Category Archives: tamers

Celestial Tournament Walkthrough

princess hat pug wow world of warcraft pet battle 5.4 celestial

The Tournament and the Timeless Isle have been such a huge topics that I’m writing this post to link everything for easy bookmarking and reference. I’m also going to put the comprehensive pets checklist for all the triads and all the Celestials below. This is almost as much for your benefit as it is for mine. I think I’m still missing a grub.

Below are also links for some videos of a few new pets you can collect in 5.4. I haven’t posted them on the blog until now! The screenshots are extras I took, mostly pet-related, from the 5.4 PTR.

albatross wow world of warcraft pet battles flying

Overview of the Celestial Tournament and Timeless Isle information, including a map for where the queue NPC is.

Tommy Newcomer’s Lil Oondasta

First Triad: Chen, Wrathion and Taran Zhu
Second Triad: Mari, Blingtron 4000 and Kiryn
Third Triad: Sully, Ion Goldbloom and Lorewalker Cho

The Celestials:


Universal Strategy for Single-Pet Fights

jogu wow world of warcraft pet battle

My full pet leveling checklist:

  • Unborn Val’kyr
  • Pandaren Water Spirit
  • Chrominius
  • Darkmoon Tonk
  • Darkmoon Zeppelin
  • Clockwork Gnome
  • Tranquil Mechanical Yeti
  • Gilnean Raven
  • Clockwork Rocket Bot
  • Sen’jin Fetish
  • Disgusting Oozeling
  • Enchanted Lantern
  • Non-Critter with Critter offense
  • A Cat (eg, cheetah cub, panther cub etc)
  • A strong flying offense pet
  • Emerald Whelpling or Nether Faerie Dragon
  • Scourged Whelpling
  • A Mechanical
  • Lesser Voidcaller
  • Anubisath Idol
  • Flayer Youngling
  • Hopling or Feral Vermling
  • Another pet with strong humanoid offense
  • An otter or mongoose
  • An elemental with a damage shield (eg, Living Sandling)
  • Water strider
  • A pet with elemental burst damage
  • An undead
  • A maggot or larva
  • A critter with avoidance

ashwing moth wow world of warcraft pet battles timeless isle

Here’s a preview of all 4 of the pets you can buy after you win the Tournament.

Videos of other new pets: Kovok & MoonMoon.

wrecked vale wow world of warcraft siege of orgrimmar sha

Celestial Tournament – Zao

Zao is the last encounter I’m writing about, and as a result my witty repartee is broken. Uh, yes, it totally WAS witty. Throw me a bone here!

zao wow world of warcraft pet battles

Zao has 2 old abilities and 1 new ability. The new ability is Charge, which is functionally similar to Deep Breath, where he charges up one round and then does huge damage the next. The old abilities are the typical beast damage ability Trample, and the pvp rage-inducing heal Wish.

zao ability wow world of warcraft pet battle

The breakdown on my strategy for Zao is a lot of bursty offensive firepower. If you have stuns this is a good place to use them. Call Lightning is fantastic here too. Any kind of avoidance is good, because as seen in the screenshot below his Charge does borderline one-shot damage. He takes that down turn to power up though, so you know it’s coming, making it relatively easy to counter.

zao charge wow world of warcraft celestials pet battle

However, when I say “bursty firepower”,  you need to be mindful of using abilities like Ion Cannon early on, because the “Boss” mechanic only allows you to do 35% of a boss’s health in a single hit. Those huge single hits frequently get partially absorbed, wasting that burst. I do like the Ion Cannon in my anchor slot as a last ditch Hail Mary, but not as primary offense. The Darkmoon Tonk or Menagerie Custodian are my choices for anchor, because they also have Shock and Awe, which gives a chance to stun. The boss buff is why I really like my trusty Clockwork Gnome with a Lightning Storm combo for this fight. It’s a good amount of DPS even halved, and there’s no way I’d hit that 35% per hit threshold because it’s all little hits.

zao wish wow world of warcraft pet battle celestial tournament

In general, you want to just unload on his face. While you unload though, you need to be mindful of Wish. I like to get all set up with thunderstorms and turrets and debuffs and stuff, and then blitz him down after his first Wish. It’s on a relatively long, 5-round cooldown so it’s better to just eat the first one while you set up your offense, and then use your big damage cooldowns right after he casts it. There aren’t a whole lot of other options for damage debuffs among pets with mechanical damage, and debuff stacking is my personal favorite strategy for nearly all the single-pet fights. One pet I didn’t have available on the PTR that I’m eager to experiment with on Live is the Cogblade Raptor, with Exposed Wounds and Batter.

