The third Pest in the quest Pets vs Pests (required to unlock your pet Menagerie at your level 3 Garrison) is by far the tastiest. Carrotus Maximus can be found near the herb garden in both the Alliance and Horde Garrisons.
Carrotus is the most challenging of the 3, in that you need to be a bit more aware of his attacks. That said, this is another relatively easy fight, so I’m going with a loose idea of what we’ll need more than a cohesive team.
My go-to pet here is frogs, because they hit pretty hard, have a heal for longevity, and can turn Carrotus into a frog. Always a boon in single-pet fights. You can tame a high-level frog in a number of relatively easily accessible places, including much of Pandaria. Striders have the hard-hitting Aquatic stuff down pat, with a heal but no additional frills, also tamed across Pandaria. I don’t like most crabs here, but that Moonshell Crab from the Shadowmoon Valley coast continues to be a great pick. In general, as long as you’re picking Aquatics and use a main attack other than Surge you’re going to be in good shape.
Carrotus’ moveset is unique. Peculiar, even. His only offense to speak of is Ironbark, which is why I’m so fixated on hitting hard. Ironbark applies a single-turn self shield a la Stoneskin, but with a lot more blocking power. Carrotus also uses Leech Seed to heal himself occasionally, but if you use an Aquatic pet, it won’ t heal him up as much.
The wrinkle here is that Carrotus is relatively slow, and also has Aged Yolk, which he uses to wipe off his own Ironbark?
I put a question mark there intentionally because it’s a little silly, but come on, what do you expect, great strategy? He’s a carrot.
So, that buff & debuff thing means that a Strider is really well-suited here, because you can prime Pump while the shield from Ironbark is active, and then use Water Jet until Ironbark wears off. Because most pets are going to be faster than Carrotus, using a big skill like Pump when Ironbark is down is a relatively easy order.
Just use big Aquatic hits, and Carrotus will go down easier than falling off a roof.
Gorefu is one of the 3 Pests you have to beat to complete the quest Pets vs Pests, required to unlock the Menagerie in your level 3 Garrison. You’ll find him near your Garrison’s fishing hut.
As long as you have 3 higher level flying pets that’ll do the job well. I do like the Crow (or Gilnean Raven) specifically, but as long as you have 3 pets that deal flying damage above level 23 or so, you should be able to beat this fight. Aside from the Crow, the pets I chose are tamed at a relatively high level, so don’t sweat it too much.
Gorefu is going to be slower than any bird you have, so if you’re using the Raven, you’ll want to just attack a bit at the start, until Gorefu casts Mudslide. After the Mudslide, you can use your Raven’s Darkness to overwrite it. I like this combo a lot, because Gorefu uses Feed, which will heal him for the damage it does, usually just over 300. With Darkness, healing is halved, and it also grants a chance that Gorefu will miss it altogether.
Alternately, you can use a pet with a dodge, like the Dragonbone Hatchling with Lift-Off or a moth with Cocoon. I’m generally bad at counting down turns, which is why I favor the Raven. If all you’ve got is a handful of Owls with no dodges, that’ll be okay as long as you can burn him down quickly enough.
Aside from Feed, this fight is relatively straightforward. If you’re having trouble and looking for a few more options in terms of a quick bird to tame at a higher level, the Sandy Petrel or Garden Moth in Jade Forest are easy pickups, using the portals from Orgrimmar or Stormwind. There are usually a few Silky Moths hanging around near the Hyjal portal, or the Oasis Moth in Uldum. If you’re starting from the Shrine in the Vale, there are usually a couple Gilded Moths or Effervescent Glowflies hanging around.
What I’m saying is, moths. Use moths.
Here’s a video walkthrough, if you’d like some additional guidance:
New for 8/24/14: Good News, Everyone! In the latest beta build, Gnawface has been significantly nerfed to be more forgiving. As a result, I changed the screenshot featuring his stats (click here to see Gnawface’s old stats). I also re-tested the teams below and they all still work like a charm. Oddly, I’ve found that now the weird cats team at the bottom seems to be the most straightforward. Who would think, right?
