Yearly Archives: 2014

Ti’un

Ti’un is an exception. I mean, they’re all exceptions at this point, right?

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Ti’un The Wanderer is an Aquatic Beast of Fable in Book 3 of the Beasts of Fable Daily quests. He’s located in the Townlong Steppes, just west of the Gao-Ran Battlefront. Ti’un packs a strong defense, strong offense, and his one terribly, awfully unique thing among Beasts of Fable: an AOE.

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Our first step to deal with AOE is usually to break out our Sandstorm pets, but not so fast. Ti’un has the ability Shell Shield, which adds an extra amount of flat damage we’ll have to burst through to even make a scratch. Add a Sandstorm, and we won’t be able to get anything at all past him. His other main offense is Pump, which does a ridiculous amount of damage after being activated, then re-activated for a big hit. He, like Nitun way back in Book One, uses a variable moveset, so he could conceivably just murder all your pets in 4 turns a pop, or he may kill all 3 at once with his AoE. Very, very tricky. This particular strategy hasn’t failed me yet, though.

tiunteam

Yeah, I know, the Raven again. The Nocturnal Strike combo is so deadly it’s really hard to pass up in general, but especially here, because it’s one of very few abilities which is a single hit and powerful all on its own, without a ton of synergistic buffing malarkey. Many of the buffs I’d use in this situation require being able to punch through that shell shield in order to activate, and almost none can. A Chrominius or Fox with Howl would help a bit, but because of the shield both bring relatively negligible damage otherwise in this case. I chose the moth for a couple reasons. The first is that moths are generally really readily available at high levels so everyone has a couple kicking around to help fill out a Flying pet-heavy team. The other is to illustrate just how hearty Ti’un is. Alpha Strike is able to push through that shell shield mentioned earlier, but the added damage for being faster is tacked on as an extra hit, making it, well.

tiunalpha beast of fable

lol.

For this reason, Peck is the preferred move in slot one for all my pets here, including the real star of the show here: the Kaliri. If you can muster up a few Owl-type battle pets like the Kaliri (including Miniwing, the Night Elf vendor pets, etc), that would be fairly ideal. Though their damage-reducing debuff does need to get through the shield, Ti’un is occasionally very lax in applying the shield, and because your birds will almost always be faster as soon as the shield drops you can apply it. The other reason you really want to bring some Owls to the party is Predatory Strike.

Predatory Strike is on a relatively long cooldown and deals a good amount of damage to start, but once your opponent is below 25% health, it deals double damage. For Ti’un, that magic number is 566 health. Predatory Strike is especially appealing here, because the extra damage is tacked on to the first hit, not split into a separate hit like Alpha Strike. This means that after the first hit punches through the shield, the added damage is entirely applied to your opponent. If you can get Ti’un to 25% and have an Owl as your anchor, you pretty much win.

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This is why I start off the fight with the Gilnean Raven instead of using it as the anchor. I also lead with the Raven because with my speed and the two-turn nature of Ti’un’s Pump, I can 1-2 punch Darkness and Nocturnal Strike for sure at least once before my Raven is toast. I use the Moth second because I can stall out the rest of Darkness’s hit-lowering Blindness aspect by using Cocoon. I wait for Darkness to run out before trying Moth Dust because of its long cooldown. We don’t want Moth Dust to miss. Stuns are nearly always fantastic for single-pet fights, and even if not it deals a ton of damage. And we definitely want to stall out the rest of Darkness for that Predatory Strike.

tiun

An alternate strategy I’ve used is a team of just moths. Heck, if I get lucky with the timing of my Cocoon to absorb a Pump or two and hit Moth Dust’s sleep effect I can all but solo him with just one. But that requires a lot of RNG on your side, so I’m not going to recommend it as my A-line strategy here. It’s just nice to note if you’d like to try this guy and have a few moths kicking around. The Howl Bomb strategy works nicely here, too.

Pet Breeding – Gone!

That’s right. The one feature semi-announced at Blizzcon for the future of pet battles is no more.

nopetbreeding

(link)

I find the wording here interesting for a few reasons. One, Mr. Stockton specifies Draenor’s release, leaving things wide open for 6.1 and beyond. The other is the citation of balance concerns as the reasoning.

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I’m torn here, because for me, one of the main benefits of seeing battle pet breeding enter the game would have been to level the playing field. My crappy H/B Grasslands Cottontail could’ve been bred with one of my legion of S/S Spring Rabbits and been far more useful. With just one swap with a more common pet with a better breed, anyone else could’ve stacked the deck in the same way.

