Tarr is an ogre after my own heart. He’s hanging out in New Nagrand by the Ring Of Blood, which features a whole bunch of Ogres thirsty for each others’ blood. They’re all locked in gladiatorial combat, vying for Best PVP Ogre NA 2014, while Tarr is busy training up his battle pets.
I can relate, Tarr honey, but I’m still going to ruin your day.
Here’s the team:
As a constant for tamer fights, Cecil The Elekk Plushie is on the team. For this fight, dealing Undead damage is the way to do it. Because of the swaps Tarr makes, and because I just gotta do me, I enjoy a DoT-heavy moveset, specifically involving Curse of Doom. The real MVP on this team is the Bone Spider. The force swap mechanic and DoT moveset on this spider combine with deadly results. You can do something similar with a pet with a dodge, like the Restless Shadeling.
A Crawling Claw is probably preferable to the Lost Of Lordaeron, but the latter is found in the Undercity and the former is just… don’t even talk to me about Tol’vir archaeology combines. I do like to make sure the Curse of Doom pet has a straightforward Undead damage dealing ability, like the Lost Of Lordaeron’s Shadow Slash, so keep that in mind if you’re swapping for, say, the Creepy Crate. For the purposes of an Elekk Carry it doesn’t matter too terribly much because your Elekk can just run out the clock while you wait for DoTs to tick, but not so much for a typical two-pet carry.
Tarr’s team in general is a little gimmick-laden. He’s one of the few tamers who makes a lot of swaps, and that’s largely because of his first pet’s Falling Murloc ability, which causes damage and a self-stun.
Tarr will always swap to a different pet when Gladiator Murkalot is stunned, so I like to lead off with that Lost of Lordaeron & a Curse of Doom, then swap off to the Bone Spider.
The Bone Spider is excellent here because it’s extremely speedy. Gladiator Deathy uses a stun and then will charge up his Deep Breath during the stunned turn. As a result, the Bone Spider is un-stunned by the round Deathy unleashes that Deep Breath, but will go first on that next turn. By using your Force Swap, it essentially interrupts Deathy so you don’t take that rather considerable damage.
An alternate tactic is to use a pet like the Restless Shadeling with a dodge (Phase Shift), though in this case you want your pet to be faster than Deathy to ensure you get your dodge off before Deep Breath pops.
The other super annoying thing is that Murkalot will occasionally cast Shieldstorm, which puts up a shield on all the pets on the team to absorb the next hit they take. Just be cognizant enough of this to not waste your Curse of Doom on that nonsense.
When Murkimus finally enters the fight, our speed puts us at a bit of a disadvantage because of Counterstrike. Murkimus also has Heroic Leap, which functions like Lift-Off, Dive, etc.
I like to swap to my carry pet during the first Heroic Leap, to eat that 500 or so damage. As such, I like to keep these carries to level 10 or higher. If possible, get a Curse Of Doom up before the first Heroic Leap to run out the clock more quickly. Alternately, this is another good place to use that Restless Shadeling’s dodge, if that’s the route you chose.
We’re kind of pet battling compadres & all, but having all those rare Blizzcon pets made me kind of excited to beat him.
I guess this kind of makes me Best PVP Ogre NA 2014, right?
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One thing to stop the shield storm, using a Restless Shadeling (or some other death and decay undead) to remove the shield is quite nice. The shield pops so you can continue to hit ’em