As always, the trickiest part of the scenario is where you need to think ahead and triage. The Gnome and Tonk are both fairly key in other strategies for the triads, but are also good here. Do you really need that Tonk to beat a pet in the early triad, or should you save it for Zao? I don’t know your stable, so I can’t give you that answer.

zao burst wow world of warcraft pet battle celestial tournament

Here’s the video of me beating Zao on the PTR.

Celestial Tournament – Xufu

xufu xuen wow world of warcraft pet battle celestial

Xufu was the most difficult boss for me to figure out a solid strategy for, and yet has the simplest solution.

The strategy for Xufu revolves around his Spirit Claws ability. It does a whole lot of damage, but it has an 80% accuracy, which then becomes 100% if the weather is moonlight. Yes, he casts Moonfire.

xufu moonfire wow world of warcraft pet battle celestial

I mean, of course he does. Sigh. So you have to have a pet with some kind of weather effect to counter Moonlight. I like Call Lightning, because I always like Call Lightning. Call Darkness is also an effective choice, because in Darkness the accuracy of Spirit Claws plummets to 70%. I wouldn’t recommend Sandstorm, because with the Boss buff you’re not doing a ton of damage to begin with.

xufudarkness wow world of warcraft pet battles celestial

The other reason I’m a fan of Darkness is Xufu’s Feed ability. Darkness is one of the few ways to counter a heal, and Feed heals Xufu for the amount of damage he does, like Absorb or Consume. If you look at the difference between Absorb and Consume, Consume’s baseline hits a bit harder than Absorb, but Consume has a turn cooldown to compensate. Feed is such a big hit (with such a big heal) it’s on a 4-turn cooldown. But, because it is a 4-turn cooldown you can kind of plan around it. Generally, I did this with the Decoy ability on the Darkmoon Zeppelin or Mechanical Pandaren Dragonling. Decoy is really powerful here because each of Xufu’s attacks is a single hit, so you buy yourself several rounds of uninterrupted offense each time you use it. If Xufu should happen to miss with Spirit Claws on one of those attacks too, it’s super, super sweet.

xufu lightning wow world of warcraft pet battle celestial

You’ll note from the video I didn’t make good use of my typical Lightning Storm-style offense. This is almost entirely because of the new nature of Lightning Storm. It now lasts a mere 5 turns after being cast, and that first pet isn’t long for this world. With the mechanical resurrect turn, you have 2 or 3 turns of Lightning Storm at best for the 2nd pet on. Not much time to construct a solid damage over time offense, let alone stack damage debuffs and all that other nonsense. Don’t worry about the shorter duration though. Xufu won’t re-cast Moonfire until after the full duration of his first one would’ve passed, 10 turns later… unless you cast Nevermore on his Spirit Claws, and then he’ll use anything else at his disposal. Though, because we’re using mostly mechanicals, that’s an alright strategy too. The magic Moonfire doesn’t hurt nearly as much as it typically would. If you do cast Nevermore with your Raven though, make sure you take your Raven out before the next turn or he’s going to get creamed.

xufu wow world of warcraft pet battle celestial tournament

Ultimately, as long as I use a weather pet, and then something with Decoy, and back it up with another offensively strong mechanical in the middle, I win at least 75% of the time on PTR. That one fight when Spirit Claws never, ever misses is usually the percent where I end up crashing and burning.

I said there were two methods of doing this, and there are. But the second method is the Universal strategy, usable for nearly any single pet in World of Warcraft, so it’s getting its own post.

Celestial Tournament – Chichi

Chi-Chi is… confounding. Yeah, let’s go with that.

chichi wow world of warcraft pet battle

He has a whole lot of avoidance, a whole lot of speed (465!), and a heal with Tranquility, so we’re behind the 8-ball before we even start. Unlike Yu’la or Zao where I could kind of pick & choose from a few strategies and arrays of pets, I had to come up with a fairly concrete strategy to beat him. This is a huge twist from my typical preferred strategies, but it involves DoT and debuff stacking.

I know, contain your surprise.

But in this case, rather than just being my preference, it’s a really solid way to go about it, because Chi-chi’s Ethereal ability (the mechanic is pretty much identical to Deflection) doesn’t dodge most DoTs. Ethereal is on such a relatively short cooldown that in trying to write a strat it was pretty central to my frustration. I tried a makeup where I use that ‘down’ turn to cast buffs or build barriers, but it wasn’t nearly as successful, in some part because I’m awful at counting.