Gnawface is the first pet I’m going to write about that you must defeat in your garrison in order to open the Menagerie. The Menagerie is available to anyone as soon as your garrison reaches level 3. These battles are a part of the quest Pets vs Pests.
I know that everybody is going to want to open up their Menagerie, because who wants an uncompleted question mark on their record? The thing is, these fights are hard, and though I obviously can’t be sure, from the nature of the other battles I’ve seen it seems that the intent here is to show that the fights to come are no joke. If you can’t get these guys down first go, that is absolutely OK. Don’t be discouraged.
There are many teams you could use to beat Gnawface, and I’m going to highlight a couple, just because, as I said, this is going to be attempted by tamers who are not all that hardcore. Hopefully you can cobble together a team to defeat him.
Team 1: Humanoids A Go-Go.
The Kun-Lai Runt is tamed from Kun-Lai Summit & starts at level 23 or so. Bonkers is from gambling with Timeless Coins in Kukuru’s cave on the Timeless Isle. The Little Bad Wolf is the trickiest. It’s tradeable and obtained from the Big Bad Wolf in Karazhan. Both Little Bad & Bonkers start at level 1. All 3 are Humanoid, which means Gnawface’s critter abilities hit them weakly, and all 3 have a good complement of Beast abilities, meaning they hit Gnawface harder than normal. Lil Bad & Bonkers both have Dodge moves, making them last a very long time against Gnawface. If possible, use those dodges just as Gnawface’s Darkness wears off, because Call Darkness will hit your Humanoid pets for a lot of damage.
This team is the most straightforward for newbie tamers to use. No tricks or gimmicks. Just use your offensive moves, your defensive moves when needed, and this team will clean up.
Team 2: Moar DoTs
The Crunchy Scorpion is tamed in the Dread Wastes. The Obsidian Hatchling is sold for 50g in Dalaran. The Summit Kid is tamed in Kun-Lai Summit. There are some good substitutions for all 3 pets, because we’re really focusing on 1 ability for each. From the Scorpion, Sting is a long DoT which deals Beast damage. There are other scorpions and a couple snakes which fit this bill. From the Hatchling, Expose Wound increases each hit of that DoT by 74, so a DoT that ticked for 100 will now tick for 174. There are a number of other raptors that do this, including the tamed Cogblade Raptor in Blade’s Edge. The Summit Kid uses Stampede, which hits 3 times for 120 total damage on its own but applies Shattered Defenses, which doubles the damage done at the end of the Kid’s turn. Expose Wounds alone makes each tick of Stampede far more powerful, but with Shattered Defenses each tick of Stampede does over 200 damage. Add in that Sting and you’ve got yourself one dead rat.
This strategy is a bit more suited to experienced battlers, though the pets are easier to obtain. You have to swap each pet after it uses its designated ability or else the combos won’t line up properly.
An important point: Because Gnawface is a critter, both immobilize and stun effects will not work here. This means that some popular pets are ineffective. Namely, Spiders cannot web him & then use Spiderling Swarm for double damage.
Team 3: Like, Cats Or Whatever.
IDK, just a whole bunch of cats, or whatever. Pounce generally has better throughput than Claw, as long as your battle pet is faster than Gnawface. This is why I put Claw in the 2nd slot… if your cat is slower than Gnawface, Claw can help give you that edge regardless. You’ll have to experiment with your various cats to see whether you can pull off Prowl and still be quick enough to get it to hit. This team is by far the most susceptible to failure due to various RNG happenings & breed can be a huge consideration, so I’d consider this my last-ditch attempt. But hey, how often can I talk about just like, dozens of cats?
If you’re struggling here or have any questions, feel free to leave a comment to this entry, or ask me about it on Twitter (@Liopleurodonic). It’s a tough fight. If you can’t get it first go, have some boxed wine and come back later. Unless you’re underage, in which case don’t you dare let your parents know that Auntie Lio is the coolest ever.
