Category Archives: Menagerie

Blingtron 4999b & The Protectrons

I suppose it was natural that someone so thoughtful and so giving would snap, eventually. They tried to upgrade him! What choice did he have?! His 2 bodyguards will ensure that nothing stops his philanthropic mission.

blingtronb

Why, it’s the Blingtron 4999b, Protectron 022481 & Protectron 011803 pet battle! This couldn’t possibly end in far-reaching apocalyptic destruction.

blingtron4999team

The team starts with my Pandaren Water Spirit. This is backed up by the relatively easily tamed Electrified Razortooth (you’ll still have to do the very first Isle Of Thunder unlock scenario) and the Molten Corgi, which was automatically obtained for the very recent 10th anniversary but is now no longer obtainable.

The weirdest, most irritating thing about this fight is Roboflauge, which for some reason makes all these pets take damage as though they were critters. Critters take less damage from elemental moves, while Mechanicals usually take extra damage, so this is a serious wrench in the works. Since they still all deal Mechanical damage, this is doubly a problem, since Elementals still defend strongly against this, and Beasts still take additional damage from everything they’ll dish out. To build this team, I simply combed through my list of Elementals for some that deal Beast damage.

blingtron4999bteam2

The Pet Journal Enhanced addon makes this sort of team building far, far easier, as you can use the enclosed ticky boxes to narrow down your selection to only elementals with beast abilities. If you don’t have very many of these, you can sub out for some elementals that deal off-family damage, like the Water Spirit with its Aquatic damage, but you don’t want to grab too many of those. The Sapphire Cub from Mists Of Pandaria Jewelcrafting is a good pick, and there are a couple Timeless Isle drops that’ll work well too.

The Blingtron leg of this fight comes first. He hits somewhat hard with Club and Batter, and his AoE Armageddon does a bit of damage, but with an all-elemental team it’s not a huge deal.

The one caveat to your selection process is that you need to select something that has either a full dodge or a good couple of heals. Both Protectrons have an identical moveset which includes Ion Cannon. The Molten Corgi’s Puppies Of The Flame or moves similar to it makes this extremely easy to dodge, but you do need to avoid these Ion Cannons if at all possible, because even with the family defenses of Dodge it will hit very, very hard. This is why Miss Gloria is in that anchor leg. She can all but solo the 2 protectrons.

The real insult here is that, even with Roboflauge, these fakey fake critters still use their Mechanical resurrected turns. How rude is that?

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Quintessence Of Light

quintessence

It’s yet another menagerie fight! This time, for either Scrappin or Battle Pet Roundup, you’re going to face Quintessence Of Light.

This is going to be a tough one. Quintessence is a moderator & site contributor over at Warcraft Pets, and also writes her own stand-alone pet blog at Perks And Peeves. She knows what’s what. So does this pet, but we’ve got the tools to get the job done.

quintteam

The Creepy Crate is honestly, oddly, primarily a stall. You can fill this role with most battle pets. Mechanicals are right out, as all Quintessence’s offense is Elemental. The thing I particularly like about the Crate is that it has a lot of DoTs to lend a hand, and that Curse Of Doom is definitely a plus. I’ve used a Fel Flame, the Macabre Marionette, a Wild Golden Hatchling, a Nether Faerie Dragon, and a couple others. Your choices are pretty vast, but I’ll leave this filler up to you. Unfortunately, the latitude there is made up for with a rather specific next couple of pets. The Senjin Fetish can pretty much only be swapped with the Voodoo Figurine or Fetish Shaman, which are effectively the same pet. The Rabbit can be swapped for a handful of other critters, but this is one of a very few times I’m going to caution you on breed. Stampede or Swarm is crucial here, but your critter has to has over 315 speed.

Like I said, the first pet just kinda stalls, up until the point Quintessence Of Light casts Heat Up.

heatup

We need to have control over Heat Up to win this fight, because it’s a doozy.  Heat Up deals 270 damage to Quintessence’s opponent every time they deal direct damage, and persists for 3 turns as a buff on her. “Direct damage” is an important distinction. DoTs don’t really count. But we need to know when it’s coming to time everything else.