This is the team I used:

chichiteam wow warcraft pet battle

The Fetish is kind of a weird choice, I know. Black Claw, my BFF, has a duration far too short to stack DoTs meaningfully so that was out. I had some success with raptors with Exposed Wounds, or other pets with Wild Magic, but Ethereal plus the somewhat variable nature of Chichi’s only offensive ability, the new elemental Fire Quills, made it very hard to predict when my first buff pet would die. The Fetish, as far as I can tell, is the only pet with a buff like this which is also in the undead family. Because Chichi always goes first and doesn’t have any kind of delayed nuke or DoT spells, I’ll always have 2 turns as a risen Undead, so even with that blasted Ethereal, I can ensure an almost-full duration Wild Magic for the Disgusting Oozeling to stack its DoTs. The Fetish also has a decent DoT of its own with Flame Breath.

chichi wow world of warcraft pet battles

There’s a bit of leeway with the Oozeling. You can also go with the Oily Slimeling, Toxic Wasteling, or the Jade Oozeling. The two really key abilities here are Acidic Goo, and Corrosion, both of which have an additional multiplier on top of their damage over time spells. Chichi should die by the time your Oozeling does, but sometimes there’s a tiny bit of damage left to do, which is where the lantern comes in handy. You miiiight be able to get by with Acidic Goo and another, non-multiplier DoT, but I make no promises.

chichi wow world of warcraft pet battles

The reason I chose a lantern is because it has a lot of burst, just in case Chichi decides to be a jerk on that last turn and whip out a Tranquility. You do need to continue to keep Ethereal in mind, though… there’s nothing more frustrating than having your huge nuke dodged because your long-cooldown Blind got absorbed. Most magic pets with good burst will do alright here, because you’re just trying to finish Chichi off.

Here’s a video, to see this strategy in action for yourself:

Celestial Tournament – Sully, Goldbloom and Lorewalker Cho

Triads, triads, come and get yer triads!

sully wow warcraft pet battles

Sully, the bumblingest world-class espionage agent, brings undead Socks, critter Monte and aquatic Rikki to the table. All 3 of his pets have cross-family abilities.

Socks is probably the trickiest, because while he has Infected Claw, he also has regular Claw, making him a powerhouse against the critter you probably picked to beat him. As a result, you’ll want to pick a pet in an off-family with critter offense. I had good luck with a Mei Li Sparkler with Scratch and Swarm, with Cocoon in the middle slot, and a frog using Tongue Lash and Swarm of Flies. Both are in a defending family for one of Socks’ attacks. I give the Sparkler a slight edge though, because with Cocoon, it can dodge Socks’ last attack, Unholy Ascension. Your back line will still get the debuff, but hey.

For Monte, I usually just toss in that Cat I used in the other 2 triads. Oddly, Monte has all beast attacks with Huge, Sharp Teeth!, Vicious Strength and the combo attack/evasion ability Burrow. As long as you don’t use your Prowl buffed ability while he’s underground, you should be able to all but one-shot Monte. If you don’t have a cat, another pet with strong beast offense should work just as well.

Rikki, the mongoose I’m just assuming totally beat the crap out of a family of cobras, has all beast offense. He uses Gnaw and Bloodfang, so you need to watch out for heals. He also uses Cute Face, so you should save your long cooldown big hits for when that drops off. The ideal match here would probably be a Crow or Gilnean Raven, but if you want to save yours for another fight, nearly any flier will work here. I like the Kaliri Hatchling, or the Dragonbone Hatchling, but I used the uncommon Cockatiel with no issue, too.

ion goldbloom wow warcraft

Hold on to your butts, because the next tamer we fight is Dr. Ion Goldbloom. His 3 pets are the flying Screamer, Beast Trike, and Magic Chaos.

He always starts off with Screamer, but Screamer won’t be killed straight away, because he uses the Feign Death ability. Both his offensive abilities are Flying, but one of those two is Lift-off, with the additional evasion component. He’ll also use Alpha Strike, and at 380 speed he’s going to be faster than your pet unless you debuff him. Because of the Flying of it all, I liked using the Emerald Whelpling with the magic abilities in the first two slots. You need a good amount of longevity with this pet. A Nether Faerie or Sprite Darter works here too, but isn’t quite as sturdy as the Emerald Whelpling.

When Screamer swaps out with Feign Death, Trike will come in, and you’ll want to swap to a mechanical. He uses all Beast offense with Bite, Adrenaline Rush and Horn Attack. Almost any mechanical works out alright, excepting pets like the Lifelike Mechanical Toad, which has nearly no Mechanical offense. Using a Son of Animus here makes the whole fight rather trivial, to the extent that I was able to pretty much duo it with the Whelpling, but again with the Celestial Tournament being about triage and choice… I like having Animus for a later fight, because he’s such a strong pet. Like I said though nearly any ‘extra’ mechanical you have kicking around works here.