Rock Your Body (yee-ah)
Feasel’s Back, alright!
Oh my god, he’s back again. Warlords of Draenor is adding an additional Feasel, and this one is far more insufferable than his relation directly to the left.
Like Jeremy, Christoph Von Feasel is located in the Darkmoon Faire, and will fight you in exchange for one of their Darkmoon-branded tokens. Or, at least, his battle pets will fight yours. Here’s the team I used:
Feasel’s first pet, Syd, is a Magic pet with a lot of Aquatic offense. There isn’t a good Magic pet to defend against Syd’s onslaught with enough firepower to beat Syd, so I opted for the Emerald Proto-Whelp. It combines both heals and an avoid with a decent Dragonkin offense. Syd uses Whirlpool on every cooldown now, so I find both heals and avoid to be rather key. The Spawn of Onyxia or Wild Jade Hatchling moveset dragons are a good pick here too.
As said before, Syd will use Whirlpool on every cooldown, so it’s important to use your avoid and your heal when necessary. He will also cast a full-block on hit bubble, so you just need the longevity to burn him down.
Feasel’s next 2 pets are both beasts, but their abilities make each unique. The reason I went with the Tonk is simple: Lock-On. Because of the Direhorn’s incredibly annoying shield, many normal abilities are fully blocked by it, so you can’t just pick whatever mechanicals willy-nilly. Lock-On is an activated ability which hits extremely hard after being primed, so I use those down turns to begin Lock-On and cast a couple of his other abilities, then blast Mr Pointy’s face off in full when his shield wears. There are a few other pets with this ability, or similar ones. Launch Rocket is fairly similar. I also like having Minefield available to make a big dent in the next pet without a ton of effort on my part, but that’s just gravy.
I’m not sure about other battlers, but Mr. Pointy was by far the source of the most cursing on my part.
Christoph’s 3rd pet, Otto the Cow, has a combination of hard-hitting abilities and Feed, which means you want to blitz him down and quick.
Lil Bling, my favorite battle pet of the expansion apparently, is up to the task. Make It Rain and Inflation go together like peanut butter, chocolate, and dessert wine. He also has Extra Plating for extra longevity, which I typically use so that I’m ‘safe’ through the Inflation turns.
After you beat Feasel The Fireworksier, you get a new Darkmoon pet bag. Mine contained the same old standard battle pet & Darkmoon gunk as that other Feasel’s. The new pet Syd The Squid also has a chance to drop, much like the Darkmoon Eye.
But, Christoph Von Feasel isn’t all bad. He may have just given me a new motto:
Hello, welcome to Kafi Talk. I’m your host, Lio Richman.
Today we’re going to talk about strategy for the beast of fable from book one Kafi, New York, daughters, dogs, you know no big whoop.
Kafi has 3 attacks, and they all have twists to them. His first, Leap, is a smallish hit, but gives him a 100% speed boost for the next turn. His second is Gnaw, which hits fairly hard, but tacks on an additional hit if he’s faster than your battle pets. Because most Mechanicals are fairly slow it’s really likely your pets will be slower than his 292 speed even before he starts tacking on Leap. His last ability is Headbutt, which is on a relatively lengthy timer but hits hard, and has a small chance to stun.
With all that in mind, here’s the team.
As long as you have 3 capped level mechanical battle pets with decent offense, you’ll probably be able to beat this fight pretty handily, though the stun can be a gamechanger. The real star of this fight is going to be the Darkmoon Zeppelin, and we’ll see why in just a bit. The other 2 battle pets I chose here (Clockwork Gnome and the Darkmoon Tonk) just have fairly strong, Mechanical offenses.
I’ll start the fight by pulling out the Zeppelin, and using Decoy and Missile until it’s within a turn of being dead. With Kafi’s relative speed, we’ll be using the res turn to Explode, so we have to hit it on the turn before he’ll kill the Zep. Remember that dual attack on the Gnaw here, too! Explode hitting is crucial to this strategy.
