage” is an important distinction. DoTs don’t really count. But we need to know when it’s coming to time everything else.

As soon as Quintessence casts Heat Up, swap on over to your Fetish. Cast your Wild Magic and Dragon Breath as needed. You’re slower than Quintessence, a Flying pet, so you should always use Rot on your ‘free’ undead Res turn.

After that, it’s bunny madness!

quintrabbit

Stampede your fuzzy little heart out. Depending on prior RNG, Heat Up may come back up during that last turn of Stampede, which is why I go with the speedy rabbits. At that point, Quintessence will be below half health, so my rabbit will suddenly start going first. You don’t want to swap in your rabbit early to try & fudge using a slower rabbit, because Quintessence’s speed means you’re always a turn behind for swap purposes, so your Rabbit will get creamed before it does its job.

All else fails, you can always Howl Bomb this one. I won’t tell. #yolo

Brutus & Rukus

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This team of 2 troublesome piggies has a few unique twists in the Menagerie ring, but as long as those piggies are Beasts, we’ve got the Mechanical cure.

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The only battle pet on the team which is crucial for this strat is Lil Bling. Lil Bling has unique moves and is the heavy lifter, so the other pets can be fudged a bit. If you don’t have one, other than urging you to visit your local Auction House because Lil Bling is really good, I’d suggest a flying pet with Flock like the Ancona Chicken as a possible stand-in. The Yeti is easily replaced by another pet with Call Lightning. A Wild Golden Hatchling or Skywisp Moth is far more obtainable. The Yeti does provide an extra bit of insurance with Ion Cannon, which is why that’s my top pick, but it’s pretty much a security blanket. The Clockwork Gnome’s turret is quite unique, but a DoT, especially one placed on the front pet like Swarm Of Flies or even a weaker one like Death & Decay will work pretty well too.

heartymeal

Rukus & Brutus have a self-heal at the end of every round, so when we kill them, we want to make sure there’s no getting back up. We’re going to do that with a combo play.

We’ll send in the Clockwork Gnome to build a turret. Then the Yeti swaps in to cast Call Lightning. At this point Brutus has some really nasty tricks up his sleeve with Winter Spirit dealing lots of damage to both, because as Mechanicals they’re really vulnerable to it. He’ll also likely use Pig Out (a mechanic similar to Feed) after you use your Call Lightning, because hey, why not. Enter Lil Bling.

brutusbling

Lil Bling is the key to this fight, because he has an extremely strong Mechanical DoT in Make It Rain, but moreso because of the havoc Inflation wreaks. By itself it’s pretty strong against these beast battle pets. Paired with Call Lightning, the turret from the gnome and that Shattered Defenses (which multiplies all of the above) it will render these piggies into bacon in a handful of turns.

Rukus can make things a little tricky, by using Bloodfang to heal itself. Rukus will also use your own medicine against you by using Hunting Party, which has a similar mechanic to Inflation. This will kill Lil Bling pretty quickly for the same reasons. However, even though Lil Bling has passed on, his Shattered Defenses debuff will remain. One last Call Lightning should finish the job.

Just FYI, I don’t think Serr’ah or Lio would be too pleased if you actually made Brutus & Rukus into bacon, so maybe don’t. Or at least go over near the fishing hut or whatever.

Squirt – Deebs, Puzzle & Tyri

squirtteam

This adorable little tamer hails all the way from Sanctuary, and has a full team of Diablo-themed pets for you to reap some souls from.

Here’s the team:

squirtteam

The Mechanical Pandaren Dragonling is the most obvious pick in the first slot, because Deebs is a Magic pet that deals Magic damage, and the Dragonling is a hard counter for both. I’d suggest a pet like the Emerald Proto-Whelp instead, with dragon abilities and lots of longevity instead, but it’s going to be an uphill climb. The Fel Flame provides a weather effect and a lot of burst DPS. Battle pets with Moonlight & Sunny Day should be down your list of effects to choose because the last 2 pets on the opposing team are Humanoid & their family heal will be buffed by this. Mr. Grubbs is on the team because of his reflexive heal and Burrow, which increases his longevity. Some other Undead pets will work, like the Restless Shadeling or the Fossilized Hatchling, but you need a pet with a lot of sustain to get the job done.