Chaos can be really wonky. Neither of its 2 offensive moves are Magic, and it uses the new ability Uncertainty, which increases its crit chance by 50%, but decreases its chance to hit by 25%. His offense is the Dragonkin ability Instability, and the new Humanoid ability Logic, which is a straightforward nuke. I had an easy time with both the Nether Ray Fry (Flying), the Scourged Whelpling and the Mechanical Pandaren Dragonling, though I lean toward the Nether Ray or Scourged Whelpling, because Chaos is super fast so your Tail Sweep will hit twice.

Whenever Screamer swaps out I swap the Emerald Whelpling back in, and eventually all his pets will die. His dinosaurs had their shot, and I selected them for extinction.

lorewalkercho wow warcraft pet battle

The last tamer, Lorewalker Cho, uses Flying Wisdom, Magic Patience and Knowledge, a Dragon. And of course, they also use off-breed abilities.

Wisdom uses the Beast damage over time spell Rip to great effect with the debuff Wild Magic, and rounds it out with Peck. I had really good luck here using a Coilfang Stalker with Illusionary Barrier. My personal choice is probably going to be the Lesser Voidcaller, because he was fairly key in the first couple triads and we haven’t used him yet this triad, so I might as well re-use him. He’ll use his magic moves, including his own shield, Prismatic Barrier.

After Wisdom is Patience, the broom. It has a heal in Tranquility, and the magic nuke and barrier-clearing Clean-Up, with the humanoid ability Broom. So, like Chaos, we need a dragon nuker that isn’t a dragon. Since Patience is super slow, I’d recommend trying the Mechanical Dragonling, since his Breath isn’t affected by speed, but the Nether Ray and Scourged Whelp’s Tail Swipe is at a disadvantage if it goes first.

Last up is Knowledge, the dragonkin. He uses Tail Sweep, and is very slow at 244 speed, so he’s probably going to get to use both hits of that the whole time. He also has Amplify Magic and fairly crazy elemental nuke Solar Beam (especially combined with that Amplify). I had a hard time figuring out when Knowledge will use Solar Beam, which is kind of a big deal here. As a result my most foolproof strategy was to use the Anubisath and use Deflect on cooldown until he uses it, then count out every 5 rounds when it’s off cooldown and use it again then. In rounds where he didn’t cast Solar Beam, it was really easy to cream him with pretty much any humanoid.

goldbloomwin wow warcraft pet battle

Leveling Worksheet (italics means they’re used in a different triad, updated as strategies progress): Non-critter with Critter offense, a beast damage pet (preferably a Prowl or other combo pet), a pet with strong flying offense, Emerald Whelpling or Nether Faerie Dragon, Mechanical Pandaren Dragonling, Scourged Whelpling, a Mechanical, Lesser Voidcaller, Anubisath Idol.

Celestial Tournament – Chen, Wrathion and Taran Zhu

As discussed in my previous entry on the Celestial Tournament, you have to fight a varying set of 3 tamers in order to get to the 4 Celestial bosses. One set is Chen Stormstout, Wrathion and Taran Zhu. Here’s a bit of rough strategy for this triad.

Wrathion tickled my fancy, largely because of the names of his pets.

wrathion pet battle wow warcraft

He always starts off with Cindy, who is undead, followed by the dragonkins Alex and then Dah’da.

Generally speaking, I found Cindy the most difficult to figure out, largely because she is very fast. She starts off with 375 speed, meaning that the speed breed rabbits are on equal footing with all the other rabbits, ie not sucky, but not a total lock either. Her 3 abilities are Bite, Blistering Cold and Ice Tomb. Ironically, of the pets I had available (no bandicoons, which I think would theoretically be good) the best against Cindy were crickets. With a self-heal, cocoon (used mostly against Ice Tomb… the Blistering Cold DoTs didn’t trip it) and decent damage against Undead, the cricket usually made it well through to Alex without much issue.

Alex has Breath, Flamethrower and the healing Ancient Blessing. Dah’da has Shadowflame, Roll and the heavy damage, big stun Elemenium Bolt. The reason I’m discussing them at the same time is because both were rather summarily dispatched by my Anubisath. Deflect against Elementium Bolt was especially key. I opted for the shield rather than Sandstorm because I wanted to avoid the accuracy debuff, and the shield worked fairly well, especially against Flamethrower’s DoT. Dah’da’s Shadowflame hits fairly hard regardless, especially with the roll buff. I had to get in one last swing with a Grell once out of the three times I tried the Anubisath in the second slot, so this may be a candidate for a leveling slot. Bizarre.

chen wow warcraft pet battles

Chen’s beast Tonsa is rather formidible, but I was generally able to get the critter Chirps and elemental Brewly down using just a Panther Cub.

