Nether Faerie Dragon

This incorporeal little guy has been breaking hearts since battle pets came to be.


Nether Faerie Dragons are Dragonkin battle pets which like to hang out around Dire Maul in Feralas. They can be tamed in the open air area in the world, and are not present in the Dire Maul instance. They share a moveset with the very colorful Sprite Darters, also found in Feralas, but the Sprite Darters are drops. The two share a very similar skin as well, but Nether Faerie Dragons are transparent, which can make them just a bit difficult to screenshot, thank you very much.


Much of a Nether Faerie Dragon’s utility is wrapped up in Life Exchange, which is a fun, quirky ability to use. It equalizes the health between your Faerie Dragon and its target. Initially it completely steamrolled the Beasts of Fable. If your Nether Faerie Dragon starts off at 1384 health and Dos-Ryga starts off with 1942, if your Dragon acts first, it would hit Dos for 279 (the difference of the two numbers, 558, halved, to bring both pets to equal health). But in the earlier iteration of the Beasts of Fable, where Dos-Ryga’s health pool was over 3K, with no damage cap on Life Exchange, it was truly devastating.


Now, it’s not quite so key, because of a series of nerfs. That’s alright though, because initially, my strategy for the Beasts was pretty much just frontload a couple dragons, and now it takes a bit more strategy, which pretty much always means more fun. And still, to use Life Exchange properly involves a good bit of timing and luck, because otherwise you could heal your opponent, or get killed before you can pull it off.

Beyond that, the Nether Faerie Dragon has a handful of Flying abilities (Slicing Wind and Cyclone) and a handful of Magic abilities (Arcane Blast and Moonfire), which, along with the Dragonkin family defense against Magic, makes it a really good choice to counter Flying battle pets. Sharing a slot with Life Exchange is Evanescence, a move ability similar to a rabbit’s Dodge. It can be more useful than Life Exchange, depending on your opponent, but it’s less unique.


Also, I’m kind of afraid if I make this poor thing fade away more than it already has, it may just up & disappear altogether.


It’s rare that a WoW NPC is named absolutely perfectly for its role. My personal favorite is Malfurion Stormrage, whose name literally means Badangry Angryangry. But Gorespine comes pretty close.


Gorespine is a Beast of Fable in Book 3, along with Ti’un and No-No. He’s located on the extreme West of the Dread Wastes, on a cliff overlooking the Briny Muck. Gorespine has 2 relatively straightforward attack abilities, plus the slightly complicated Spined Skin. It adds a per-hit shield component and a reflexive damage component if you can manage to punch through the shield. Gorespine’s regular damage does either 600 a hit, or 400 a hit with a DoT. So, he has spines, and he’s going to gore you. Get it?


The first 2 battle pets selected, the Darkmoon Tonk and Darkmoon Zeppelin, have a straightforward single-hit damage dealer, plus a huge hitting single nuke blaze of glory move. The anchor battle pet, the Sunreaver Micro-Sentry, has a few relatively straightforward moves, but more importantly the Extra Plating move, which gives that last pet far more longevity to hopefully finish off Gorespine.


The strategy is a bit similar to what we used for Kafi. Basically, we single-target nuke Gorespine until we’re fairly sure our pet will die next turn, and then we use our last Pyrrhic move. Explode on the Zeppelin means your pet just up & dies after delivering a massive hit. Ion Cannon on the Tonk means that after its hit, it has to recover for several rounds before you can perform any other actions (including swapping pets). Both mean you need to use them when you’re done with that pet.


Saving the Sunreaver Micro-Sentry for last means that we can use Extra Plating to get in extra damage on Gorespine if necessary, but I’ve rarely had to use my anchor pet at all, unless I duff one of the 2 take no prisoners moves. Every hit all your battle pets deal will receive a ~130 reflexive damage in return, so just using a whole bunch of pets with Extra Plating generally doesn’t have the firepower to win the match.


In place of the first 2 battle pets, the Tranquil Mechanical Yeti or Menagerie Custodian are good choices, as are the Pet Bombling and Blackfuse Bombling, because they all have those big match-ending moves. Just keep in mind that you need to select non-DoT, single-hitting damage moves in your other slots. A pet with Launch Rocket, like the Clockwork Gnome, might be an alright backup choice. Launch Rocket’s 2-turn nature makes it a bit less easy to use, but may lend to more dps throughput depending on how many turns your pet can survive. The Mechanical Pandaren Dragonling is further down the list for me here, because while it does have the Explode button, it has no other meaningful offense to use here. To be completely honest, in place of the Micro-Sentry I actually prefer Son of Animus, but he’s still super rare and the Micro-Sentry gets the job done really well anyway. Nearly any pet with Extra Plating is an OK choice here.