As soon as Quintessence casts Heat Up, swap on over to your Fetish. Cast your Wild Magic and Dragon Breath as needed. You’re slower than Quintessence, a Flying pet, so you should always use Rot on your ‘free’ undead Res turn.

After that, it’s bunny madness!

quintrabbit

Stampede your fuzzy little heart out. Depending on prior RNG, Heat Up may come back up during that last turn of Stampede, which is why I go with the speedy rabbits. At that point, Quintessence will be below half health, so my rabbit will suddenly start going first. You don’t want to swap in your rabbit early to try & fudge using a slower rabbit, because Quintessence’s speed means you’re always a turn behind for swap purposes, so your Rabbit will get creamed before it does its job.

All else fails, you can always Howl Bomb this one. I won’t tell. #yolo

Scrags, Stings & Grubbles

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This trio of battle pets is another group you may face in your garrison’s Menagerie as a part of Battle Pet Roundup, Scrappin or Mastering the Menagerie.

This is a fairly standard, no-frills fight. After all the Roboflauges and Iron Threads, it’s kind of a refreshing change of pace. Here’s the team:

grubblesteam

In place of the spider, most strong beast offenses will do, though there are a lot of high-level tamed spiders to choose from. Crabs do pretty well too, & same deal. The mechanical needs to have either very strong offense, or lots of heals & dodges. I tend to like the pets with big single-hitting abilities, like the tonk’s Lock-On, Ion Cannon, etc. In the last slot that magic damaging Dragonkin battle pet family is at it again. I like the handful with heals, just as extra insurance, but it’s not really necessary. The Nether Faerie Dragon in particular works out really well to level the playing field.

The fight starts off relatively slow. Part of the reason there are so many available swaps is because Grubbles starts off with Sticky Goo, meaning that each pet’s abilities are relatively insular. There’s not a lot of synergy here, so just swap with wild abandon. Grubbles has the multi-hitting Flank as its main offense, which is why I like the Spider. Brittle Webbing means that each hit damages Grubbles too. Grubbles also has Adrenaline Rush, which he’ll use occasionally to get off an additional hit of Flank. This isn’t really an issue for my Spider, but if you’re making some swaps you may decide against, eg, using Pounce on a Cat here.

scrags2

Scrags combines a stun with Takedown. Because of Grubbles’ Sticky Goo, unless your previous pet has a dodge ability there’s no saving it by swapping out after the stun. Scrags also has Ravage so we have to watch out for heals. The best way to counter this is to simply destroy it. I like the Tonk here, because I can time my Lock-On to ensure I finish Scrags before it can use Ravage. As an added bonus, the Tonk has the Minefield ability, which will significantly damage Stings when it’s his turn to come out. I just keep using my Missile ability in the meantime. I’ve had really good luck with the Tranquil Mechanical Yeti with Ion Cannon, or the Clockwork Gnome with Build/Launch Rocket too. Alternately, the Darkmoon Zeppelin with the Decoy ability can clinch a win fairly handily. I can occasionally pull off a 2-pet carry with the Zeppelin, too.

scrags

Stings can be very tricky, though so many of the teams in Draenor are Flying battle pets with Flying offense so you probably have the tools in your kit to prevail. Most Dragonkin battles pets with a Magic move or 2 can get the job done. I like the additional insurance of Life Exchange just in case Scrags manages to get off a Ravage & I have to finish the whole thing job with my 3rd pet, but it’s not really necessary. Stings uses Barbed Stinger, which means there is some degree of RNG involved, additionally so with Focus, so some heals may be in order if you’re getting smacked with the RNG stick.