Tonsa has Bite, Headbutt and Chew. The best mechanical for the job here seemed to be a Clockwork Rocket Bot of whatever color variation, even though the one I had at hand was only Uncommon. I used Toxic Smoke and Launch Rocket in particular. The Darkmoon Zeppelin with Block worked really well too, but I like to save that one for later.

Chirps is very interesting. He has Flank, Lullaby, which puts your current pet to sleep for 2 turns, and Locust Swarm. Locust Swarm is also a completely new ability. It’s like a cross between Swarm and Deep Breath, where you charge up a round and then the next round he deals ~700 damage across 3 hits. It’s pretty brutal, but you can kinda dodge it. However, he’ll also use Lullaby then use that next turn to charge up Locust Swarm. Luckily he has 281 speed so when I fought him, I used a panther cub to wreck him in under 3 turns. Nearly any cat with a Prowl will work here. I was even sometimes able to finish out the last pet, Brewly, but that was fairly hit or miss.

No, I mean, literally hit or miss. Brewly has a new ability called Inebriate, which decreases your accuracy by 25%, so sometimes I could wreck her no problem and sometimes she just sat back and laughed while my panther ineffectively pawed at her. I kept a strider in my pocket, and was able to finish out the fight without too much limping toward the finish. She also has the rather gross Barrel Toss and Brew Bolt, which is a relatively straightforward aquatic nuke.

taranzhu wow warcraft pet battle

To be completely up front, I wasn’t able to nail down a precise strategy for Taran Zhu. I was able to beat him, and notice some patterns, but I wasn’t yet able to replicate a win every time with a particular setup.

As you can see from the screenshot, he’s playing the part of PVP troll with 3 humanoid pandaren monks. But, only one of the monks, Yen, uses an ability player monk pets even have. It’s the stun, Blackout Kick. Yen in particular is a total jerk, also getting the critter ability Comeback, which hits hard against the Humanoid countering Undead, and Feign Death, which pulls him out just as he’s getting hit hard (and dodges any DoTs you may have up on him at the time in addition to your turn that round). Li has Triple Snap, the new heal ability Bandage, and Spin Kick, which is new, but functions very similar to Backflip, just with higher baseline damage. Bolo uses Punch, Blinding Powder, which gives you 0% chance to hit for one round, and Rampage.

To counter, my best strategy was to use Undead pets with big DoTs, namely Curse of Agony and Curse of Doom, especially against Yen. I did try to time my Curse of Doom so that, for example, Yen wouldn’t dodge it, and it would hit Bolo on the rounds I didn’t have Blinding Powder in my face. I did alright with a Stitched Puppy and a Howl/Diseased Bite combo. The thing is, typically if Yen started off with his Critter ability, I was pretty much toast before I even got started… the Gusting Grimoire, Lofty Libram or Lesser Voidcaller might be the answer, but I didn’t have those to use.

[Update 8/29/13] – Rather than the above magic pets, I ended up making liberal use of Mr. Grubbs. His Acidic Goo plus the Scourged Whelpling’s very long DoTs and the healing on Consume made this another duo fight! You do have to be careful and count turns a bit… when I timed it properly to Burrow through stuns and debuffs he really shone. If you don’t have Mr. Grubbs, any maggot or larva will work. If you don’t have the Whelpling, try a Restless Shadeling, maybe. Death & Decay was really the workhorse in this fight, oddly enough.

defeat wow warcraft pet battle

The big, overarching theme to keep in mind with all these fights is that once you use a pet to fight a particular tamer, you’re pretty much not going to want to use it again until after the entire scenario is complete. There are certain pets which would do well as a family counter to say, Chen’s Tonsa, but because you’re going to want huge burst against Zao (and maybe even against Xufu, but that’s another post) you need to keep a few heavy-hitting mechanicals in your back pocket… like discussed briefly above, the Darkmoon Zep can be very useful later.

Leveling Worksheet (italics means this suggestion carries to another triad): Anubisath, an undead and a maggot, a cat with prowl, a critter with some avoids, and a mechanical (specifically a Rocket Bot if you have a stone available, or can find an upgraded one).

Okrut Dragonwaste

okrut wow warcraft pet battles tamer okrut

This guy is one of the hardest tamers you’ll come across as you level, for a variety of reasons. It seems kind of silly but I’m breaking him down before some of the later guys, because he’s such a big stumbling block for so many players.