Howl Bomb strategy works really well here, too.


Look at the ickle widdle faaaace this little guy has just wooook at his…


Ahem. Well. Look, I have a thing for otters, okay? They hold hands in the wild. How can anyone not like that? Anyway, we have a job to do. No mercy.


I said no mercy.


No-No is in book 3 of the Beasts of Fable daily along with Ti’un. He is located in the Vale of Eternal Blossoms, next to the Serpent Spine, just a bit north of the Setting Sun Garrison. No-No’s main offense with Tail Slap is straightforward, though with a bit of an accuracy wrinkle. He also uses Dive. No-No’s unique move is a huge dodge with his Beaver Dam ability. So, we’re going to have a lot of counting to do, because Dam.

I try to keep this site kid-friendly, so let me have my moment.


I’ve found that just about any team of 3 flying battle pets will work for this fight. I like the Moth in particular because of Cocoon and Moth Dust’s chance to sleep, and the Pterrordax Hatchling’s heal is really handy, but if all you’ve got is 3 chickens that’ll work pretty well too. Really.

The thing about No-No’s Beaver Dam ability is that the 2 charges on it are absorbed both by your attacks and by his, making this the perfect time to use any abilities you’re going to need to charge up, self-buff abilities or heals, as well as make pet swaps. This also means that non-turret DoT strategies are going to shine, because they’ll continue to tick, and you can just pass turns. Lastly, possibly the most important part, because his hits destroy his own shield, anytime the shield is up, you need to pass until he destroys it for you.


I know, it’s weird and unintuitive and kind of unsportsmanlike, but letting No-No hoist himself on his own petard is the path of least resistance. Beyond being aware of the dam, if the flying battle pet you’re using has an avoidance ability like Cocoon or Lift-Off, you’ll want to avoid the damage component of Dive for longevity’s sake, but it’s not really necessary.

One small final note: If one of your 3 chosen pets is a Firefly-type battle pet, do not use Glowing Toxin. For some reason, it consumes a charge of No-No’s Beaver Dam.


And then he’ll go back to sleep by a fishing chair, or whatever. You don’t know what otters do in their spare time either, don’t judge.

Because of the nature of Beaver Dam, this is one of the few fights where the Howl Bomb strategy is a bit sketchy. For alternate options, I’d recommend the strategy laid out for Dos-Ryga, because although it obliterates No-No’s dam, it also obliterates No-No.


Ti’un is an exception. I mean, they’re all exceptions at this point, right?


Ti’un The Wanderer is an Aquatic Beast of Fable in Book 3 of the Beasts of Fable Daily quests. He’s located in the Townlong Steppes, just west of the Gao-Ran Battlefront. Ti’un packs a strong defense, strong offense, and his one terribly, awfully unique thing among Beasts of Fable: an AOE.


Our first step to deal with AOE is usually to break out our Sandstorm pets, but not so fast. Ti’un has the ability Shell Shield, which adds an extra amount of flat damage we’ll have to burst through to even make a scratch. Add a Sandstorm, and we won’t be able to get anything at all past him. His other main offense is Pump, which does a ridiculous amount of damage after being activated, then re-activated for a big hit. He, like Nitun way back in Book One, uses a variable moveset, so he could conceivably just murder all your pets in 4 turns a pop, or he may kill all 3 at once with his AoE. Very, very tricky. This particular strategy hasn’t failed me yet, though.


Yeah, I know, the Raven again. The Nocturnal Strike combo is so deadly it’s really hard to pass up in general, but especially here, because it’s one of very few abilities which is a single hit and powerful all on its own, without a ton of synergistic buffing malarkey. Many of the buffs I’d use in this situation require being able to punch through that shell shield in order to activate, and almost none can. A Chrominius or Fox with Howl would help a bit, but because of the shield both bring relatively negligible damage otherwise in this case. I chose the moth for a couple reasons. The first is that moths are generally really readily available at high levels so everyone has a couple kicking around to help fill out a Flying pet-heavy team. The other is to illustrate just how hearty Ti’un is. Alpha Strike is able to push through that shell shield mentioned earlier, but the added damage for being faster is tacked on as an extra hit, making it, well.

tiunalpha beast of fable


For this reason, Peck is the preferred move in slot one for all my pets here, including the real star of the show here: the Kaliri. If you can muster up a few Owl-type battle pets like the Kaliri (including Miniwing, the Night Elf vendor pets, etc), that would be fairly ideal. Though their damage-reducing debuff does need to get through the shield, Ti’un is occasionally very lax in applying the shield, and because your birds will almost always be faster as soon as the shield drops you can apply it. The other reason you really want to bring some Owls to the party is Predatory Strike.