Deebs, the Lord of Terror begins the fight. He’ll use the offense-dampening move Weakness, which is another part of why the Dragonling is such a stellar choice.

mpdvsdeebs

It can just Decoy to avoid that debuff & get in some really good offense. Deebs also uses a move which roots your pet in place, making teams with excessive swapping less viable.

The trickiest part of the fight is going up against Tyri. Tyri will use Darkness to Blind you & then use Surge Of Light to do big damage & stun.

tyristun

This is why we need that short-cooldown weather effect from that Fel Flame’s Scorched Earth. Surge of Light gets a huge buff from that Darkness, so it’s imperative we change the weather ASAP. The other benefit is that the Fel Flame will burst down Tyri before Tyri can destroy your back row with his other move, Omnislash, an AoE. The absolute best choice would probably be Frosty, the Wrath Of The Lich King CE battle pet, but that’s not exactly a fair suggestion. Any pet with a lot of burst damage and a weather effect will do. An alternate tactic, which I lack the timing to be terribly successful with, would be to use a pet which benefits from Darkness but is sturdy enough to withstand that stun turn.

Puzzle the Treasure Goblin is less tricky than he is annoying, with a myriad of dodges, so you’re going to need a pet with a lot of self-healing & its own dodges to finish the fight. As an added issue, Puzzle will also cast Greedy, making your pet take additional damage, but also deal additional damage, which is why I really like the Grub pets with Consume, which scales with that additional damage dealt.

puzzleheal

You know, provided you can hit the slippery little jerk. Use your Burrow on those Dodge turns & you & your grub should come out on top.

King Floret and Queen Floret

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These flowers heard you painted some white roses red, and now they’re back… for revenge.

This fight is quite tricky, as both King & Queen Floret use Righteous Inspiration. When they do, frequently, the result is a one-shot death. So, how do you counter that?

floretsteam

A magic pet, of course. The Disgusting Oozeling in particular works well on this fight because when King & Queen swap, they take their DoTs with them. The other battle pets with this moveset work well of course, oozes and blobs and whatnot, as well as a few others. The Twilight Fiendling or Viscidus Globule are excellent picks for this strategy. We do want to stay away from Curse of Doom dots, because of how we’re using that 2nd pet (but to make up your own strategy, you may want to keep it in mind).

The Kneebiter is absolutely indispensable here, but won’t play well with Curse of Doom. You may be able to make something work with a Summit Kid or something like that, but I don’t put a ton of stock in that because it doesn’t lend that Black Claw additive buff. The final pet, the Shimmering Wyrmling, is a bit rare because it’s from the Argent Tournament. It does have a far less rare counterpart, the Mana Wyrmling, which is available off a vendor in Outland, but the Mana version starts off Uncommon. The main ability in play here is Deflection in addition to that Magic family ability. There really isn’t another good option, though if you’re desperate a Magic pet with Illusionary Barrier may work.

The fight gets off to a very quick start, when the 2nd thing Queen Floret does is use that Righteous Inspiration swap. The first thing she does is use an unbuffed Fist Of The Forest for 800-900 damage which is really your only warning.

floretsmagic

Or, whatever 35% of your active Magic pet’s healthpool is. The first thing King Floret does as well is that 800 damage Fist Of The Forest, only now it’s buffed by Righteous Inspiration. If you’re using a non-magic pet you must use some kind of Deflect or Dodge or whatever on this or your pet is absolutely going to One-Shot Battle Pet Heaven.

