Carroteye, Mr. Terrible & Sloppus

carroteye

Carroteye, Mr. Terrible & Sloppus are a trio of extremely questionable foodstuffs apparently scrounged from the recesses of your Garrison’s larder by either a troll or a worgen. Either way, not a race exactly lauded for its excellent culinary prowess. Make sure you stock up on the Maalox before we start this one.

carroteyeteam

The Eternal Strider’s main role here is to provide big Aquatic offense. The Pump move is an excellent one to keep on hand here. The Strider is easy to obtain at high levels though, so even from a standing start that one shouldn’t be too much of a stretch, though there are other options here too. The second pet I used was a frog, and again, that one is easy to grab from a standing start. A big attack and a bit of longevity is key for the second pet. Snails can work pretty well here too. The third pet is my Emerald Proto-Whelp, which is a bit more difficult, but any dragonkin pet with the Onyxian Whelp moveset will work here too, among others. Strong dragon offense, a dodge and the additional heal finish off this strat.

The weird thing about Mr. Terrible is that he will be unable to kill your pet. Well, sort of. He uses Weakening Blow as his only active offensive move.

weakening2

However, he also uses Spiked Skin. This means that you have to end things on your terms, which is why we can waste the day away charging up that final Pump for a finisher (though, full disclosure, I kinda screwed this up in the video, though I won anyway, so that’ll tell you what a great strat this is! eh? ehhhh?). Our pet will never be in danger of dying until we attack Mr. Terrible with that huge primed Pump.

Carroteye uses a moveset very similar to Carrotus Maximus, which is why the frog I favored there is making another appearance. Carroteye uses Ironbark just the same, so Swarm of Flies is out. However, since this is a group fight the predominant move I’m going to use here is Water Jet, not Frog Kiss, because if that starts hitting you’re in trouble.

frogkiss

I also like the frog as the mid-point pet, because although all its offense gets destroyed when the final, Magic battle pet comes into play, it can still Frog Kiss a few times in order to hopefully give you a couple free hits.

Sloppus is the most infuriating part of this fight, because Stench means you start missing, and with the changes to Accuracy for 6.0, any time you miss it’s jarring and awful. It also makes the fight an RNG bonanza, which you know I totally enjoy as a strat writer. This, plus Chew, means that we need to have not only some longevity through heals, but also through some dodges. You likely won’t be able to use your avoidance move Chew every time, but with the heals that’s not really an issue.

No, the real issue is how I’m going to get my blood pressure down after this complete hogwash travesty of a missfest.

miss

And now you know why I recommended the Maalox.

Cymre Brightblade

cymre2

Cymre Brightblade is an archaeologist investigating a ruin in southern Gorgrond. Her battle pets are a sentient artifact, a magical lantern, and a dapper little mechanical who helps run the operation. Cymre’s name is a tribute to Cymre Jones, a battle pet and archaeology blogger over at Bubbles Of Mischief.

This fight is the most challenging of all the independent Tamers on Draenor. So much so that, between design iteration, RNG & being strapped for time, I’ve sadly only managed to formulate a non-carry strategy.

cymreteam

The Gazelle Fawn has a specific move which is fairly crucial to defeating this tamer. The only other pet I’d recommend (other than the other fawns, sheep, etc with this moveset) is the Teroclaw Hatchling, which is brand new for Draenor and easily obtained, but starts Uncommon and at level 1. The Dark Whelpling is pretty much the ideal pet for this situation (given the difficulty of this fight, that’s what I’d recommend here if you’re trying for a 2-pet carry). The Scourged Whelpling is your next best bet. The Infinite Whelpling (don’t use the Sleep ability!) or the Death Talon Whelpguard are decent choices, but require more thorough cooldown monitoring.

To be completely frank, I can pull off a 2-pet strategy roughly half the time with this ideal setup. Rather than beat my head against it and get needlessly frustrated, unless I’m trying for something specific like the Awfully Big Adventure, I opt to put in the Pandaren Fire Spirit over trying a leveling carry. Molten Wave makes Cymre’s last battle pet relatively trivial, and the Cauterize heal is really nice too. The Lava Crab is similar and easier for a novice to obtain, but I just happened to pull the Fire Spirit first.

 

Whether or not I can pull off a carry depends extremely heavily on what Cymre’s first pet does. It is a doozy.

The only offense Idol of Decay has to speak of is Swarm Of Flies, which is going to be trivial against our critter. Or is it, lololol.