Predatory Strike is on a relatively long cooldown and deals a good amount of damage to start, but once your opponent is below 25% health, it deals double damage. For Ti’un, that magic number is 566 health. Predatory Strike is especially appealing here, because the extra damage is tacked on to the first hit, not split into a separate hit like Alpha Strike. This means that after the first hit punches through the shield, the added damage is entirely applied to your opponent. If you can get Ti’un to 25% and have an Owl as your anchor, you pretty much win.


This is why I start off the fight with the Gilnean Raven instead of using it as the anchor. I also lead with the Raven because with my speed and the two-turn nature of Ti’un’s Pump, I can 1-2 punch Darkness and Nocturnal Strike for sure at least once before my Raven is toast. I use the Moth second because I can stall out the rest of Darkness’s hit-lowering Blindness aspect by using Cocoon. I wait for Darkness to run out before trying Moth Dust because of its long cooldown. We don’t want Moth Dust to miss. Stuns are nearly always fantastic for single-pet fights, and even if not it deals a ton of damage. And we definitely want to stall out the rest of Darkness for that Predatory Strike.


An alternate strategy I’ve used is a team of just moths. Heck, if I get lucky with the timing of my Cocoon to absorb a Pump or two and hit Moth Dust’s sleep effect I can all but solo him with just one. But that requires a lot of RNG on your side, so I’m not going to recommend it as my A-line strategy here. It’s just nice to note if you’d like to try this guy and have a few moths kicking around. The Howl Bomb strategy works nicely here, too.

Pet Breeding – Gone!

That’s right. The one feature semi-announced at Blizzcon for the future of pet battles is no more.



I find the wording here interesting for a few reasons. One, Mr. Stockton specifies Draenor’s release, leaving things wide open for 6.1 and beyond. The other is the citation of balance concerns as the reasoning.


I’m torn here, because for me, one of the main benefits of seeing battle pet breeding enter the game would have been to level the playing field. My crappy H/B Grasslands Cottontail could’ve been bred with one of my legion of S/S Spring Rabbits and been far more useful. With just one swap with a more common pet with a better breed, anyone else could’ve stacked the deck in the same way.

But, rabbits are a dime a dozen, so that’s not a huge consideration. As another example, I was one of the lucky ducks who managed to snag a Power breed Gilnean Raven, widely considered to be relatively overpowered, as opposed to the later default, B/B breed only. Breeding would have allowed people to swap another, less strong battle pet’s Power with their Raven. As of now, the only way to get one is to pay roughly as much gold in most markets as a Crawling Claw commands. There are a lot of other examples: a Speed breed Death Adder Hatchling is in that same general price bracket as well. It makes for a much higher barrier to entry for people just starting to catch up now. However, in the hands of somebody like yours truly, I can definitely see where I would make a swap here or there for an extremely strong pet. So I guess it’s a little bit my fault, maybe.

gilnean raven wow warcraft pet battles


I’m also far less worried about breeding as a feature of pet battling per se. Immediately following Blizzcon, the overarching feeling surrounding battling was less than stellar, and many people latched on to breeding as a talisman, myself included. Frankly, it was pretty much the only thing we’d heard besides a maybe-perhaps mobile version. Even the mentions of breeding were secondhand. But in the time that has elapsed since, we’ve begun to see a far more broad view of battling as far as Draenor goes. I’m quite intrigued by the Eggs mentioned in passing, for one. There seems to be a wide array of new pets coming out, including my much-anticipated peacock. There are places in our Garrisons to display our pets, and new traveling tamers to visit us there.

The loss of breeding now is far less keen, because we know there’s going to be plenty for us tamers to do once we hit Draenor. Also, many of the more fun, dynamic aspects of pet battling were added in subsequent patches, even though it was a central selling feature of the previous expansion. The Celestial Tournament, Beasts of Fable and Spirit Tamers were all later additions. The minigame used to just end with Aki as the last challenge, and I think it’s a good thing that we get to add on as the next expansion goes, again.


