Molten Corgi – Warcraft Pets Pet Of The Month

This month, the pet Quintessence & I discussed in this monthly feature was the Molten Corgi.

Honest to god y’all, my first draft was pretty much, ‘wook at dat widdow faaaaaace.’

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There are lots of other reasons to obtain this cutie, including a moveset full of bells & whistles. You have a very limited amount of time to get it before it’s gone forever, so you’d better get on it.

Check out the full post about the Molten Corgi. I also talked a bit about how to use your Molten Corgi on the Warcraft Pets forums. Chime in with your own ideas!

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Quintessence Of Light

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It’s yet another menagerie fight! This time, for either Scrappin or Battle Pet Roundup, you’re going to face Quintessence Of Light.

This is going to be a tough one. Quintessence is a moderator & site contributor over at Warcraft Pets, and also writes her own stand-alone pet blog at Perks And Peeves. She knows what’s what. So does this pet, but we’ve got the tools to get the job done.

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The Creepy Crate is honestly, oddly, primarily a stall. You can fill this role with most battle pets. Mechanicals are right out, as all Quintessence’s offense is Elemental. The thing I particularly like about the Crate is that it has a lot of DoTs to lend a hand, and that Curse Of Doom is definitely a plus. I’ve used a Fel Flame, the Macabre Marionette, a Wild Golden Hatchling, a Nether Faerie Dragon, and a couple others. Your choices are pretty vast, but I’ll leave this filler up to you. Unfortunately, the latitude there is made up for with a rather specific next couple of pets. The Senjin Fetish can pretty much only be swapped with the Voodoo Figurine or Fetish Shaman, which are effectively the same pet. The Rabbit can be swapped for a handful of other critters, but this is one of a very few times I’m going to caution you on breed. Stampede or Swarm is crucial here, but your critter has to has over 315 speed.

Like I said, the first pet just kinda stalls, up until the point Quintessence Of Light casts Heat Up.

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We need to have control over Heat Up to win this fight, because it’s a doozy.  Heat Up deals 270 damage to Quintessence’s opponent every time they deal direct damage, and persists for 3 turns as a buff on her. “Direct damage” is an important distinction. DoTs don’t really count. But we need to know when it’s coming to time everything else.

As soon as Quintessence casts Heat Up, swap on over to your Fetish. Cast your Wild Magic and Dragon Breath as needed. You’re slower than Quintessence, a Flying pet, so you should always use Rot on your ‘free’ undead Res turn.

After that, it’s bunny madness!

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Stampede your fuzzy little heart out. Depending on prior RNG, Heat Up may come back up during that last turn of Stampede, which is why I go with the speedy rabbits. At that point, Quintessence will be below half health, so my rabbit will suddenly start going first. You don’t want to swap in your rabbit early to try & fudge using a slower rabbit, because Quintessence’s speed means you’re always a turn behind for swap purposes, so your Rabbit will get creamed before it does its job.

All else fails, you can always Howl Bomb this one. I won’t tell. #yolo

Scrags, Stings & Grubbles

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This trio of battle pets is another group you may face in your garrison’s Menagerie as a part of Battle Pet Roundup, Scrappin or Mastering the Menagerie.

This is a fairly standard, no-frills fight. After all the Roboflauges and Iron Threads, it’s kind of a refreshing change of pace. Here’s the team:

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In place of the spider, most strong beast offenses will do, though there are a lot of high-level tamed spiders to choose from. Crabs do pretty well too, & same deal. The mechanical needs to have either very strong offense, or lots of heals & dodges. I tend to like the pets with big single-hitting abilities, like the tonk’s Lock-On, Ion Cannon, etc. In the last slot that magic damaging Dragonkin battle pet family is at it again. I like the handful with heals, just as extra insurance, but it’s not really necessary. The Nether Faerie Dragon in particular works out really well to level the playing field.