After that big a hit I’m feeling a little verkempt. Talk amongst yourselves. I’ll give you a topic. The Phoenix Hawk Hatchling is neither a Phoenix nor a Hawk. Discuss.
Explode is another of those odd percentage-based attacks which, although it isn’t buffed by most other moves, and isn’t affected by family weaknesses, it goes straight through that halfed damage buff the Beasts of Fable have, too. While in many cases this doesn’t make a huge difference, with such a big nuke being able to bypass the shield, Explode makes for an amazing tool to mow down any Beast of Fable. The Family weaknesses of the rest of the Zeppelin’s moves and its large healthpool in specific just make it a really good pet all around to beat up Kafi.
At this point the fight is mostly over. I just construct a turret to provide filler damage, then swap to the tonk and continue to nuke, and I win this one handily. I’ve beaten him before with just a Zeppelin and a Mechanical Pandaren Dragonling, just nuking a bit and then Exploding. The Dragonling does worse at this than the zeppelin, just because the zeppelin has more health to start, and its Decoy doesn’t share a slot with its Explode, giving it a really good bit of longevity. There are a handful of non-mechanicals with Explode as well, if you’re in a pinch. Just remember that if you use Explode with the last pet alive on your team, you’ll lose the fight because it doesn’t activate Failsafes.
Another good alternate strategy would be to use the clockwork gnome, a pet with Thunderstorm and the Cogblade Raptor. Like I said though, most teams with 3 mechanicals are like buttah for this fight.
Ka’wi The Gorger is one of the Beasts of Fable in Book 1, along with Kafi, Dos-Ryga and Nitun. He’s quite a bit more predictable than either, and relatively easy to beat. The strategy I put forward for Nitun also works here, but I’m going to discuss some other, different tactics for Ka’wi. Because Ka’wi is easier to beat, this is more of a team building post than a specific breakdown of one strategy.
Before we discuss the actual pet battle, let’s talk about how to get there. For some reason, I am perpetually getting lost trying to find Ka’wi. If I do though, all I have to do is find the Jade Serpent Statue in the Jade Forest and look directly South. Between the road and the river is where you’ll find Ka’wi.
In fighting Ka’wi, you have a couple options. His offense is a mix of Critter moves with Chew and Flying moves with Moth Balls, so my first inclination in team building was to use a Humanoid team, because they defend against Critter moves. Most humanoid battle pets have really strong offense when paired with stuns and unfortunately, because Ka’wi is a Critter, he’s going to be immune to all of these. Chew is on a relatively short cooldown, but has a ramp up, so my personal prerogative is to go with something to just avoid this when possible. The Anubisath Idol, Bonkers, the Flayer Youngling and Lil Bad Wolf are all humanoids with either Dodge or Deflection. The latter 3 also have Beast moves, which hit the critter Ka’wi extra hard, making them the better choices if possible.
Because the other half of his offense is Flying another simple counter is to use a Dragonkin. Fortuitously, many of these dragons also have avoidance in the form of Lift-Off, which is easy to employ, because Chew’s damage hits at the end of the round, when DoTs do. Many Dragonkin battle pets also use Beast attacks, which is fantastic for Ka’wi. Of particular interest are those that combine both the avoidance and beast damage, namely the Phoenix Hawk Hatchling and Proto-Drake Whelp. There are a couple others that do as well, but by using Roar, which isn’t really effective in the ‘beast damage’ conversation. The Untamed Hatchling and Chrominius combine beast damage with heals, which is also fairly effective. Chrominius’ Howl option makes for a much stronger offense, which is able to rip through Ka’wi like a hot knife through Fudgie The Whale.
Here’s my preferred team for Ka’wi.
I lead with Chrominius because of the previously mentioned Howl offense. I usually like to frontload my offense, because it makes it easier to tell how the fight is going to go. The Phoenix Hatchling and Flayer Youngling both have good defense. I like mixing up the families just because it’s a good habit to foster.