Your very first pet will live long enough for a couple of DoTs on both pets, at which point the Zandalari Kneebiter will come in.

floretsweak

Oddly enough, now that the big-hitting Fist Of The Forest is on cooldown, your Kneebiter can roll through several turns of buffing with Black Claw and Hunting Party, since the rest of the King & Queen’s offense is relatively lackluster, and especially so against Beasts. Your Kneebiter will absolutely ruin King Floret, though unfortunately by now, Queen Floret’s Fist Of The Forest is back up. Your Kneebiter is on its way to Battle Pet Heaven.

From here on out, your only recourse for avoiding that deadly Fist is going to be some kind of outright barrier, and that’s what the Deflection is for. Luckily, because of your pet’s Magic racial, even if you just avoid something you’ll be in good shape, but in general it’s a real good idea to use it the turn after you see Queen Floret use Righteous Inspiration.

As long as you can avoid that Fist Of The Forest, you’ll be in good shape.

If not, don’t worry. They have fetch balls and all the bandages you need in Battle Pet Heaven.

Cymre Brightblade

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Cymre Brightblade is an archaeologist investigating a ruin in southern Gorgrond. Her battle pets are a sentient artifact, a magical lantern, and a dapper little mechanical who helps run the operation. Cymre’s name is a tribute to Cymre Jones, a battle pet and archaeology blogger over at Bubbles Of Mischief.

This fight is the most challenging of all the independent Tamers on Draenor. So much so that, between design iteration, RNG & being strapped for time, I’ve sadly only managed to formulate a non-carry strategy.

cymreteam

The Gazelle Fawn has a specific move which is fairly crucial to defeating this tamer. The only other pet I’d recommend (other than the other fawns, sheep, etc with this moveset) is the Teroclaw Hatchling, which is brand new for Draenor and easily obtained, but starts Uncommon and at level 1. The Dark Whelpling is pretty much the ideal pet for this situation (given the difficulty of this fight, that’s what I’d recommend here if you’re trying for a 2-pet carry). The Scourged Whelpling is your next best bet. The Infinite Whelpling (don’t use the Sleep ability!) or the Death Talon Whelpguard are decent choices, but require more thorough cooldown monitoring.

To be completely frank, I can pull off a 2-pet strategy roughly half the time with this ideal setup. Rather than beat my head against it and get needlessly frustrated, unless I’m trying for something specific like the Awfully Big Adventure, I opt to put in the Pandaren Fire Spirit over trying a leveling carry. Molten Wave makes Cymre’s last battle pet relatively trivial, and the Cauterize heal is really nice too. The Lava Crab is similar and easier for a novice to obtain, but I just happened to pull the Fire Spirit first.

 

Whether or not I can pull off a carry depends extremely heavily on what Cymre’s first pet does. It is a doozy.

The only offense Idol of Decay has to speak of is Swarm Of Flies, which is going to be trivial against our critter. Or is it, lololol.

Idol of Decay is a huge troll, and will cast Rot, making your pet suddenly vulnerable. This is why that Gazelle Fawn is so crucial. It can use Nature’s Ward and bust that Swarm Of Flies damage back down to size again, while healing itself back up.

naturesward

It’s a pretty neat trick, but Idol of Decay still has one more of its own up its sleeve. It uses Dark Rebirth which means you basically have to beat him a second time, but ONLY IF it dies (permanently, as it is also Undead). This ability, whether it’s used at a time when I can wait, whether I wait through several turns and he doesn’t use it, etc, makes or breaks whether or not the carry is viable. If he succeeds in getting off the Rebirth and I’m attempting a carry, I just abandon it and restart because my outcome is not going to be positive.

idolofdecay

Cymre’s second pet uses Sunlight and Wish, which is why I favor the Dark Whelpling. Switching that Sunlight to Darkness helps matters immensely. The heal-halving power of Darkflame does quite a bit, but won’t reverse the additional heal that Sunlight brings to the table. Of course, the Wishbright Lantern also uses Arcane Blast, which hurts more each time it’s cast. Even with the change to Tail Sweep which now causes you to usually bottom out on the Wishbright’s Magic family ability, it’s still advantageous to pick it anyway. It will still have more throughput on your third pet.