The fight starts off relatively slow. Part of the reason there are so many available swaps is because Grubbles starts off with Sticky Goo, meaning that each pet’s abilities are relatively insular. There’s not a lot of synergy here, so just swap with wild abandon. Grubbles has the multi-hitting Flank as its main offense, which is why I like the Spider. Brittle Webbing means that each hit damages Grubbles too. Grubbles also has Adrenaline Rush, which he’ll use occasionally to get off an additional hit of Flank. This isn’t really an issue for my Spider, but if you’re making some swaps you may decide against, eg, using Pounce on a Cat here.

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Scrags combines a stun with Takedown. Because of Grubbles’ Sticky Goo, unless your previous pet has a dodge ability there’s no saving it by swapping out after the stun. Scrags also has Ravage so we have to watch out for heals. The best way to counter this is to simply destroy it. I like the Tonk here, because I can time my Lock-On to ensure I finish Scrags before it can use Ravage. As an added bonus, the Tonk has the Minefield ability, which will significantly damage Stings when it’s his turn to come out. I just keep using my Missile ability in the meantime. I’ve had really good luck with the Tranquil Mechanical Yeti with Ion Cannon, or the Clockwork Gnome with Build/Launch Rocket too. Alternately, the Darkmoon Zeppelin with the Decoy ability can clinch a win fairly handily. I can occasionally pull off a 2-pet carry with the Zeppelin, too.

scrags

Stings can be very tricky, though so many of the teams in Draenor are Flying battle pets with Flying offense so you probably have the tools in your kit to prevail. Most Dragonkin battles pets with a Magic move or 2 can get the job done. I like the additional insurance of Life Exchange just in case Scrags manages to get off a Ravage & I have to finish the whole thing job with my 3rd pet, but it’s not really necessary. Stings uses Barbed Stinger, which means there is some degree of RNG involved, additionally so with Focus, so some heals may be in order if you’re getting smacked with the RNG stick.

Brutus & Rukus

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This team of 2 troublesome piggies has a few unique twists in the Menagerie ring, but as long as those piggies are Beasts, we’ve got the Mechanical cure.

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The only battle pet on the team which is crucial for this strat is Lil Bling. Lil Bling has unique moves and is the heavy lifter, so the other pets can be fudged a bit. If you don’t have one, other than urging you to visit your local Auction House because Lil Bling is really good, I’d suggest a flying pet with Flock like the Ancona Chicken as a possible stand-in. The Yeti is easily replaced by another pet with Call Lightning. A Wild Golden Hatchling or Skywisp Moth is far more obtainable. The Yeti does provide an extra bit of insurance with Ion Cannon, which is why that’s my top pick, but it’s pretty much a security blanket. The Clockwork Gnome’s turret is quite unique, but a DoT, especially one placed on the front pet like Swarm Of Flies or even a weaker one like Death & Decay will work pretty well too.

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Rukus & Brutus have a self-heal at the end of every round, so when we kill them, we want to make sure there’s no getting back up. We’re going to do that with a combo play.

We’ll send in the Clockwork Gnome to build a turret. Then the Yeti swaps in to cast Call Lightning. At this point Brutus has some really nasty tricks up his sleeve with Winter Spirit dealing lots of damage to both, because as Mechanicals they’re really vulnerable to it. He’ll also likely use Pig Out (a mechanic similar to Feed) after you use your Call Lightning, because hey, why not. Enter Lil Bling.

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Lil Bling is the key to this fight, because he has an extremely strong Mechanical DoT in Make It Rain, but moreso because of the havoc Inflation wreaks. By itself it’s pretty strong against these beast battle pets. Paired with Call Lightning, the turret from the gnome and that Shattered Defenses (which multiplies all of the above) it will render these piggies into bacon in a handful of turns.

Rukus can make things a little tricky, by using Bloodfang to heal itself. Rukus will also use your own medicine against you by using Hunting Party, which has a similar mechanic to Inflation. This will kill Lil Bling pretty quickly for the same reasons. However, even though Lil Bling has passed on, his Shattered Defenses debuff will remain. One last Call Lightning should finish the job.

Just FYI, I don’t think Serr’ah or Lio would be too pleased if you actually made Brutus & Rukus into bacon, so maybe don’t. Or at least go over near the fishing hut or whatever.