The reason why it’s generally better to go piecemeal here rather than develop a specific strategy is because of Ka’wi’s one ability we haven’t discussed yet. He’ll cast Super Sticky Goo fairly frequently, which restricts swaps. This puts a bit of a damper on a lot of different synergies, so it makes more sense to just evaluate on a per-pet basis.
There are a great number of Tamers in Pandaria you can fight with your battle pets every day. They all provide a really excellent training ground for your low level pets, as well as a way to hone your skills to take on your next pet battling challenge. Here’s list of the strategies I used to easily beat these tamers. Level 1 carry strategies are noted with an asterisk.
*Hyuna Of The Shrines – The Jade Forest, at an overlook above Yu’lon’s Jade Statue, is where this Pandaren makes her stand.
Farmer Nishi – Buffed relatively recently, Nishi’s battle pets are all references to the pastoral nature of the Valley Of The Four Winds.
Mo’ruk – The only Tamer in Pandaria without a florid title, his view on the beach in the extreme south of the Krasarang Wilds makes up for it.
Courageous Yon – A bit of a hike to the top of Kota Peak in Kun-Lai Summit brings you face to face with this elusive tamer.
*Seeker Zusshi – Near the Temple of Niuzao in the Townlong Steppes, you can visit this tamer on your way to get some super sweet, not at all outdated, Valor gear.
Wastewalker Shu – Beside the heart of the Mantid Empire in Klaxxi’vess is where Shu (absolutely perplexingly) insists on testing your mettle.
*Aki The Chosen – The ultimate challenge for your battle pets when we first came to Pandaria. With the destruction wrought by Garrosh in patch 5.4, Aki now resides in Mistfall Village.
The Pandaren Spirit Tamers were first added to World of Warcraft as a new challenge for pet battlers in patch 5.1. Each lives in a far-flung part of Pandaria. Each is a representation of an element, and each has its own separate guide, featuring a video.
This last tamer in Pandaria is a unique one, and not just because he’s the only Jinyu tamer. He’s also quite useful for carries, because of one really specific trick & combo. I’ll also give you tips on beating him with other teams, but you can carry a level one on this fight with a specific team. Here it is:
The Anubisath Idol is fairly indispensable here because of his Sandstorm/Deflection combo. To carry a level 1 Sandstorm is really key, but if you’re going for level 10 or higher carries, or just beating the encounter the first time around, most pets with a decent heal will work pretty well in the first slot. My trusty crab Ishmael is of course a good pick, but I’ve also used frogs and my Perky Pug Bertha for this too. The carry pet is in the middle slot, and the anchor is a Flying battle pet, preferably with some kind of avoidance move. Moths with Cocoon and fliers with Lift-Off work really well, but another option is to go glass cannon, with something like a Gilnean Raven.
First up is Diamond, and he’s the reason we’re packing the Anubisath. He uses Howling Blast, which does an AOE on all your pets as long as your front battle pet is Chilled. This is why Sandstorm is key if you’re trying to carry a level 1 battle pet. Occasionally my back row will take 10-20 damage if there’s an elemental-weak Mechanical, but other than that Sandstorm will block all damage from that AoE. After you’ve sorted that, Diamond just needs to be burned down.
Mollus is a Rapana Whelk with the Acidic Goo/Dive combo we’ve seen before, and Absorb. The thing here is that Absorb’s reflexive heal will make the battle drag on a bit while Dive makes for big damage, which is why I highly recommended either a pet with a heal or a big dodge in this slot. To be clear, because of the mechanics of Dive, an ability with a similar mechanic will only result in your battle pet taking damage. Avoid that Dive when you can and get those hits in otherwise and you’ll dispatch Mollus handily.