Brutus & Rukus

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This team of 2 troublesome piggies has a few unique twists in the Menagerie ring, but as long as those piggies are Beasts, we’ve got the Mechanical cure.

brutusrukus

The only battle pet on the team which is crucial for this strat is Lil Bling. Lil Bling has unique moves and is the heavy lifter, so the other pets can be fudged a bit. If you don’t have one, other than urging you to visit your local Auction House because Lil Bling is really good, I’d suggest a flying pet with Flock like the Ancona Chicken as a possible stand-in. The Yeti is easily replaced by another pet with Call Lightning. A Wild Golden Hatchling or Skywisp Moth is far more obtainable. The Yeti does provide an extra bit of insurance with Ion Cannon, which is why that’s my top pick, but it’s pretty much a security blanket. The Clockwork Gnome’s turret is quite unique, but a DoT, especially one placed on the front pet like Swarm Of Flies or even a weaker one like Death & Decay will work pretty well too.

heartymeal

Rukus & Brutus have a self-heal at the end of every round, so when we kill them, we want to make sure there’s no getting back up. We’re going to do that with a combo play.

We’ll send in the Clockwork Gnome to build a turret. Then the Yeti swaps in to cast Call Lightning. At this point Brutus has some really nasty tricks up his sleeve with Winter Spirit dealing lots of damage to both, because as Mechanicals they’re really vulnerable to it. He’ll also likely use Pig Out (a mechanic similar to Feed) after you use your Call Lightning, because hey, why not. Enter Lil Bling.

brutusbling

Lil Bling is the key to this fight, because he has an extremely strong Mechanical DoT in Make It Rain, but moreso because of the havoc Inflation wreaks. By itself it’s pretty strong against these beast battle pets. Paired with Call Lightning, the turret from the gnome and that Shattered Defenses (which multiplies all of the above) it will render these piggies into bacon in a handful of turns.

Rukus can make things a little tricky, by using Bloodfang to heal itself. Rukus will also use your own medicine against you by using Hunting Party, which has a similar mechanic to Inflation. This will kill Lil Bling pretty quickly for the same reasons. However, even though Lil Bling has passed on, his Shattered Defenses debuff will remain. One last Call Lightning should finish the job.

Just FYI, I don’t think Serr’ah or Lio would be too pleased if you actually made Brutus & Rukus into bacon, so maybe don’t. Or at least go over near the fishing hut or whatever.

Squirt – Deebs, Puzzle & Tyri

squirtteam

This adorable little tamer hails all the way from Sanctuary, and has a full team of Diablo-themed pets for you to reap some souls from.

Here’s the team:

squirtteam

The Mechanical Pandaren Dragonling is the most obvious pick in the first slot, because Deebs is a Magic pet that deals Magic damage, and the Dragonling is a hard counter for both. I’d suggest a pet like the Emerald Proto-Whelp instead, with dragon abilities and lots of longevity instead, but it’s going to be an uphill climb. The Fel Flame provides a weather effect and a lot of burst DPS. Battle pets with Moonlight & Sunny Day should be down your list of effects to choose because the last 2 pets on the opposing team are Humanoid & their family heal will be buffed by this. Mr. Grubbs is on the team because of his reflexive heal and Burrow, which increases his longevity. Some other Undead pets will work, like the Restless Shadeling or the Fossilized Hatchling, but you need a pet with a lot of sustain to get the job done.

Deebs, the Lord of Terror begins the fight. He’ll use the offense-dampening move Weakness, which is another part of why the Dragonling is such a stellar choice.

mpdvsdeebs

It can just Decoy to avoid that debuff & get in some really good offense. Deebs also uses a move which roots your pet in place, making teams with excessive swapping less viable.

The trickiest part of the fight is going up against Tyri. Tyri will use Darkness to Blind you & then use Surge Of Light to do big damage & stun.

tyristun

This is why we need that short-cooldown weather effect from that Fel Flame’s Scorched Earth. Surge of Light gets a huge buff from that Darkness, so it’s imperative we change the weather ASAP. The other benefit is that the Fel Flame will burst down Tyri before Tyri can destroy your back row with his other move, Omnislash, an AoE. The absolute best choice would probably be Frosty, the Wrath Of The Lich King CE battle pet, but that’s not exactly a fair suggestion. Any pet with a lot of burst damage and a weather effect will do. An alternate tactic, which I lack the timing to be terribly successful with, would be to use a pet which benefits from Darkness but is sturdy enough to withstand that stun turn.