But, rabbits are a dime a dozen, so that’s not a huge consideration. As another example, I was one of the lucky ducks who managed to snag a Power breed Gilnean Raven, widely considered to be relatively overpowered, as opposed to the later default, B/B breed only. Breeding would have allowed people to swap another, less strong battle pet’s Power with their Raven. As of now, the only way to get one is to pay roughly as much gold in most markets as a Crawling Claw commands. There are a lot of other examples: a Speed breed Death Adder Hatchling is in that same general price bracket as well. It makes for a much higher barrier to entry for people just starting to catch up now. However, in the hands of somebody like yours truly, I can definitely see where I would make a swap here or there for an extremely strong pet. So I guess it’s a little bit my fault, maybe.

gilnean raven wow warcraft pet battles

…nah.

I’m also far less worried about breeding as a feature of pet battling per se. Immediately following Blizzcon, the overarching feeling surrounding battling was less than stellar, and many people latched on to breeding as a talisman, myself included. Frankly, it was pretty much the only thing we’d heard besides a maybe-perhaps mobile version. Even the mentions of breeding were secondhand. But in the time that has elapsed since, we’ve begun to see a far more broad view of battling as far as Draenor goes. I’m quite intrigued by the Eggs mentioned in passing, for one. There seems to be a wide array of new pets coming out, including my much-anticipated peacock. There are places in our Garrisons to display our pets, and new traveling tamers to visit us there.

The loss of breeding now is far less keen, because we know there’s going to be plenty for us tamers to do once we hit Draenor. Also, many of the more fun, dynamic aspects of pet battling were added in subsequent patches, even though it was a central selling feature of the previous expansion. The Celestial Tournament, Beasts of Fable and Spirit Tamers were all later additions. The minigame used to just end with Aki as the last challenge, and I think it’s a good thing that we get to add on as the next expansion goes, again.

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Though, the Aki of Draenor may not be too happy about it.

Greyhoof

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This walkthrough will be mostly about how to do a cool thing with a cool thing and… well, let’s just get started.

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Greyhoof is located in the Valley of the Four Winds, near Stormstout Brewery. He is in book 2 of the Beasts of Fable daily with Lucky Yi and Skitterer Xia. Greyhoof’s offense is mostly tied up around Roar. Meaning, after he Roars, your pet is going to go down quick with his buffed Hoof and Trample. He has no defense or healing to worry about. You just have to kill him before he kills you.

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The Wild Golden Hatchling is there entirely for Call Lightning. Any other pet with Call Lightning will work here. A Tranquil Mechanical Yeti is probably the best pick overall, but it doesn’t really matter. The Clockwork Gnome and Lil Bling are relatively key, but we’ll get to that in a minute. The Gnome’s Build Turret and Lil Bling’s Inflation and Make It Rain abilities come into play here, and all of those are unique (relatively) to each pet.

To start off the fight, we’ll cast Lightning Storm with the Wild Golden Hatchling, then swap to the Clockwork Gnome for a turret. Here’s what happens next.

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Each tick of the gnome’s turret effectively hits twice, because Lightning Storm buffs each hit with an extra hit of its own. It’s nice. Kinda cute. But we can do better. We’ll swap to Lil Bling, then go right into Inflation. Inflation is a series of small hits, buffed with the Lightning Storm, which is nice too. Then, the Shattered Defenses debuff kicks in for the Turret fire.

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That damage ticks 3x per round, so with the turret and Lightning Storm synergy alone it’ll take just 4 turns to complete this fight, but you’re also getting the 3x ticks from Inflation. If Inflation runs out, a quick Make It Rain will finish this fight.

The damage from Lightning Storm obeys all debuffs on each pet, so any additive or multiplicative debuffs have amazing synergy with it. A Lightning Storm strategy was one of my favorites in PVP before the duration on Lightning Storm was halved a few patches back for this exact reason. If you don’t have a Lil Bling to use, you can use a similar strategy with a Wild Magic or Exposed Wounds pet, though without the finisher Lil Bling brings with Make It Rain. This is definitely a glass cannon strategy more than a control strategy, but since Greyhoof has no real defense to speak of, this is a good place to use it.

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I’ve also had success here with the strategy I used for Kafi, though it’s a bit harder to predict exactly when Greyhoof is going to kill each battle pet, making this a hit or miss proposition.

Warcraft Pets Pet for April – Spring Rabbit

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I had a lot of fun writing about this critter for this month’s installment of Warcraft Pets’ Pet Of The Month. It’s frequently my MO to pick the cuddliest battle pets I can to enact maximum carnage on my enemies, because I find that hilarious. This bunny has always been one of my go-to pets for this.