Squirt – Deebs, Puzzle & Tyri

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This adorable little tamer hails all the way from Sanctuary, and has a full team of Diablo-themed pets for you to reap some souls from.

Here’s the team:

squirtteam

The Mechanical Pandaren Dragonling is the most obvious pick in the first slot, because Deebs is a Magic pet that deals Magic damage, and the Dragonling is a hard counter for both. I’d suggest a pet like the Emerald Proto-Whelp instead, with dragon abilities and lots of longevity instead, but it’s going to be an uphill climb. The Fel Flame provides a weather effect and a lot of burst DPS. Battle pets with Moonlight & Sunny Day should be down your list of effects to choose because the last 2 pets on the opposing team are Humanoid & their family heal will be buffed by this. Mr. Grubbs is on the team because of his reflexive heal and Burrow, which increases his longevity. Some other Undead pets will work, like the Restless Shadeling or the Fossilized Hatchling, but you need a pet with a lot of sustain to get the job done.

Deebs, the Lord of Terror begins the fight. He’ll use the offense-dampening move Weakness, which is another part of why the Dragonling is such a stellar choice.

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It can just Decoy to avoid that debuff & get in some really good offense. Deebs also uses a move which roots your pet in place, making teams with excessive swapping less viable.

The trickiest part of the fight is going up against Tyri. Tyri will use Darkness to Blind you & then use Surge Of Light to do big damage & stun.

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This is why we need that short-cooldown weather effect from that Fel Flame’s Scorched Earth. Surge of Light gets a huge buff from that Darkness, so it’s imperative we change the weather ASAP. The other benefit is that the Fel Flame will burst down Tyri before Tyri can destroy your back row with his other move, Omnislash, an AoE. The absolute best choice would probably be Frosty, the Wrath Of The Lich King CE battle pet, but that’s not exactly a fair suggestion. Any pet with a lot of burst damage and a weather effect will do. An alternate tactic, which I lack the timing to be terribly successful with, would be to use a pet which benefits from Darkness but is sturdy enough to withstand that stun turn.

Puzzle the Treasure Goblin is less tricky than he is annoying, with a myriad of dodges, so you’re going to need a pet with a lot of self-healing & its own dodges to finish the fight. As an added issue, Puzzle will also cast Greedy, making your pet take additional damage, but also deal additional damage, which is why I really like the Grub pets with Consume, which scales with that additional damage dealt.

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You know, provided you can hit the slippery little jerk. Use your Burrow on those Dodge turns & you & your grub should come out on top.

King Floret and Queen Floret

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These flowers heard you painted some white roses red, and now they’re back… for revenge.

This fight is quite tricky, as both King & Queen Floret use Righteous Inspiration. When they do, frequently, the result is a one-shot death. So, how do you counter that?

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A magic pet, of course. The Disgusting Oozeling in particular works well on this fight because when King & Queen swap, they take their DoTs with them. The other battle pets with this moveset work well of course, oozes and blobs and whatnot, as well as a few others. The Twilight Fiendling or Viscidus Globule are excellent picks for this strategy. We do want to stay away from Curse of Doom dots, because of how we’re using that 2nd pet (but to make up your own strategy, you may want to keep it in mind).

The Kneebiter is absolutely indispensable here, but won’t play well with Curse of Doom. You may be able to make something work with a Summit Kid or something like that, but I don’t put a ton of stock in that because it doesn’t lend that Black Claw additive buff. The final pet, the Shimmering Wyrmling, is a bit rare because it’s from the Argent Tournament. It does have a far less rare counterpart, the Mana Wyrmling, which is available off a vendor in Outland, but the Mana version starts off Uncommon. The main ability in play here is Deflection in addition to that Magic family ability. There really isn’t another good option, though if you’re desperate a Magic pet with Illusionary Barrier may work.

The fight gets off to a very quick start, when the 2nd thing Queen Floret does is use that Righteous Inspiration swap. The first thing she does is use an unbuffed Fist Of The Forest for 800-900 damage which is really your only warning.