Here’s the team:


I went with the Hopling because of the single-round stun. You may want to use something like a Flayer Youngling, the Anubisath, or another humanoid. I wouldn’t recommend the Kun-Lai Runt, because he’s at his best with stuns, and stuns are generally a bad idea in PVE (the NPC usually switches out a stunned pet, so you don’t get the benefit). For the second pet, I have my speedy rabbit Dill as usual. All these pets are fairly slow though, so even my H/B rabbit is faster than the second two pets. Almost any critter will work here, but the mitigation on the rabbits is really nice, as always. If this is your first time fighting him, go with a humanoid and 2 critters, hopefully with a dodge, burrow, a heal, etc. Some kind of avoidance and longevity, basically.

wow warcraft pet battles dragon

The first pet, Drogar, is a violet-reskinned green proto drake. He has a Flying mitigation move, Flamethrower, and a self-heal. I go with the humanoid here to kill him as quickly as possible, hopefully before he can heal too much.

This is the tricky part. The rest of the dragons on his team are undead, so a humanoid is not so helpful. However, the next pet uses elemental damage, so it’s not like he’s just going to flop over. I use the Hopling until he dies, then swap to the rabbit, which deals extra damage against undead.

warcraft rabbit wow

At first we’re going to just attack, until Sleet casts Ice Tomb. Then, we’ll wait a turn and use Dodge or Burrow, or whatever avoidance ability your critter has.

wow warcraft pet battles ice tomb stun

This is mostly because it’s a big hit and not so much because we have to avoid the stun, but if you want to use a pet without the critter family stunbreaker that’s a consideration too. Being undead he’ll resurrect for a turn, but you should be able to dispatch him fairly easily.

The last pet is Rot, a Scourged Whelpling, with a ground AOE attack, plagued blood for a small heal per hit dealt, and Shadowflame, which does middling damage. It’s a particle-effecty good time.

wow warcraft pet battles scourged whelpling

Just keep on hitting him and dodging where necessary. This is the easiest part of the fight, but don’t get too cocky. Use your avoids against Shadowflame when possible and burn him down. He’s also undead, so make sure you have enough health or pets to get past that one last round.

okrut wow warcraft pet battles dragonblight

This may take a few tries, but just take deep breaths and keep going.

For your Awfully Big Adventure with your Elekk Plushie, I’d recommend the Anubisath Idol & Rabbit combo.

Flowing Pandaren Spirit Tamer

Update for 6.0: This strategy still works really well as a two-pet leveling strategy. If you’re here for an Awfully Big Adventure with your Elekk Plushie, this works perfectly well for that, too.

It is about good freaking time I wrote this, but I’ve been putting it off.

flowing pandaren spirit tamer warcraft wow

This Spirit Tamer uses a gimmick I’ve seen parroted a few times in PVP. It combines huge damage with stuns, but it’s relatively quite easy to counter if you know what’s coming.

Here’s the lineup I use:

pet battle team warcraft wow

There are a few other ways you can go. The Tamer’s first pet is aquatic, so I use my dragonbone hatchling Legree to counter. I would definitely recommend something that does a lot of Flying damage with some kind of avoidance, namely Lift-Off. A moth with Cocoon also works, but not *quite* as well. My speedy rabbit Dill is there for the dodge/burrow combo. We’ll get into why in a bit, because I use it a little bit differently here. I’d recommend keeping with a critter, because the last guy is elemental, and you definitely want at least a Burrow or Dodge or something. A Core Hound Pup might be an alright choice if you have one. I initially did this fight with my Perky Pug, so just the one avoid can work, too. The pet to be leveled is fairly high level and not Mechanical because there is a lot of AoE flying around.

The first pet is an aquatic fish named Marley. He has Dive, Whirlpool, which pops up a lot on Emperor Crabs in PVP, plus Pump, which makes all those abilities hit harder when it’s active and then gets unleashed for big damage.


Whirlpool is particularly devastating in PVP, because it restricts swapping, but here it’s just a lot of damage. He’ll also pair this with Dive, so that if you don’t avoid it somehow, it’s a huge amount of damage all at once. We’ll use Liftoff the turn before it blows up to avoid it, easy peasy. I prefer a bird with Lift Off to Cocoon, because Cocoon will only avoid one hit so you’ll take lots of damage from Whirlpool or Dive (because as a flyer you’re going to be faster), but my experience is that a moth can rip through here fairly easily regardless.

Next up is the critter Tiptoe. He has an AoE with Tidal Wave, a straightforward nuke, and a heal. You want to kill him ASAP because of the AoE. I just keep attacking/avoiding with my Flying pet until it dies, and then swap to my rabbit. Tiptoe doesn’t have a lot of burst damage, but if he heals a lot you’ll find yourself with a dead back row.

(NOTE –  As of 5.4, Tiptoe the strider is now properly classed as an Aquatic battle pet. However, I still use the strategy as performed, and really, we’re a bit better off because the Flying pet we used for Marley continues to have strong attacks.)