Gyrexle’s main offense is Build Rocket, which is why I like using Magma Wave. He has Railgun, but doesn’t use it all too frequently. Between Magma Waves and Cauterize, once you can get your Fire Spirit in this fight is over. Gyrexle will occasionally Repair, which can be an issue if you left Sunlight active, but your Fire Spirit (or Lava Crab) will benefit from that, too.

gyrexle

Like I said, it’s definitely a doozy of a fight. You can still use those pet charms to gain a level or 2, at least.

Gargra

In the snowy wastes of Frostfire Ridge, you’re going to see many adorable little Frostwolf pups. While their older counterparts are seen as companions by the Frostwolf, there aren’t many people who want to snuggle these tiny balls of fluff so hard their bitty eyes pop like I do.

gargra

But, there is one Orc.

Gargra, the pet tamer in Frostfire Ridge, has 3 of the cutest pups to enter WoW to date by her side. Because I can’t get one myself until I unlock a rep and grind a ton of crystals, let’s take her down a peg, shall we?

gargrateam

The first battle pet I’m using is a bit of a rare one. I like the Yeti specifically because it pairs Call Lightning with Ion Cannon, which is an incredibly powerful match ender. There is no other battle pet with these 2 moves, unfortunately. I’ve had success with a few other pets with Call Lightning, though you may want to use a higher-level carry here just to ensure a win. The Skywisp Moth in particular is an excellent partner here because almost all the offensive damage here is Beast, but it’s a bit dependent on RNG. If you hit Slicing Wind 1 time a lot, you’re going to be in trouble. Lil Bling has a powerful Mechanical DoT and the damage reducer Extra Plating, plus Inflation which both applies Shattered Defenses and is a strong DoT. I’m finding Lil Bling to be indispensable as we go through Draenor. I’d really suggest you grab one if at all possible. On most Auction Houses they’re under 2K gold just now, though you will have to stone & level it from scratch. An alternate is maybe the Clockwork Gnome, but the turret lacks a lot when weighed against the power of Inflation.

This specific strat is a two-pet Elekk Carry, but it can also be a level One carry.

The first of Gargra’s itty bitty frostwolves has the damage buffer Prowl, which it usually uses as a lead-in for Call The Pack. I usually try to leave in the Yeti at that point, even after I cast Call Lightning, and then swap to Lil Bling after Call The Pack. If I’m using a higher level carry pet or for the Elekk Carry I’ll sometimes try to soak this damage since it’s a pretty big hit but in any case, after that Prowl turn it’s Lil Bling’s turn to enter.

makeitrain

The interaction between Call Lightning and Lil Bling’s Inflation is our workhorse this fight. Inflation does several hits, meaning that Call Lightning’s sort-of DoT hits many times, but then after Shattered Defenses is applied each hit of Call Lightning will also double. It’s pretty sweet, and will make this fight pretty trivial. Except for one thing.

Gargra’s second wolf, Fangra, is an evasion machine.

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She’ll boost everyone’s speed with Dazzling Dance & then immediately use Dodge to avoid your attacks for 2 turns, meaning that, if you use your Inflation through it, Shattered Defenses will fall off before you can attack her again. You should use these turns on Extra Plating & re-applying the Make It Rain DoT.

The very first thing Gargra’s last frostwolf pup does is cast Howl. Because of the huge damage the target battle pet will take henceforth, and the fact that Howl deals zero damage, this is the turn we’re going to put the carry pet into the fight, then swap it back out before the next turn. If we don’t, well, this:

gargrabighits

Even if you’re not carrying a pet, you want to swap whatever pet took Shattered Defenses out if at all possible. Luckily at this point, if you’re using the Yeti the fight is a lock. Ion Cannon will absolutely destroy that last pet, though to make sure it’s a lock, you’ll want to make sure that last pet is within 900 HP or so. I usually sneak in one last Call Lightning here & then, bam.