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Or, whatever 35% of your active Magic pet’s healthpool is. The first thing King Floret does as well is that 800 damage Fist Of The Forest, only now it’s buffed by Righteous Inspiration. If you’re using a non-magic pet you must use some kind of Deflect or Dodge or whatever on this or your pet is absolutely going to One-Shot Battle Pet Heaven.

Your very first pet will live long enough for a couple of DoTs on both pets, at which point the Zandalari Kneebiter will come in.

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Oddly enough, now that the big-hitting Fist Of The Forest is on cooldown, your Kneebiter can roll through several turns of buffing with Black Claw and Hunting Party, since the rest of the King & Queen’s offense is relatively lackluster, and especially so against Beasts. Your Kneebiter will absolutely ruin King Floret, though unfortunately by now, Queen Floret’s Fist Of The Forest is back up. Your Kneebiter is on its way to Battle Pet Heaven.

From here on out, your only recourse for avoiding that deadly Fist is going to be some kind of outright barrier, and that’s what the Deflection is for. Luckily, because of your pet’s Magic racial, even if you just avoid something you’ll be in good shape, but in general it’s a real good idea to use it the turn after you see Queen Floret use Righteous Inspiration.

As long as you can avoid that Fist Of The Forest, you’ll be in good shape.

If not, don’t worry. They have fetch balls and all the bandages you need in Battle Pet Heaven.

Blizzcon 2014 Battle Pet Information

I don’t expect there to be a lot of news about pets, but I do expect what information there is to get lost in the shuffle of Orcs, Heroes and whatever other new things there may be. Information in reverse chronological order, with the newest information appearing first within the post.

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From the general WoW Q&A, there was a question about whether the dev team felt the pet battling system was a success, and what the plan is for the future. It looks like the future holds more pets & more PVE fights!

The Goblins vs Gnomes Hearthstone expansion pack looks to feature several engineering-centric battle pets as cards, including the progenitor of Lil Bling, Blingtron 3000 and a perennial favorite, the Clockwork Gnome.

Opening Ceremony: New Charity pet this year to benefit the Red Cross in fighting Ebola. This pet is now confirmed to be the super cute spacegoat Argi.

11/7 12:49 EST: The very first thing I saw was this adorable new Frostwolf Pup plushie, available alongside the previously adorable Sprite Darter Hatchling and a few others, exclusively from the Blizzcon store (or maybe ebay later). There is also a new mug themed after the rarest pet of all, Murky.

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Carroteye, Mr. Terrible & Sloppus

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Carroteye, Mr. Terrible & Sloppus are a trio of extremely questionable foodstuffs apparently scrounged from the recesses of your Garrison’s larder by either a troll or a worgen. Either way, not a race exactly lauded for its excellent culinary prowess. Make sure you stock up on the Maalox before we start this one.

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The Eternal Strider’s main role here is to provide big Aquatic offense. The Pump move is an excellent one to keep on hand here. The Strider is easy to obtain at high levels though, so even from a standing start that one shouldn’t be too much of a stretch, though there are other options here too. The second pet I used was a frog, and again, that one is easy to grab from a standing start. A big attack and a bit of longevity is key for the second pet. Snails can work pretty well here too. The third pet is my Emerald Proto-Whelp, which is a bit more difficult, but any dragonkin pet with the Onyxian Whelp moveset will work here too, among others. Strong dragon offense, a dodge and the additional heal finish off this strat.

The weird thing about Mr. Terrible is that he will be unable to kill your pet. Well, sort of. He uses Weakening Blow as his only active offensive move.

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However, he also uses Spiked Skin. This means that you have to end things on your terms, which is why we can waste the day away charging up that final Pump for a finisher (though, full disclosure, I kinda screwed this up in the video, though I won anyway, so that’ll tell you what a great strat this is! eh? ehhhh?). Our pet will never be in danger of dying until we attack Mr. Terrible with that huge primed Pump.