Kill him ASAP. I use Burrow to try to get big damage, but other than that, don’t worry about defense with your main pet. You’d just be wasting the turns you have until his heal comes off cooldown.

And now, Ladies and Gents, the gimmick.

geyser pet battle ability warcraft

The Flowing Pandaren Spirit casts whirlpool like the fish, but pairs it with Geyser for enormous damage, at the end of a round no less. Luckily, with your rabbit, you can just use your Dodge or Burrow abilities to avoid it.

I don’t use the typical rabbit ‘pattern’, because after the first set where both Whirlpool and Geyser hits at once, the two abilities are out of sync. I use Dodge to counter one and Burrow to counter the other. If the pet you chose is working off just one avoidance ability, avoid the geyser. You should make it past the first one no problem as they’re sort of synced up, and you’ll likely make it past the second series at the very least.

warcraft battle pet pvp rabbit

I’ve been seeing the geyser/whirlpool combo in PVP a few times recently. The only pet with this combo is the mini Flowing Pandaren Spirit, so if you see that coming, you know what you’re in for, but you can try using whirlpool or geyser with Dive for another decent combo.

In the end, you’ll be able to beat this spirit rather handily, even if he doesn’t make for a good choice to level lowbie pets.

The reason I was waiting on giving him his own walkthrough is because of the central conflict of Mists of Pandaria. It makes me deeply sad to think of this Spirit Tamer, being here for time immemorial, training his pets and enjoying the natural beauty of southern Krasarang Wilds. Long before Garrosh took to destroying the beauty of the Vale, he also ruined the serenity and beauty of this Tamer’s far-flung locale.

flowing pandaren spirit tamer krasarang wilds garrosh warcraft wow

We’ll get him little guy, though it’s cold comfort now.

I also made a quick & dirty video of this fight if you’d like to watch for more help.


Update for 6.0: This strategy still works. However, due to a few other changes, in the interest of a strategy that’s not prohibitively rare, I definitely recommend the crab over the crawdad. If you’re here with your Elekk Plushie on your Awfully Big Adventure, this strategy will work swimmingly.



This guy was one of my toughest opponents as I was working my way through the tamers in Pandaria. However, he’s one of the more conveniently located tamers, right next to the Anglers Village in Krasarang if you’re into that kind of thing, so I try to stomp on him on a regular basis.

This fight is very gimmicky and your success or failure depends really heavily on how often you get stunned, or slept, or whatever else. Both Mo’ruk’s final 2 pets use these abilities. This strategy gives you a very high chance of success, but I’d say once a week or so I have to heal everybody and try again.


The crawdad is particularly healing-motivated, and the emerald whelpling is particularly geared toward magic DPS and a bit of healing. This fight is quite RNG dependent, but these 2 pets mitigate the R in RNG quite a lot. I’d suggest trying a Spawn of Onyxia or another high dps dragon in Emilia’s slot. I’ve used an Infinite Whelpling with decent success too. I frequently have decent luck with my Emperor Crab tank in the Crawdad slot. Your leveling pet has to be able to take roughly 400 damage at minimum.

The leveling pet goes in first, as a soak. Moruk’s Woodcarver is a Beast and the first ability, Acidic Goo, is a DoT which increases your damage taken.


Since Woodcarver’s 2nd ability is always the hard-hitting Burrow, it’s a good idea for your first pet to grab that buff before you swap in your Crawdad. This is a fairly straightforward fight. He’ll use Burrow, and Acidic Goo when he can. He also uses the Consume ability to occasionally heal himself.


If at all possible, try to make it so that you’re at high health and have your Renewing Mists rolling when you kill Woodcarver. When he dies, you have to IMMEDIATELY swap to your dragon. Don’t even try to get cute and cast Wish. This is where the RNG battle begins.


Lightstalker‘s first hit is fairly hard, even with the Dragon’s strong defense against Flying abilities. It also has a 25% chance to sleep you. This is why we swapped out the Crawdad ASAP… he’s aquatic, so he takes so much damage just from that first hit, plus the fact that you’re going to be slower, so you may just get stunned for the effort. Lightstalker also has the Moth Balls ability, which will slow you, and he combines that with Alpha Strike, which does more damage if he’s faster than you. He’s a bit of a glass cannon, is what I’m saying.

The goal here is to burn the moth down as quickly as you possibly, possibly can. This is why I went with the Emerald Whelpling with that specific moveset. Magic damage ahoy. If the moth manages to kill your Dragonkin with RNG, you’re quite likely screwed.