Puzzle the Treasure Goblin is less tricky than he is annoying, with a myriad of dodges, so you’re going to need a pet with a lot of self-healing & its own dodges to finish the fight. As an added issue, Puzzle will also cast Greedy, making your pet take additional damage, but also deal additional damage, which is why I really like the Grub pets with Consume, which scales with that additional damage dealt.

puzzleheal

You know, provided you can hit the slippery little jerk. Use your Burrow on those Dodge turns & you & your grub should come out on top.

King Floret and Queen Floret

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These flowers heard you painted some white roses red, and now they’re back… for revenge.

This fight is quite tricky, as both King & Queen Floret use Righteous Inspiration. When they do, frequently, the result is a one-shot death. So, how do you counter that?

floretsteam

A magic pet, of course. The Disgusting Oozeling in particular works well on this fight because when King & Queen swap, they take their DoTs with them. The other battle pets with this moveset work well of course, oozes and blobs and whatnot, as well as a few others. The Twilight Fiendling or Viscidus Globule are excellent picks for this strategy. We do want to stay away from Curse of Doom dots, because of how we’re using that 2nd pet (but to make up your own strategy, you may want to keep it in mind).

The Kneebiter is absolutely indispensable here, but won’t play well with Curse of Doom. You may be able to make something work with a Summit Kid or something like that, but I don’t put a ton of stock in that because it doesn’t lend that Black Claw additive buff. The final pet, the Shimmering Wyrmling, is a bit rare because it’s from the Argent Tournament. It does have a far less rare counterpart, the Mana Wyrmling, which is available off a vendor in Outland, but the Mana version starts off Uncommon. The main ability in play here is Deflection in addition to that Magic family ability. There really isn’t another good option, though if you’re desperate a Magic pet with Illusionary Barrier may work.

The fight gets off to a very quick start, when the 2nd thing Queen Floret does is use that Righteous Inspiration swap. The first thing she does is use an unbuffed Fist Of The Forest for 800-900 damage which is really your only warning.

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Or, whatever 35% of your active Magic pet’s healthpool is. The first thing King Floret does as well is that 800 damage Fist Of The Forest, only now it’s buffed by Righteous Inspiration. If you’re using a non-magic pet you must use some kind of Deflect or Dodge or whatever on this or your pet is absolutely going to One-Shot Battle Pet Heaven.

Your very first pet will live long enough for a couple of DoTs on both pets, at which point the Zandalari Kneebiter will come in.

floretsweak

Oddly enough, now that the big-hitting Fist Of The Forest is on cooldown, your Kneebiter can roll through several turns of buffing with Black Claw and Hunting Party, since the rest of the King & Queen’s offense is relatively lackluster, and especially so against Beasts. Your Kneebiter will absolutely ruin King Floret, though unfortunately by now, Queen Floret’s Fist Of The Forest is back up. Your Kneebiter is on its way to Battle Pet Heaven.

From here on out, your only recourse for avoiding that deadly Fist is going to be some kind of outright barrier, and that’s what the Deflection is for. Luckily, because of your pet’s Magic racial, even if you just avoid something you’ll be in good shape, but in general it’s a real good idea to use it the turn after you see Queen Floret use Righteous Inspiration.

As long as you can avoid that Fist Of The Forest, you’ll be in good shape.

If not, don’t worry. They have fetch balls and all the bandages you need in Battle Pet Heaven.

Carroteye, Mr. Terrible & Sloppus

carroteye

Carroteye, Mr. Terrible & Sloppus are a trio of extremely questionable foodstuffs apparently scrounged from the recesses of your Garrison’s larder by either a troll or a worgen. Either way, not a race exactly lauded for its excellent culinary prowess. Make sure you stock up on the Maalox before we start this one.

carroteyeteam

The Eternal Strider’s main role here is to provide big Aquatic offense. The Pump move is an excellent one to keep on hand here. The Strider is easy to obtain at high levels though, so even from a standing start that one shouldn’t be too much of a stretch, though there are other options here too. The second pet I used was a frog, and again, that one is easy to grab from a standing start. A big attack and a bit of longevity is key for the second pet. Snails can work pretty well here too. The third pet is my Emerald Proto-Whelp, which is a bit more difficult, but any dragonkin pet with the Onyxian Whelp moveset will work here too, among others. Strong dragon offense, a dodge and the additional heal finish off this strat.