Carroteye uses a moveset very similar to Carrotus Maximus, which is why the frog I favored there is making another appearance. Carroteye uses Ironbark just the same, so Swarm of Flies is out. However, since this is a group fight the predominant move I’m going to use here is Water Jet, not Frog Kiss, because if that starts hitting you’re in trouble.

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I also like the frog as the mid-point pet, because although all its offense gets destroyed when the final, Magic battle pet comes into play, it can still Frog Kiss a few times in order to hopefully give you a couple free hits.

Sloppus is the most infuriating part of this fight, because Stench means you start missing, and with the changes to Accuracy for 6.0, any time you miss it’s jarring and awful. It also makes the fight an RNG bonanza, which you know I totally enjoy as a strat writer. This, plus Chew, means that we need to have not only some longevity through heals, but also through some dodges. You likely won’t be able to use your avoidance move Chew every time, but with the heals that’s not really an issue.

No, the real issue is how I’m going to get my blood pressure down after this complete hogwash travesty of a missfest.

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And now you know why I recommended the Maalox.

Cymre Brightblade

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Cymre Brightblade is an archaeologist investigating a ruin in southern Gorgrond. Her battle pets are a sentient artifact, a magical lantern, and a dapper little mechanical who helps run the operation. Cymre’s name is a tribute to Cymre Jones, a battle pet and archaeology blogger over at Bubbles Of Mischief.

This fight is the most challenging of all the independent Tamers on Draenor. So much so that, between design iteration, RNG & being strapped for time, I’ve sadly only managed to formulate a non-carry strategy.

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The Gazelle Fawn has a specific move which is fairly crucial to defeating this tamer. The only other pet I’d recommend (other than the other fawns, sheep, etc with this moveset) is the Teroclaw Hatchling, which is brand new for Draenor and easily obtained, but starts Uncommon and at level 1. The Dark Whelpling is pretty much the ideal pet for this situation (given the difficulty of this fight, that’s what I’d recommend here if you’re trying for a 2-pet carry). The Scourged Whelpling is your next best bet. The Infinite Whelpling (don’t use the Sleep ability!) or the Death Talon Whelpguard are decent choices, but require more thorough cooldown monitoring.

To be completely frank, I can pull off a 2-pet strategy roughly half the time with this ideal setup. Rather than beat my head against it and get needlessly frustrated, unless I’m trying for something specific like the Awfully Big Adventure, I opt to put in the Pandaren Fire Spirit over trying a leveling carry. Molten Wave makes Cymre’s last battle pet relatively trivial, and the Cauterize heal is really nice too. The Lava Crab is similar and easier for a novice to obtain, but I just happened to pull the Fire Spirit first.

 

Whether or not I can pull off a carry depends extremely heavily on what Cymre’s first pet does. It is a doozy.

The only offense Idol of Decay has to speak of is Swarm Of Flies, which is going to be trivial against our critter. Or is it, lololol.

Idol of Decay is a huge troll, and will cast Rot, making your pet suddenly vulnerable. This is why that Gazelle Fawn is so crucial. It can use Nature’s Ward and bust that Swarm Of Flies damage back down to size again, while healing itself back up.

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It’s a pretty neat trick, but Idol of Decay still has one more of its own up its sleeve. It uses Dark Rebirth which means you basically have to beat him a second time, but ONLY IF it dies (permanently, as it is also Undead). This ability, whether it’s used at a time when I can wait, whether I wait through several turns and he doesn’t use it, etc, makes or breaks whether or not the carry is viable. If he succeeds in getting off the Rebirth and I’m attempting a carry, I just abandon it and restart because my outcome is not going to be positive.

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Cymre’s second pet uses Sunlight and Wish, which is why I favor the Dark Whelpling. Switching that Sunlight to Darkness helps matters immensely. The heal-halving power of Darkflame does quite a bit, but won’t reverse the additional heal that Sunlight brings to the table. Of course, the Wishbright Lantern also uses Arcane Blast, which hurts more each time it’s cast. Even with the change to Tail Sweep which now causes you to usually bottom out on the Wishbright’s Magic family ability, it’s still advantageous to pick it anyway. It will still have more throughput on your third pet.