The last pet, Needleback, has a few interesting moves. He has the speed increasing small nuke Powerball, which means after a turn or two you aren’t going first anymore. He also has Grasp, which does minimal damage but prevents swaps. And then there’s Headbutt, which does a lot of damage and has a chance to stun you. Yeeeah.

This is why my #1 choice to finish it out is the crawdad. Needleback inevitably uses the Headbutt ability when it’s off cooldown, so the turn before it comes up I can use Wish if I need to, to make sure I don’t die if I get stunned. The crab is a solid choice too, but he doesn’t have that extra failsafe the (expensive, hard to get) Crawdad does.


Most of the time with this team and strategy, I win. Every so often the RNG stars align to hand me a loss. If this is your first time going after this tamer, try sticking the crawdad or a crab in the first slot to soak that first Acidic Goo, then swap in a mechanical to kill the beast.

I’d feel worse about calling Mo’ruk a fight-cheesing jerk, but it’s hard to feel bad for someone who lives on a freaking beach, okay?


Whispering Pandaren Spirit Tamer

The Whispering tamer is in a very picturesque spot of Pandaria. She overlooks the area shrouded in fog where Nazgrel, Windsor and Chen Stormstout fought in the Mists of Pandaria trailer, and it’s just breathtaking, even if it does make her hard to find. All those stupid pillars in the Jade Forest look exactly the same to me. I usually look for the fog because it has an absurdly long draw distance, and then look immediately west, and there she is.


Oh, hi there. I’m here to hopefully make you cry real tears. But if you can’t, since you’re made of wind and all, maybe you could like, pretend for my benefit. That would be fantastic.

The thing is, Whispering has a really big weakness, which makes her a total walkover if you exploit it. Let’s see if you can pick it out after I link the team:


One pet to be leveled, and 2 dragons.

Funny story. All the attacks of all her pets are Flying. Every last one. Seriously. So as long as you pick a couple dragons, you win. My Emerald Whelpling Emilia is a really good choice as a tank, with her Emerald Presence shield ability, and her heal Tranquility, which I as a druid especially enjoy. It’s a very similar setup to my crab. Stella the Celestial Dragon also has a lot of staying power with a self heal, and a unique combo group heal/group nuke on a long timer.

The celestial dragon may not be available to a newer collector, but don’t worry. Almost any team of 2 dragons will work. I’d definitely consider switching her out for someone with a bit more firepower like a Spawn of Onyxia.

This particular setup is a sure thing, but takes a while to win. There are no backrow abilities either, but for these tamers I like to start a bit higher, because that first attack almost kills them even at level 8. Regardless, this is a relatively easy fight and a great place to start your spirit taming journey. Even though I’m writing this walkthrough third. Whatever.

The leadoff pet is Dusty, a moth which is somehow a critter. (NOTE – After 5.4, Dusty is now properly a Flying battle pet, not a critter. However, the strategy as follows is still otherwise accurate).

Against Stella, Dusty’s name is


weak, weak, weak.

If you do opt to use an Onyxian Whelpling or some other dragon with a big nuke on a timer, be mindful of the timer on Cocoon Strike, which can absorb that nuke. Otherwise, meh.

The second pet is Whispertail the dragon. Whispertail has 3 abilities. Guess what they are.


weak, weak and weak. He does have an armor shatter ability, but it just makes his damage go from yawn to yawners. Meh. He doesn’t have any dodges or blocks like Dusty, so just beat him down until he’s on the floor.

It’s kind of weird. Neither Whispertail nor Dusty have an analogous pet a player is able to have, as far as I know. Dusty closely mirrors the abilities of all moths, but is a critter. Not that either would be a huge asset to our stables, I’m just saying. It’s odd compared to what we’ve seen before.

The last in the lineup is the Air Spirit. Like the others, all her attacks are


weak, weak.

The difference here is that the Air Spirit also has a rather annoying heal, which is why she only rates 2 out of 3 weaks. I switch to Emilia (even if Stella hasn’t gone to the Great Gold Hoard In The Sky) and make sure to use her Emerald Presence ability, because all the Spirit’s attacks are bundles of smaller attacks. I only use Tranquility when I get below 800 HP or so because otherwise I’ll spend every 3rd turn refreshing it, and dude I have other things to do today.

The Whispering Spirit Tamer’s proximity as the crow flies (druid pun) to the Vale and Black Market Auction House make her a good target to hit while you go about your day. I find beating her quite relaxing before going off and killing orcs or biting virmen in the face. Because after all, look at that view.


If you’re here to go on an Awfully Big Adventure with your Elekk Plushie, this strategy is completely valid. Just swap in your Plushie where you would your carry pet.

The video below shows a carry using my Elekk Plushie.