Jeremy Feasel

Update for 6.0: This strategy still works really well for a two-pet carry strategy. To complete this leg of the quest An Awfully Big Adventure, this same strategy can be employed, though it may be a good idea to try & absorb a few more of Fezwick’s hits with your Elekk Plushie to ensure a victory.

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Jeremy Feasel at the Darkmoon Faire is a difficult fight to be sure. But how can someone so cordial be so annoying?

jeremyfeasel

Look, he’s even waving. How nice of him. Well, his annoying nature is in no small part because of his damnable monkey Fezwick.

darkmoonmonkey

Annoying little Beast. His mechanical tonk, Honky-Tonk can be problematic too, but the tonk doesn’t wear a hat like he’s people. The third in his team, a magical darkmoon eye named Judgement, is the reason we come to the Faire to demolish some pets… the eye is only obtainable from the bag Feasel gives as a daily reward for beating him, and that’s really the only thing in those bags worth obtaining. But, you know, thanks for the grooming kit, Jeremy.

This is the lineup I typically use:

team

Eagle-eyed observers will note that this is virtually identical to the Major Payne lineup. Well, that’s because it’s the same screenshot and I’m reusing it. For Jeremy though, I usually lead off with my Fel Flame. Dante can typically lay out the first two pets Payne sends at him, as long as he leads with his most damaging DoT (Dragonkin for the Eye and Elemental for the Tonk) and the immediately uses Conflagrate.

Conflagrate typically eats up at least half of Judgement’s health pool and more than that for the elemental-vulnerable Honky-Tonk as long as they’re burning while I use it (hence, dotting up first). Because it’s 2 hits, it doesn’t trigger the magic pet type bonus, where they can’t be dealt more than 40% of their health in one hit, either. After that, I do the less effective DoT, then continue using the strong one until the pet dies. By then, conflag is usually off cooldowns and can be used again once I make sure the new pet is burning.

Feasel will always lead with these 2 pets and then use Fezwick as the anchor. Usually, Dante can take out both these pets on his own no problem, but if he dies before the second one is down, my clockwork gnome Prufrock can step in to finish things off before he has to take on Fezwick.

vsfezwick

Prufrock’s mechanical attacks are strong against Fezwick. The real enemy with Fezwick is RNG. If you get stunned a lot, you may be screwed, which is why I keep Ishmael as my strong defense anchor. Sometimes all I can muster with Prufrock is a turret before Fezwick uses a combo of his quicker speed, stuns (which can break the gnome’s Repair ability) and high damage strikes to burn him down. As a result, if you’d like to use this strategy to powerlevel I’d definitely recommend you use something a bit higher level with a bit of defensive power, or just be prepared to burn some tokens.

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4 thoughts on “Jeremy Feasel

  1. Pingback: Fel Flame | Tamer Liopleurodon's Battle Pet Roundup

  2. Pingback: Battlepets – Darkmoon Faire | El Dobablos

  3. Pingback: An Awfully Big Adventure | BattlePetRoundup.com

  4. Zach

    I have found the strategy outlined here to be very RNG dependent. However, using the pets in the order in the screenshot has worked for me every time I’ve tried it. I build a turret against judgement, the metal fist until I can build another turret, usually one more metal fist and then I hit repair. The clockwork gnome will die and res with little health to start out, but because judgement buffs himself with the weak attack, the gnome will repair successfully. Then I have a turn or two against Honky Tonk to at least refresh the turret. After that, Fel Flame finishes Honkey Tonk with the DOT and Conflagrate and still has health left to get Fezwick burning. I usually get in another attack before Fel Flame dies and with Fez burning he is at 60% and going down as the crab comes in. I shell shield and water jet him to death.

    Reply

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