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If you’re using a different pet you obviously need to be a lot less careless than that, plan your moves & avoids & whatnot, but dang those big numbers are just so, so pretty aren’t they.

Menagerie Roundup

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The Menagerie is located in your garrison, and is relatively central to your pet battling experience for the Warlords of Draenor expansion. I’ve written an overview of the Menagerie feature, as well as several posts outlining the strategies therein.

To unlock your Menagerie, you must beat 3 different single-pet fights during the quest Pets vs Pests. This quest opens up once you have a level 3 Garrison. I’ve outlined the strategies to beat these Pests in 3 different posts:

Gnawface
Gorefu
Carrotus Maximus

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After your Menagerie is unlocked, you will then be given a daily quest (Scrappin for Horde or Battle Pet Roundup for Alliance) to defeat the current challenge in your Menagerie’s pen, off to the lefthand side of the quest NPC. There are 15 fights in total. Here’s the list in order, and the links to the strategy guides I’ve written for them as well:

Manos, Hanos & Fatos
Squirt’s Deebs, Tyri & Puzzle
Rukus & Brutus
Mr. Terrible, Carroteye & Sloppus
The Beakinator
King Floret & Queen Floret
Gromli & Kromli
Grubbles, Scrags & Stings
Jahan, Archimedes & Samm
Eleanor
Fiero & Tirs
Rockbiter, Stonechewer & Acidtooth
Quintessence of Light
Blingtron 4999b, Protectron 022481 & Protectron 011803
Stitches Jr

To see which pet battle is being featured at the Menagerie today, click here for the pet calendar.

After you win 150 (down from 500 as of a hotfix on 12/3/2014) battles in Draenor & get the Draenor Pet Battler achievement, you can upgrade your Menagerie to level 3, which unlocks a different daily challenge. This challenge also requires you to defeat the opponent in your Menagerie’s ring, but will award an additional bag, the Big Bag Of Pet Suppies, which can contain a variety of new battle pets representative of some of the Menagerie fights.

menagerie

An Awfully Big Adventure

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It’s dangerous to go alone, so for the Warlords of Draenor, we’re being given a brand new companion involved in a lengthy achievement called An Awfully Big Adventure. To complete it, you just need to bring your tailor-crafted Elekk Plushie along on Forty-No-That-Is-Not-A-Typo-Freaking-FOUR different tamer battles. Adding insult to injury, your squishy little friend does absolutely no damage or healing. All its attacks are powered by imagination and stuffing. You essentially have to complete all 44 of these pet battles with just 2 pets.

Here’s the list of all the battles you’ll have to complete for the Awfully Big Adventure in alphabetical order with links to either full entries, or just a video guide for simpler fights. The video-only entries will be denoted with (v). Most normal XP carry strategies will work as an Elekk Carry Strategy, so many of these videos & entries will just outline a standard leveling carry. The one difference from a typical carry is that, in order to get credit for this achievement, you do not have to swap your Elekk Plushie into the fight. Just being on the team is enough. But, it’s occasionally quite preferable to let the Elekk soak a big hit, stun, etc.

A warning: several of the more difficult carries listed here use pets I would never suggest in most normal strategies due to rarity, cost, etc. and many of them are excessively fussy in a style I don’t typically adopt. I apologize for this to a certain extent, but this achievement is by leaps & bounds the most difficult challenge handed to us thus far. These strats use any means necessary.