The reason I went with this specific rabbit is because Noblegarden starts in under a week, so it’s prime time to highlight him. There are a lot of other bunnies out there, but this is the only one with a really cool pet interaction, plus it has an S/S breed by default. I talk at length in the post why this is useful, plus a few strats and tips as always, so go ahead and check it out!

Lucky Yi

luckyyi wow pet battle

Lucky Yi is an unassuming little cricket in the second book of the Beasts of Fable dailies. He’s a stone’s throw away from Farmer Nishi in The Valley Of The Four Winds.

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Lucky Yi has 3 abilities. One is an enormous heal with a component that increases his maximum health. He also has Uncanny Luck, which increases his chance to hit by half and his chance to crit by a quarter, and the straightforward Quick Attack, which always goes first, and either hits for 300 or over 500, depending on whether he crits.

So, this is a fun one.

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In this particular strategy, the Hatchling’s main role is to provide Exposed Wounds. There are many other pets that can do the same, or use Wild Magic. Either works well here, but the extra Beast damage provided by the Hatchling’s Bite is a really nice perk to using the tiny raptor. The Summit Kid can be swapped for a different Lamb, but there aren’t a ton of choices here. This is the key pet for this strategy, with Chew and Stampede. The Zooey Snake is a beast pet with a lot of good synergy with the other two because of its poison, but just about any 3rd beast will work out really well here. I’d recommend a monkey with Banana Barrage here too.

The first thing you’re going to do is throw that additive debuff up on Yi, then swap to your goat. This is where the combo comes in. We’ll use Chew, and then use Stampede to apply the Shattered Defenses debuff. That next round, Chew will also hit, now doubled by the huge buff from Shattered Defenses.

yi chew pet battle wow

Stampede itself also gets a really hefty bonus from that Exposed Wounds buff, but don’t get too comfortable, because the fight isn’t over yet.

yiheal

Lucky Yi’s heal, with his incredible 549 power, heals for over 700 damage. Even halved, that’s a significant amount of healing to overcome, which is why I go for burst over a heal debuff team. Most heal debuff pets don’t have good utility against a single critter, and those that do tend to be hampered a lot by the Darkness accuracy debuff. Lucky Yi’s Uncanny Luck means that he is not, so I find I have a really dicey time due to RNG when I try going that route.

After Stampede runs its course, I Chew, which hits from the back row, then swap back to the Lashtail, both for a big Bite buffed with Shattered Defenses, and to refresh Exposed Wounds. I then swap back to the Goat to Chew and Stampede again, then (if necessary) swap to the Snake.

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In general, Chew when it’s ready, keep up that Exposed Wounds buff, and Stampede as a filler and you’ll be in really good shape.

For more options, the strategy for Nitun works excellently here, as does the Howl Bomb team.

Lillidan

Edit – Yep, this was an April Fool’s joke! I know a lot of people think they’re played out, but I had fun pulling it together. I hope I didn’t get anybody’s hopes up too high!

With the phrase, “I was told this would be popular,” WoW Dev Jonathan LeCraft, as always, has tweeted a pic of a new pet. This time, it is the long-awaited Lil’ Illidan, or as I like to call him,

lillidan wow world of warcraft pet battle lil illidan

LILLIDAN.

You guys. I can’t even with this. I realize that posting memetic sentence fragments is unprofessional even with my typical colloquial style of writing but no really the feels.

lillidan moves wow world of warcraft pet battle

He also included a stats & moveset screen, which doesn’t really reveal a ton, other than Lillidan is very powerful but a little sluggish. Even so, I could not be more excited to own this little terror, so I can tell him to hush any time I damn well please.

I’m not sure yet whether he’s a part of another iteration of Raiding With Leashes, or if he’s from the Pet Shop. Either way, he’s certainly going to be a part of my collection as soon as I can get my grubby mitts on him.

Pet Battles in Warlords of Draenor

Here’s all the information you need to know as a pet battler going into the Warlords of Draenor expansion. Some things are changes to basic systems, and some are brand new challenges, but it’s all here in one spot for easy reference.

Accuracy – Many pet abilities which currently have a less than 100% accuracy rate have been changed to 100%, but now have a wide range of damages to compensate for that increase. Click here for my article discussing this sweeping change in pet battling accuracy, as well as a couple examples.

Breeding – First announced via tweets during Blizzcon 2013 (source), breeding battle pets for different stat outcomes has since been shelved for 6.0 (source). It may still come about in a later patch or expansion. Click here to see why I think the shelving of breeding is a good thing.