The weird thing about Mr. Terrible is that he will be unable to kill your pet. Well, sort of. He uses Weakening Blow as his only active offensive move.

weakening2

However, he also uses Spiked Skin. This means that you have to end things on your terms, which is why we can waste the day away charging up that final Pump for a finisher (though, full disclosure, I kinda screwed this up in the video, though I won anyway, so that’ll tell you what a great strat this is! eh? ehhhh?). Our pet will never be in danger of dying until we attack Mr. Terrible with that huge primed Pump.

Carroteye uses a moveset very similar to Carrotus Maximus, which is why the frog I favored there is making another appearance. Carroteye uses Ironbark just the same, so Swarm of Flies is out. However, since this is a group fight the predominant move I’m going to use here is Water Jet, not Frog Kiss, because if that starts hitting you’re in trouble.

frogkiss

I also like the frog as the mid-point pet, because although all its offense gets destroyed when the final, Magic battle pet comes into play, it can still Frog Kiss a few times in order to hopefully give you a couple free hits.

Sloppus is the most infuriating part of this fight, because Stench means you start missing, and with the changes to Accuracy for 6.0, any time you miss it’s jarring and awful. It also makes the fight an RNG bonanza, which you know I totally enjoy as a strat writer. This, plus Chew, means that we need to have not only some longevity through heals, but also through some dodges. You likely won’t be able to use your avoidance move Chew every time, but with the heals that’s not really an issue.

No, the real issue is how I’m going to get my blood pressure down after this complete hogwash travesty of a missfest.

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And now you know why I recommended the Maalox.

Menagerie Roundup

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The Menagerie is located in your garrison, and is relatively central to your pet battling experience for the Warlords of Draenor expansion. I’ve written an overview of the Menagerie feature, as well as several posts outlining the strategies therein.

To unlock your Menagerie, you must beat 3 different single-pet fights during the quest Pets vs Pests. This quest opens up once you have a level 3 Garrison. I’ve outlined the strategies to beat these Pests in 3 different posts:

Gnawface
Gorefu
Carrotus Maximus

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After your Menagerie is unlocked, you will then be given a daily quest (Scrappin for Horde or Battle Pet Roundup for Alliance) to defeat the current challenge in your Menagerie’s pen, off to the lefthand side of the quest NPC. There are 15 fights in total. Here’s the list in order, and the links to the strategy guides I’ve written for them as well:

Manos, Hanos & Fatos
Squirt’s Deebs, Tyri & Puzzle
Rukus & Brutus
Mr. Terrible, Carroteye & Sloppus
The Beakinator
King Floret & Queen Floret
Gromli & Kromli
Grubbles, Scrags & Stings
Jahan, Archimedes & Samm
Eleanor
Fiero & Tirs
Rockbiter, Stonechewer & Acidtooth
Quintessence of Light
Blingtron 4999b, Protectron 022481 & Protectron 011803
Stitches Jr

To see which pet battle is being featured at the Menagerie today, click here for the pet calendar.

After you win 150 (down from 500 as of a hotfix on 12/3/2014) battles in Draenor & get the Draenor Pet Battler achievement, you can upgrade your Menagerie to level 3, which unlocks a different daily challenge. This challenge also requires you to defeat the opponent in your Menagerie’s ring, but will award an additional bag, the Big Bag Of Pet Suppies, which can contain a variety of new battle pets representative of some of the Menagerie fights.

menagerie

Stitches Junior

Alright, ALRIGHT. I confess! I was the one who helped some creepy old hermit in the backwoods of Duskwood, which is beyond clearly haunted, several years ago. I was a bright-eyed young recruit, and the subsequent betrayal cost me, cost all of Stormwind, dearly. It continues to cost me dearly, apparently.

stitchesjr wow warcraft pet battle

Stitches Jr is another of the many battle pets running amok (amok! amok!) in your garrison’s Menagerie. He has a unique twist which you’ll find just scintillating, I’m sure.