Gyrexle’s main offense is Build Rocket, which is why I like using Magma Wave. He has Railgun, but doesn’t use it all too frequently. Between Magma Waves and Cauterize, once you can get your Fire Spirit in this fight is over. Gyrexle will occasionally Repair, which can be an issue if you left Sunlight active, but your Fire Spirit (or Lava Crab) will benefit from that, too.

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Like I said, it’s definitely a doozy of a fight. You can still use those pet charms to gain a level or 2, at least.

Gargra

In the snowy wastes of Frostfire Ridge, you’re going to see many adorable little Frostwolf pups. While their older counterparts are seen as companions by the Frostwolf, there aren’t many people who want to snuggle these tiny balls of fluff so hard their bitty eyes pop like I do.

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But, there is one Orc.

Gargra, the pet tamer in Frostfire Ridge, has 3 of the cutest pups to enter WoW to date by her side. Because I can’t get one myself until I unlock a rep and grind a ton of crystals, let’s take her down a peg, shall we?

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The first battle pet I’m using is a bit of a rare one. I like the Yeti specifically because it pairs Call Lightning with Ion Cannon, which is an incredibly powerful match ender. There is no other battle pet with these 2 moves, unfortunately. I’ve had success with a few other pets with Call Lightning, though you may want to use a higher-level carry here just to ensure a win. The Skywisp Moth in particular is an excellent partner here because almost all the offensive damage here is Beast, but it’s a bit dependent on RNG. If you hit Slicing Wind 1 time a lot, you’re going to be in trouble. Lil Bling has a powerful Mechanical DoT and the damage reducer Extra Plating, plus Inflation which both applies Shattered Defenses and is a strong DoT. I’m finding Lil Bling to be indispensable as we go through Draenor. I’d really suggest you grab one if at all possible. On most Auction Houses they’re under 2K gold just now, though you will have to stone & level it from scratch. An alternate is maybe the Clockwork Gnome, but the turret lacks a lot when weighed against the power of Inflation.

This specific strat is a two-pet Elekk Carry, but it can also be a level One carry.

The first of Gargra’s itty bitty frostwolves has the damage buffer Prowl, which it usually uses as a lead-in for Call The Pack. I usually try to leave in the Yeti at that point, even after I cast Call Lightning, and then swap to Lil Bling after Call The Pack. If I’m using a higher level carry pet or for the Elekk Carry I’ll sometimes try to soak this damage since it’s a pretty big hit but in any case, after that Prowl turn it’s Lil Bling’s turn to enter.

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The interaction between Call Lightning and Lil Bling’s Inflation is our workhorse this fight. Inflation does several hits, meaning that Call Lightning’s sort-of DoT hits many times, but then after Shattered Defenses is applied each hit of Call Lightning will also double. It’s pretty sweet, and will make this fight pretty trivial. Except for one thing.

Gargra’s second wolf, Fangra, is an evasion machine.

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She’ll boost everyone’s speed with Dazzling Dance & then immediately use Dodge to avoid your attacks for 2 turns, meaning that, if you use your Inflation through it, Shattered Defenses will fall off before you can attack her again. You should use these turns on Extra Plating & re-applying the Make It Rain DoT.

The very first thing Gargra’s last frostwolf pup does is cast Howl. Because of the huge damage the target battle pet will take henceforth, and the fact that Howl deals zero damage, this is the turn we’re going to put the carry pet into the fight, then swap it back out before the next turn. If we don’t, well, this:

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Even if you’re not carrying a pet, you want to swap whatever pet took Shattered Defenses out if at all possible. Luckily at this point, if you’re using the Yeti the fight is a lock. Ion Cannon will absolutely destroy that last pet, though to make sure it’s a lock, you’ll want to make sure that last pet is within 900 HP or so. I usually sneak in one last Call Lightning here & then, bam.

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If you’re using a different pet you obviously need to be a lot less careless than that, plan your moves & avoids & whatnot, but dang those big numbers are just so, so pretty aren’t they.