Charms – Many pet challenges in Draenor, rather than awarding the customary bags, will now award pet charms. These charms are currency, traded at your Garrison’s Menagerie to either Serr’ah or Lio The Lioness (that’s me!) for a multitude of different things, including bandages, the usual rarity upgrade stones, or brand new family-specific stones which grant a pet a single level. They also offer for that same new currency the pug hats available on the Timeless Isle.

Leveling – The level cap for battle pets remains level 25 for Warlords. (source).

Menagerie – The initial focus of your pet battling in Draenor will be the Menagerie, a building in your Garrison. The details on this are numerous, including new vendors, currency, daily quests and challenges. Click here for my overview of the Menagerie from both the Horde & Alliance garrisons. I also have a list of strategies, both for unlocking and the daily menagerie challenges.

Tamers – A series of new, relatively easy tamers will be present around Draenor. I created a post with a series of maps to show you where all the new tamers live.

An Awfully Big Adventure – This challenge, designed for only the most experienced of tamers, requires 2-pet carry strategies for a number of fights across Draenor. The 3rd pet is the new, tailor-crafted Elekk Plushie. I have a work-in-progess guide for all 44 fights in your Awfully Big Adventure but be warned: these are not my typical strategies!

There are a great number of new pets to trap, drop & craft in Warlords of Draenor as well. Below is a playlist of videos I’ve made to highlight certain new pets, representative of the challenges, tames & cute faces we’re going to be seeing very soon.

Kafi

Hello, welcome to Kafi Talk. I’m your host, Lio Richman.

kafi

Today we’re going to talk about strategy for the beast of fable from book one Kafi, New York, daughters, dogs, you know no big whoop.

kafistats kafi beast of fable pet battle wow

Kafi has 3 attacks, and they all have twists to them. His first, Leap, is a smallish hit, but gives him a 100% speed boost for the next turn. His second is Gnaw, which hits fairly hard, but tacks on an additional hit if he’s faster than your battle pets. Because most Mechanicals are fairly slow it’s really likely your pets will be slower than his 292 speed even before he starts tacking on Leap. His last ability is Headbutt, which is on a relatively lengthy timer but hits hard, and has a small chance to stun.

With all that in mind, here’s the team.

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As long as you have 3 capped level mechanical battle pets with decent offense, you’ll probably be able to beat this fight pretty handily, though the stun can be a gamechanger. The real star of this fight is going to be the Darkmoon Zeppelin, and we’ll see why in just a bit. The other 2 battle pets I chose here (Clockwork Gnome and the Darkmoon Tonk) just have fairly strong, Mechanical offenses.

I’ll start the fight by pulling out the Zeppelin, and using Decoy and Missile until it’s within a turn of being dead. With Kafi’s relative speed, we’ll be using the res turn to Explode, so we have to hit it on the turn before he’ll kill the Zep. Remember that dual attack on the Gnaw here, too! Explode hitting is crucial to this strategy.

kafiexplode wow world of warcraft pet battle kafi beast of fable

After that big a hit I’m feeling a little verkempt. Talk amongst yourselves. I’ll give you a topic. The Phoenix Hawk Hatchling is neither a Phoenix nor a Hawk. Discuss.

Explode is another of those odd percentage-based attacks which, although it isn’t buffed by most other moves, and isn’t affected by family weaknesses, it goes straight through that halfed damage buff the Beasts of Fable have, too. While in many cases this doesn’t make a huge difference, with such a big nuke being able to bypass the shield, Explode makes for an amazing tool to mow down any Beast of Fable. The Family weaknesses of the rest of the Zeppelin’s moves and its large healthpool in specific just make it a really good pet all around to beat up Kafi.

kafi beast of fable wow pet battle

At this point the fight is mostly over. I just construct a turret to provide filler damage, then swap to the tonk and continue to nuke, and I win this one handily. I’ve beaten him before with just a Zeppelin and a Mechanical Pandaren Dragonling, just nuking a bit and then Exploding. The Dragonling does worse at this than the zeppelin, just because the zeppelin has more health to start, and its Decoy doesn’t share a slot with its Explode, giving it a really good bit of longevity. There are a handful of non-mechanicals with Explode as well, if you’re in a pinch. Just remember that if you use Explode with the last pet alive on your team, you’ll lose the fight because it doesn’t activate Failsafes.

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Another good alternate strategy would be to use the clockwork gnome, a pet with Thunderstorm and the Cogblade Raptor. Like I said though, most teams with 3 mechanicals are like buttah for this fight.

First Look: Tamers of Draenor

Once again, WoW Developer Jonathan LeCraft has been busy, and has been kind enough to share his work on twitter.