Here’s the team:

stitchesjrteam

The team I used for the video was a little more exotic, using the Sea Pony instead of the Striders, so don’t panic if you’re here from the video. The Mud Jumper is another alternate pet which is a very common tame in new Nagrand, but again, mostly the same movesets as those old Striders.

The thing we’re looking for here is Aquatic battle pets, to blunt the amount of damage Stitches Jr does. We’re definitely well-served using Pump. Cleansing Rain is also extremely useful in more ways than one. For the anchor pet, Spawn of G’nathus’s Swallow You Whole is an execute-style spammable move. All the pets with that move are relatively rare though, so instead you could opt for something like Howl + Surge Of Power from Chrominius. Just something to completely destroy that opposing pet in short order.

So, why the emphasis on big damage? Iron Thread.

ironthread

Every attack has to count, and count big. To be clear, this means that if you deal 499 damage you’ll get a (Blocked) message, but if you do 501 damage you’ll deal the whole 501 damage with no additional absorb.

Iron Thread is also why Cleansing Rain is so nice. The 25% increase to Aquatic attacks makes those big attacks just that much bigger. It’s also helpful, because it does a (relatively weak) AOE heal, and one of Stitches Jr’s offensive moves is Cleave, which splits the damage done among the pets still living.

cleave

With all Aquatic pets, Cleave is kind of laughable, which is why that cleansing rain heal is a good idea.

One last thing: watch out for that Undead res turn. This is the second reason I really like the Spawn of G’nathus as my anchor. I can just Dive to ride that out.

Manos, Hanos, Fatos

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This Magical trio is another of the many fights that await you in your Garrison’s Menagerie. I’m not quite sure what this is supposed to reference. Maybe nothing. It seems like something though, doesn’t it?

In any case, reference or not, they will meet their match with the following team:

hanos team

I used a slightly different team for the video, but my explanation should bear out either (and this one is slightly easier to obtain).

The first dragon has a weather change ability. Another thing to note is that, because our opponents are Magic battle pets, using a big move like Deep Breath would just be a waste since most of the damage will be absorbed by that Magic family racial. I find it the most useful to pick just a full team of dragons with dragon moves, but a case can be made for the Mechanical Pandaren Dragonling, as the only strong-defending Mechanical battle pet with the strong-offense Dragonkin moves.

The first thing Manos does is change the weather to Arcane Winds, and then he’ll attempt to combo that with Mana Surge for additional damage. The first thing you have to do then, is change the weather in return.

hanosweather

The Wild Golden Hatchling’s Call Lightning is fantastic, as is the Spawn of Onyxia’s Scorched Earth as used in the video. Another option is the myriad of Dragonkin pets with Moonfire. You want to avoid Darkness here though. The rest is relatively straightforward. Just beat him up until it’s Hanos’s turn to rumble.

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Hanos is annoying because he has a dodge move. I like to use my Emerald Whelpling or Emerald Proto-Drake here. The style of dodge Hanos uses counts down, so I can use those dodge turns as a natural stopping point to cast a heal with either of those two. This can also be a good spot for the Mechanical Pandaren Dragonling to use Decoy.

The reason we avoided Darkness to counter the previous pet is because Hanos’ main attack, Sneak Attack, deals additional damage to blinded targets. He will also cast a Blind effect occasionally with Flash, so if you have an avoid to use, the turns where you’re blinded is the time to use it.

Fatos is the last battle pet you’ll encounter in this particular Menagerie fight. It uses Forboding Curse which is an additive debuff, but will make your pet slower, so this is a good spot to add a battle pet with Tail Sweep. This has some pretty good synergy with Arcane Slash, which deals additional damage when it’s faster. Its last damage move, Seethe, has a relatively wide range of damages as well, but is relatively straightforward. Just keep on using your Dragonkin moves to beat him up. I especially like the Infinite Whelpling here because that luck-based Sleep can put you at an advantage, but that’s up to you.

Then you can retire to your fishing shack, or whatever else it is you crazy kids are doing in your Garrisons these days.

Get off my lawn.