Though, the Aki of Draenor may not be too happy about it.



This walkthrough will be mostly about how to do a cool thing with a cool thing and… well, let’s just get started.


Greyhoof is located in the Valley of the Four Winds, near Stormstout Brewery. He is in book 2 of the Beasts of Fable daily with Lucky Yi and Skitterer Xia. Greyhoof’s offense is mostly tied up around Roar. Meaning, after he Roars, your pet is going to go down quick with his buffed Hoof and Trample. He has no defense or healing to worry about. You just have to kill him before he kills you.


The Wild Golden Hatchling is there entirely for Call Lightning. Any other pet with Call Lightning will work here. A Tranquil Mechanical Yeti is probably the best pick overall, but it doesn’t really matter. The Clockwork Gnome and Lil Bling are relatively key, but we’ll get to that in a minute. The Gnome’s Build Turret and Lil Bling’s Inflation and Make It Rain abilities come into play here, and all of those are unique (relatively) to each pet.

To start off the fight, we’ll cast Lightning Storm with the Wild Golden Hatchling, then swap to the Clockwork Gnome for a turret. Here’s what happens next.


Each tick of the gnome’s turret effectively hits twice, because Lightning Storm buffs each hit with an extra hit of its own. It’s nice. Kinda cute. But we can do better. We’ll swap to Lil Bling, then go right into Inflation. Inflation is a series of small hits, buffed with the Lightning Storm, which is nice too. Then, the Shattered Defenses debuff kicks in for the Turret fire.


That damage ticks 3x per round, so with the turret and Lightning Storm synergy alone it’ll take just 4 turns to complete this fight, but you’re also getting the 3x ticks from Inflation. If Inflation runs out, a quick Make It Rain will finish this fight.

The damage from Lightning Storm obeys all debuffs on each pet, so any additive or multiplicative debuffs have amazing synergy with it. A Lightning Storm strategy was one of my favorites in PVP before the duration on Lightning Storm was halved a few patches back for this exact reason. If you don’t have a Lil Bling to use, you can use a similar strategy with a Wild Magic or Exposed Wounds pet, though without the finisher Lil Bling brings with Make It Rain. This is definitely a glass cannon strategy more than a control strategy, but since Greyhoof has no real defense to speak of, this is a good place to use it.


I’ve also had success here with the strategy I used for Kafi, though it’s a bit harder to predict exactly when Greyhoof is going to kill each battle pet, making this a hit or miss proposition.

Warcraft Pets Pet for April – Spring Rabbit


I had a lot of fun writing about this critter for this month’s installment of Warcraft Pets’ Pet Of The Month. It’s frequently my MO to pick the cuddliest battle pets I can to enact maximum carnage on my enemies, because I find that hilarious. This bunny has always been one of my go-to pets for this.

The reason I went with this specific rabbit is because Noblegarden starts in under a week, so it’s prime time to highlight him. There are a lot of other bunnies out there, but this is the only one with a really cool pet interaction, plus it has an S/S breed by default. I talk at length in the post why this is useful, plus a few strats and tips as always, so go ahead and check it out!

Lucky Yi

luckyyi wow pet battle

Lucky Yi is an unassuming little cricket in the second book of the Beasts of Fable dailies. He’s a stone’s throw away from Farmer Nishi in The Valley Of The Four Winds.


Lucky Yi has 3 abilities. One is an enormous heal with a component that increases his maximum health. He also has Uncanny Luck, which increases his chance to hit by half and his chance to crit by a quarter, and the straightforward Quick Attack, which always goes first, and either hits for 300 or over 500, depending on whether he crits.

So, this is a fun one.


In this particular strategy, the Hatchling’s main role is to provide Exposed Wounds. There are many other pets that can do the same, or use Wild Magic. Either works well here, but the extra Beast damage provided by the Hatchling’s Bite is a really nice perk to using the tiny raptor. The Summit Kid can be swapped for a different Lamb, but there aren’t a ton of choices here. This is the key pet for this strategy, with Chew and Stampede. The Zooey Snake is a beast pet with a lot of good synergy with the other two because of its poison, but just about any 3rd beast will work out really well here. I’d recommend a monkey with Banana Barrage here too.