Aki The Chosen

Ashlei

Beegle Blastfuse

Blingtron 4000

Bloodknight Antari

Bordin Steadyfist

Brok

Burning Pandaren Spirit

Chen Stormstout

Christoph Von Feasel

Courageous Yon

Cymre Brightblade

Dr. Ion Goldbloom (v)

Farmer Nishi

Flowing Pandaren Spirit

Gargra

Goz Banefury

Gutretch

Hyuna

Jeremy Feasel

Lorewalker Cho (v)

Lydia Accoste (v)

Major Payne

Mo’ruk

Morulu

Narrok

Nearly Headless Jacob

Nicki Tinytech

Obalis

Okrut Dragonwaste

Las’an

Seeker Zusshi

Kiryn

Stone Cold Trixxy

Sully (v)

Taralune

Taran Zhu

Tarr The Terrible

Thundering Pandaren Spirit

Vesharr

Wastewalker Shu

Whispering Pandaren Spirit

Wise Mari

Wrathion

Tarr The Terrible

Tarr is an ogre after my own heart. He’s hanging out in New Nagrand by the Ring Of Blood, which features a whole bunch of Ogres thirsty for each others’ blood. They’re all locked in gladiatorial combat, vying for Best PVP Ogre NA 2014, while Tarr is busy training up his battle pets.

tarr

I can relate, Tarr honey, but I’m still going to ruin your day.

Here’s the team:

tarrteam

As a constant for tamer fights, Cecil The Elekk Plushie is on the team. For this fight, dealing Undead damage is the way to do it. Because of the swaps Tarr makes, and because I just gotta do me, I enjoy a DoT-heavy moveset, specifically involving Curse of Doom. The real MVP on this team is the Bone Spider. The force swap mechanic and DoT moveset on this spider combine with deadly results. You can do something similar with a pet with a dodge, like the Restless Shadeling.

A Crawling Claw is probably preferable to the Lost Of Lordaeron, but the latter is found in the Undercity and the former is just… don’t even talk to me about Tol’vir archaeology combines. I do like to make sure the Curse of Doom pet has a straightforward Undead damage dealing ability, like the Lost Of Lordaeron’s Shadow Slash, so keep that in mind if you’re swapping for, say, the Creepy Crate. For the purposes of an Elekk Carry it doesn’t matter too terribly much because your Elekk can just run out the clock while you wait for DoTs to tick, but not so much for a typical two-pet carry.

Tarr’s team in general is a little gimmick-laden. He’s one of the few tamers who makes a lot of swaps, and that’s largely because of his first pet’s Falling Murloc ability, which causes damage and a self-stun.

fallingmurloc

Tarr will always swap to a different pet when Gladiator Murkalot is stunned, so I like to lead off with that Lost of Lordaeron & a Curse of Doom, then swap off to the Bone Spider.

The Bone Spider is excellent here because it’s extremely speedy. Gladiator Deathy uses a stun and then will charge up his Deep Breath during the stunned turn. As a result, the Bone Spider is un-stunned by the round Deathy unleashes that Deep Breath, but will go first on that next turn. By using your Force Swap, it essentially interrupts Deathy so you don’t take that rather considerable damage.

forceswap

An alternate tactic is to use a pet like the Restless Shadeling with a dodge (Phase Shift), though in this case you want your pet to be faster than Deathy to ensure you get your dodge off before Deep Breath pops.

The other super annoying thing is that Murkalot will occasionally cast Shieldstorm, which puts up a shield on all the pets on the team to absorb the next hit they take. Just be cognizant enough of this to not waste your Curse of Doom on that nonsense.

When Murkimus finally enters the fight, our speed puts us at a bit of a disadvantage because of Counterstrike. Murkimus also has Heroic Leap, which functions like Lift-Off, Dive, etc.

lostoflordaeron

I like to swap to my carry pet during the first Heroic Leap, to eat that 500 or so damage. As such, I like to keep these carries to level 10 or higher. If possible, get a Curse Of Doom up before the first Heroic Leap to run out the clock more quickly. Alternately, this is another good place to use that Restless Shadeling’s dodge, if that’s the route you chose.

We’re kind of pet battling compadres & all, but having all those rare Blizzcon pets made me kind of excited to beat him.

I guess this kind of makes me Best PVP Ogre NA 2014, right?