Cymre Brightblade is an archaeologist investigating a ruin in southern Gorgrond. Her battle pets are a sentient artifact, a magical lantern, and a dapper little mechanical who helps run the operation. Cymre’s name is a tribute to Cymre Jones, a battle pet and archaeology blogger over at Bubbles Of Mischief.
This fight is the most challenging of all the independent Tamers on Draenor. So much so that, between design iteration, RNG & being strapped for time, I’ve sadly only managed to formulate a non-carry strategy.
The Gazelle Fawn has a specific move which is fairly crucial to defeating this tamer. The only other pet I’d recommend (other than the other fawns, sheep, etc with this moveset) is the Teroclaw Hatchling, which is brand new for Draenor and easily obtained, but starts Uncommon and at level 1. The Dark Whelpling is pretty much the ideal pet for this situation (given the difficulty of this fight, that’s what I’d recommend here if you’re trying for a 2-pet carry). The Scourged Whelpling is your next best bet. The Infinite Whelpling (don’t use the Sleep ability!) or the Death Talon Whelpguard are decent choices, but require more thorough cooldown monitoring.
To be completely frank, I can pull off a 2-pet strategy roughly half the time with this ideal setup. Rather than beat my head against it and get needlessly frustrated, unless I’m trying for something specific like the Awfully Big Adventure, I opt to put in the Pandaren Fire Spirit over trying a leveling carry. Molten Wave makes Cymre’s last battle pet relatively trivial, and the Cauterize heal is really nice too. The Lava Crab is similar and easier for a novice to obtain, but I just happened to pull the Fire Spirit first.
Whether or not I can pull off a carry depends extremely heavily on what Cymre’s first pet does. It is a doozy.
The only offense Idol of Decay has to speak of is Swarm Of Flies, which is going to be trivial against our critter. Or is it, lololol.
Idol of Decay is a huge troll, and will cast Rot, making your pet suddenly vulnerable. This is why that Gazelle Fawn is so crucial. It can use Nature’s Ward and bust that Swarm Of Flies damage back down to size again, while healing itself back up.
It’s a pretty neat trick, but Idol of Decay still has one more of its own up its sleeve. It uses Dark Rebirth which means you basically have to beat him a second time, but ONLY IF it dies (permanently, as it is also Undead). This ability, whether it’s used at a time when I can wait, whether I wait through several turns and he doesn’t use it, etc, makes or breaks whether or not the carry is viable. If he succeeds in getting off the Rebirth and I’m attempting a carry, I just abandon it and restart because my outcome is not going to be positive.
Cymre’s second pet uses Sunlight and Wish, which is why I favor the Dark Whelpling. Switching that Sunlight to Darkness helps matters immensely. The heal-halving power of Darkflame does quite a bit, but won’t reverse the additional heal that Sunlight brings to the table. Of course, the Wishbright Lantern also uses Arcane Blast, which hurts more each time it’s cast. Even with the change to Tail Sweep which now causes you to usually bottom out on the Wishbright’s Magic family ability, it’s still advantageous to pick it anyway. It will still have more throughput on your third pet.
Gyrexle’s main offense is Build Rocket, which is why I like using Magma Wave. He has Railgun, but doesn’t use it all too frequently. Between Magma Waves and Cauterize, once you can get your Fire Spirit in this fight is over. Gyrexle will occasionally Repair, which can be an issue if you left Sunlight active, but your Fire Spirit (or Lava Crab) will benefit from that, too.
Like I said, it’s definitely a doozy of a fight. You can still use those pet charms to gain a level or 2, at least.