The first thing you’re going to do is throw that additive debuff up on Yi, then swap to your goat. This is where the combo comes in. We’ll use Chew, and then use Stampede to apply the Shattered Defenses debuff. That next round, Chew will also hit, now doubled by the huge buff from Shattered Defenses.

yi chew pet battle wow

Stampede itself also gets a really hefty bonus from that Exposed Wounds buff, but don’t get too comfortable, because the fight isn’t over yet.


Lucky Yi’s heal, with his incredible 549 power, heals for over 700 damage. Even halved, that’s a significant amount of healing to overcome, which is why I go for burst over a heal debuff team. Most heal debuff pets don’t have good utility against a single critter, and those that do tend to be hampered a lot by the Darkness accuracy debuff. Lucky Yi’s Uncanny Luck means that he is not, so I find I have a really dicey time due to RNG when I try going that route.

After Stampede runs its course, I Chew, which hits from the back row, then swap back to the Lashtail, both for a big Bite buffed with Shattered Defenses, and to refresh Exposed Wounds. I then swap back to the Goat to Chew and Stampede again, then (if necessary) swap to the Snake.


In general, Chew when it’s ready, keep up that Exposed Wounds buff, and Stampede as a filler and you’ll be in really good shape.

For more options, the strategy for Nitun works excellently here, as does the Howl Bomb team.


Edit – Yep, this was an April Fool’s joke! I know a lot of people think they’re played out, but I had fun pulling it together. I hope I didn’t get anybody’s hopes up too high!

With the phrase, “I was told this would be popular,” WoW Dev Jonathan LeCraft, as always, has tweeted a pic of a new pet. This time, it is the long-awaited Lil’ Illidan, or as I like to call him,

lillidan wow world of warcraft pet battle lil illidan


You guys. I can’t even with this. I realize that posting memetic sentence fragments is unprofessional even with my typical colloquial style of writing but no really the feels.

lillidan moves wow world of warcraft pet battle

He also included a stats & moveset screen, which doesn’t really reveal a ton, other than Lillidan is very powerful but a little sluggish. Even so, I could not be more excited to own this little terror, so I can tell him to hush any time I damn well please.

I’m not sure yet whether he’s a part of another iteration of Raiding With Leashes, or if he’s from the Pet Shop. Either way, he’s certainly going to be a part of my collection as soon as I can get my grubby mitts on him.

Pet Battles in Warlords of Draenor

Here’s all the information you need to know as a pet battler going into the Warlords of Draenor expansion. Some things are changes to basic systems, and some are brand new challenges, but it’s all here in one spot for easy reference.

Accuracy – Many pet abilities which currently have a less than 100% accuracy rate have been changed to 100%, but now have a wide range of damages to compensate for that increase. Click here for my article discussing this sweeping change in pet battling accuracy, as well as a couple examples.

Breeding – First announced via tweets during Blizzcon 2013 (source), breeding battle pets for different stat outcomes has since been shelved for 6.0 (source). It may still come about in a later patch or expansion. Click here to see why I think the shelving of breeding is a good thing.

Charms – Many pet challenges in Draenor, rather than awarding the customary bags, will now award pet charms. These charms are currency, traded at your Garrison’s Menagerie to either Serr’ah or Lio The Lioness (that’s me!) for a multitude of different things, including bandages, the usual rarity upgrade stones, or brand new family-specific stones which grant a pet a single level. They also offer for that same new currency the pug hats available on the Timeless Isle.

Leveling – The level cap for battle pets remains level 25 for Warlords. (source).

Menagerie – The initial focus of your pet battling in Draenor will be the Menagerie, a building in your Garrison. The details on this are numerous, including new vendors, currency, daily quests and challenges. Click here for my overview of the Menagerie from both the Horde & Alliance garrisons. I also have a list of strategies, both for unlocking and the daily menagerie challenges.

Tamers – A series of new, relatively easy tamers will be present around Draenor. I created a post with a series of maps to show you where all the new tamers live.

An Awfully Big Adventure – This challenge, designed for only the most experienced of tamers, requires 2-pet carry strategies for a number of fights across Draenor. The 3rd pet is the new, tailor-crafted Elekk Plushie. I have a work-in-progess guide for all 44 fights in your Awfully Big Adventure but be warned: these are not my typical strategies!

There are a great number of new pets to trap, drop & craft in Warlords of Draenor as well. Below is a playlist of videos I’ve made to highlight certain new pets, representative of the challenges, tames & cute faces we’re going to be seeing very soon.