Skimmer always leads off with the same combo, and this is why you can carry a level 1 pet. He’ll self-heal and apply weather, then use Soothe, and then charge his Pump before releasing it on his fourth turn. Because Pump is the only offense he has, and he dawdles before actually unleashing it, this makes his offense both easy to counter and easy to use for a level 1 carry. I usually swap my leveling pet in as soon as Mollus dies, regardless of whether my first pet is healthy, active, whatever, to take advantage of this first downtime, because after the first go around it gets a bit less predictable with the various ability cooldowns. From there, just try to avoid Pump when you can and burn Skimmer down.
It has been quite a journey, through all the daily Tamer pet battles in Pandaria, so it’s fitting we end in the ever-glowing twilight of the Townlong Steppes. From here, it’s almost possible to forget that we, the players, in our travels through Pandaria, ruined Hyuna’s view, that we had a hand in polluting Moruk’s water, and that the vegetables surrounding Nishi will no longer grow enough to feed the Heartland so all the farmers will starve.
Just don’t tell Zusshi he’s one of a handful of Jinyu left. It’s extremely likely that all his friends & family are dead.
Um, to Draenor?
(edit) – This strategy works perfectly well as an Elekk Carry for your Awfully Big Adventure too.
Now that Nishi has received a bit of a buff, this tamer is the easiest to beat among the Pandaren tamers, as long as you know his one really easy counter. Seriously, the hardest thing about Yon is finding his cave. Just look for the gnome corpses near the top of Kota Peak in Kun-Lai Summit.
Kind of a macabre marker, but whatever works.
Now, just because this tamer is stone-cold stupid easy doesn’t mean I’m going to get all pithy or anything. I mean, I still gotta do me, right?
This isn’t the only team I use against Courageous Yon’s battle pets, but it does make for one of the faster victories. In practice, I usually just open my pet journal and pick out a couple battle pets with ashieldability. Any pet with some kind of shield ability will do. Anubisath Idol, Living Sandling, Feline Familiar, A turtle, a crab, Yu’la, whatever you’ve got. If you want to go with an Enchanted Broom with a Sandstorm that’ll work. I’ve beat him with a crab and a snail, intentionally placed off-family (Aquatic crab vs Flying Piqua; Critter snail vs Beast Bleat). Seriously, anything. Well, almost. A pet with Spiked Skin won’t work here.
Once you put up that shield, there’s only one ability to sort of look out for with Yon’s first pet Piqua, and that’s Lift-Off. It hits fairly hard, and that’s about it. It could be far worse, as Piqua will apply Shattered Defenses with Flock, and then turn and utterly destroy your pet. If you’re able to completely absorb all the ticks of Flock, Piqua won’t apply Shattered Defenses, hence the whole shielding ability thing. Spiked Skin doesn’t absorb the whole hit and so lets Shattered Defenses go up, which is why that won’t work. Yon’s third pet, Bleat, does the same kind of thing with a Stampede/Chew combo. Bleat also has a small heal, but nothing too big.
If you’re using battle pet with a burrow ability, or the Anubisath Idol with that impossibly overpowered Deflection move, try to avoid the big hit those 2 pets try to dish out because it’ll give you additional staying power. But that’s just icing. As long as you maintain that shield and just keep on keeping on you’ll beat this fight.
Yon’s second pet, Lapin, follows a similar pattern. Though his Flurry won’t apply an additional debuff, it’s all small hits which can be mostly absorbed by a battle pet with a damage shield. He also uses the large hit Burrow, which should be dodged if possible. And that’s pretty much that.
With a bit of thinking ahead, I’m frequently able to solo this battle, so it’s possible to carry more than one pet. The Anubisath Idol is suited well to this, but the Emerald Whelpling is a good pick for this too. The thing is, if you carry 2 battle pets you split the earned XP between them. Instead of just one battle pet getting ~4K XP with 2 level 25 ringers (depending on the level of the carry), you’ll have two battle pets getting ~2K XP each. To me, it’s far more worth it to just carry the one instead of doing two, but I’m putting the information out there just in case you’d like to rebel against the machine or whatever it is you whippersnappers are doing these days.