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This Gilnean girl, the first Tamer we’ve seen new for Warlords of Draenor, has a very unique team. Most of her pets are nigh-unattainable by most players, the exception being the pet hailing from the Diablo 3: Reaper Of Souls expansion pack (which coincidentally launches today), the Treasure Goblin. All 3 pets on the team are references to Diablo, so perhaps this is less coincidental than it seems. The Treasure Goblin is a humanoid with a lot of Magic attacks and a few defensive moves.

Most enviable is the Mini Tyrael battle pet. Mini Tyrael is a Humanoid with entirely Humanoid moves. Considering these first two pets, it seems like an obvious conclusion that an undead pet, or a pet with a wide complement of undead moves, will be excellent to have in your pocket to beat this new tamer. The third pet on the team, Mini-Diablo, is the only magic battle pet here, and he has quite the varied moveset. It’s next to impossible to recommend a hard counter here before seeing his actual move setup as a result.

The most interesting part of this post though, is the text of LeCraft’s tweet, indicating that this particular tamer will be showing up at our brand new Garrisons! This leads me to all kinds of wild speculation about Garrisons and how they interact with pets, but considering that I have my professionalism hat on just now, I’m not going to indulge. We already knew that Garrisons were going to play some role in how pet battles shape up in Warlords, but continued confirmation of that is really nice.

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something something Mini Tyraels growing out of the ground like weeds something something.

If you’d like to help Mr. LeCraft name this team, he’s open to suggestions.

Dos-Ryga

It would be wildly inappropriate to begin a walkthrough with cursing, but I am sorely tempted.

dosryga

Dos-Ryga is one of the Beasts of Fable in Book 1, along with Nitun, Kafi and Ka’wi. He is also one of the more confounding battle pets in the entire series. Dos-Ryga is an Aquatic battle pet, so his simple counters are Flying damage offense and Magic family defense, right? So then we start the battle with a Magic pet to counter and

dosrygastats

not so fast. While Dos-Ryga has an aquatic nuke with Whirlpool, that is on a relatively long cooldown, but his main nuke Frost Breath is, bizarrely, a Dragonkin move, meaning that Undead pets defend strongly against him. There’s also quite the wrinkle in his third move, a massive heal. Luckily it’s on a cooldown as well, meaning that this is a good place for a burst synergy team.

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The Shrine Fly adds 2 DoTs, one Flying, which really packs a punch. The Sen’jin Fetish adds Wild Magic, and has a bit of an extra defensive boost because it’s Undead. The Chicken is there because of Flock. Nearly any substitution involving these 3 abilities, or proxies to these three abilities (eg, Expose Wounds vs Wild Magic) will work swimmingly here.

Get it? I said swimmingly, and he’s a fish?

dosidiot dos-ryga beast of fable wow world of warcraft pet battle

Everybody’s a critic.

We’ll start off the fight with that Shrine Fly and its two DoTs. There is one oddity here though.

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The Shrine Fly’s Glowing Toxin will always deal 6% of the target’s health per tick. The only thing you can use to buff this move’s damage is something like Sunlight, which buffs max health. It’s still a really good move to keep in your pocket for single-pet fights like the Beasts of Fable, because it’s unaffected by the halfed-damage Boss buff these pets have. But, it’s also not going to be buffed by the rest of the moves we’re about to set up, while the other is. This isn’t a bug. It’s intended. Don’t panic. Have your towel? Moving on.

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After we hit Dos-Ryga with the first couple DoTs, the fight starts to get a little hairy. Dos-Ryga’s moves are dynamic, like Nitun’s, so I can’t tell you for sure exactly how it’s going to go down. After your Fly goes in, the clock on Whirlpool is ticking, which does big damage and roots your active pet. When this happens, I just sit back and nuke a bit with the pet I’m currently using, being sure to keep up my applicable buffs (the DoT, Wild Magic, etc). Even if the stars don’t align and your DoTs from the Fly wear off before you can bust out your Chicken, you’ll still be fine as long as you keep up the duration on Wild Magic. I do advocate making your swaps ASAP and not wait until each pet in the chain dies, because dawdling will only prolong the fight.

At some point, you’ll be able to put in your chicken, and that’s when the magic happens. Flock away, and try not to get fish scales on your boots.

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The real benefit of using Flock over Howl is that, not only do you get the big buff, but each individual hit of Flock is also buffed by Wild Magic’s damage. This makes Flock’s damage component go from feeble to fearsome.

Alternately, you could just grab a team full of Crows and Gilnean Ravens with Darkness to half the healing and lots of frontloaded Flying damage, but where’s the fun in that? Especially since crows eat fish, and this is one fish you’re going to want all to yourself.

deadryga

Somebody pass the tartar sauce.