For the video walkthrough, I did something a little different. Rather than use the team I picked for the guide on the blog, I went to a part of the Dread Wastes I knew was crawling with snails and crabs, tamed 3 of them, and then went to beat up Yon. I didn’t use a carry pet for the video, just to give myself an extra buffer. This is just to show you that you don’t need any special pets for this, and for real, all you need is shield abilities and you’re good to go.
Because this doesn’t show the carry, I’m going to add that it’s best to just put your carry in first thing, and use a lvl 5+ battle pet.
Update for 6.0: This strategy still works really well. If you’re going on an Awfully Big Adventure with your Elekk Plushie, this strategy will work well for that too. Just swap in your Elekk where you ordinarily would any other battle pet to be leveled.
It’s a new year, and my resolution is to stop slacking and write guides for all the tamers in Pandaria, as well as the Beasts of Fable, the latter of which I haven’t even revisited since they were radically buffed in patch 5.3. Of course this means I’m going to get the guide for Wastewalker Shu finished and then give up after two weeks and eat a lot of ice cream, as that’s how my New Years’ resolutions typically roll.
Wastewalker Shu is a little tricky. The moves you use to beat his pets are somewhat counterintuitive, based on the strategies we’ve used up to this point. But then, what do you expect from a Pandaren who’d just set up shop in the middle of the Dread Wastes right next to Klaxxi-Vess, and then randomly decided to take up pet battling? A whole lot of logical decision making?
The team is going to be pretty familiar if you’ve wandered around this blog before:
The Gilnean Raven can be subbed for many other Flying battle pets to great effect, and in this case can be subbed out for the Crow. It’s debatable whether the Raven or a pet with Lift-Off like the Dragonbone Hatchling is a better choice, but the Raven tends to make for a faster fight. The Crab is there, as usual, because Shell Shield helps a lot for this fight, and others with similar abilities will work here too, like the Anubisath Idol, Feline Familiar, etc. The carry pet is mid-teens because of some potentially nasty AOE.
First up is Shu’s crab, Crusher. The reason I favor the Raven is because Crusher has a heal in his moveset. The reason the Dragonbone Hatchling is also an excellent choice is because Crusher also has whirlpool, which can be a pain for the Raven. It’s also worth noting that the Raven uses Peck in its moveset, and not the usual Alpha Strike. Crusher’s main attack move is Surge, so after his first couple rounds, your pet isn’t going first for the purposes of Alpha Strike’s additional hit.
Second is Pounder, who is the oddball. He immediately leads with Sandstorm.
A weather effect, oh no! *THIS* is why we brought that Raven really, right? To change the weather? We always change the weather! Nope, after a quick Rupture, poor Pallas usually goes up to birdie heaven. If Pallas dies before that Rupture, we’ll swap to the Crab as a soak, then switch to the carry pet for a turn before putting the Crab in til the end. Pounder’s main nuke, Quake, is an AOE that hits for roughly 300 in the front row, 150 in the back, for 3 rounds. Add Sandstorm’s shield effect and that Quake hits for diddly bupkis.
Sandstorm’s duration is only 5 turns now though, so if you opt to choose a pet with Sandstorm over a self-shield, you may be able to go even lower with your carry pet. The sandstorm shield is also one reason why I opted for Snap instead of Surge.
You should finish Pounder with your pet at full (or nearly full) health, at which point Mutilator comes out.
My crab is slower, especially after Mutilator starts in with Powerball, and I didn’t choose Surge for my crab so Mutilator’s Counterstrike won’t proc its extra damage. Because my crab has shell shield, I’ll absorb the reflexive damage from his Spiked Skin too. Just keep wailing away at him while you keep up your defensive abilities, and he’ll be toast in no time. If you’re having trouble the first time around, sub in a single-hitting beefy mechanical here (the clockwork gnome’s alternate moveset–NOT the one with turret–is a good pick) and you should be golden.
I’d end with a witty one liner but I really need to get out of here. Jeez Louise I hate bugs.