Idol of Decay is a huge troll, and will cast Rot, making your pet suddenly vulnerable. This is why that Gazelle Fawn is so crucial. It can use Nature’s Ward and bust that Swarm Of Flies damage back down to size again, while healing itself back up.

naturesward

It’s a pretty neat trick, but Idol of Decay still has one more of its own up its sleeve. It uses Dark Rebirth which means you basically have to beat him a second time, but ONLY IF it dies (permanently, as it is also Undead). This ability, whether it’s used at a time when I can wait, whether I wait through several turns and he doesn’t use it, etc, makes or breaks whether or not the carry is viable. If he succeeds in getting off the Rebirth and I’m attempting a carry, I just abandon it and restart because my outcome is not going to be positive.

idolofdecay

Cymre’s second pet uses Sunlight and Wish, which is why I favor the Dark Whelpling. Switching that Sunlight to Darkness helps matters immensely. The heal-halving power of Darkflame does quite a bit, but won’t reverse the additional heal that Sunlight brings to the table. Of course, the Wishbright Lantern also uses Arcane Blast, which hurts more each time it’s cast. Even with the change to Tail Sweep which now causes you to usually bottom out on the Wishbright’s Magic family ability, it’s still advantageous to pick it anyway. It will still have more throughput on your third pet.

Gyrexle’s main offense is Build Rocket, which is why I like using Magma Wave. He has Railgun, but doesn’t use it all too frequently. Between Magma Waves and Cauterize, once you can get your Fire Spirit in this fight is over. Gyrexle will occasionally Repair, which can be an issue if you left Sunlight active, but your Fire Spirit (or Lava Crab) will benefit from that, too.

gyrexle

Like I said, it’s definitely a doozy of a fight. You can still use those pet charms to gain a level or 2, at least.

Gargra

In the snowy wastes of Frostfire Ridge, you’re going to see many adorable little Frostwolf pups. While their older counterparts are seen as companions by the Frostwolf, there aren’t many people who want to snuggle these tiny balls of fluff so hard their bitty eyes pop like I do.

gargra

But, there is one Orc.

Gargra, the pet tamer in Frostfire Ridge, has 3 of the cutest pups to enter WoW to date by her side. Because I can’t get one myself until I unlock a rep and grind a ton of crystals, let’s take her down a peg, shall we?

gargrateam

The first battle pet I’m using is a bit of a rare one. I like the Yeti specifically because it pairs Call Lightning with Ion Cannon, which is an incredibly powerful match ender. There is no other battle pet with these 2 moves, unfortunately. I’ve had success with a few other pets with Call Lightning, though you may want to use a higher-level carry here just to ensure a win. The Skywisp Moth in particular is an excellent partner here because almost all the offensive damage here is Beast, but it’s a bit dependent on RNG. If you hit Slicing Wind 1 time a lot, you’re going to be in trouble. Lil Bling has a powerful Mechanical DoT and the damage reducer Extra Plating, plus Inflation which both applies Shattered Defenses and is a strong DoT. I’m finding Lil Bling to be indispensable as we go through Draenor. I’d really suggest you grab one if at all possible. On most Auction Houses they’re under 2K gold just now, though you will have to stone & level it from scratch. An alternate is maybe the Clockwork Gnome, but the turret lacks a lot when weighed against the power of Inflation.

This specific strat is a two-pet Elekk Carry, but it can also be a level One carry.

The first of Gargra’s itty bitty frostwolves has the damage buffer Prowl, which it usually uses as a lead-in for Call The Pack. I usually try to leave in the Yeti at that point, even after I cast Call Lightning, and then swap to Lil Bling after Call The Pack. If I’m using a higher level carry pet or for the Elekk Carry I’ll sometimes try to soak this damage since it’s a pretty big hit but in any case, after that Prowl turn it’s Lil Bling’s turn to enter.

makeitrain

The interaction between Call Lightning and Lil Bling’s Inflation is our workhorse this fight. Inflation does several hits, meaning that Call Lightning’s sort-of DoT hits many times, but then after Shattered Defenses is applied each hit of Call Lightning will also double. It’s pretty sweet, and will make this fight pretty trivial. Except for one thing.

Gargra’s second wolf, Fangra, is an evasion machine.

fangradodge

She’ll boost everyone’s speed with Dazzling Dance & then immediately use Dodge to avoid your attacks for 2 turns, meaning that, if you use your Inflation through it, Shattered Defenses will fall off before you can attack her again. You should use these turns on Extra Plating & re-applying the Make It Rain DoT.

The very first thing Gargra’s last frostwolf pup does is cast Howl. Because of the huge damage the target battle pet will take henceforth, and the fact that Howl deals zero damage, this is the turn we’re going to put the carry pet into the fight, then swap it back out before the next turn. If we don’t, well, this:

gargrabighits

Even if you’re not carrying a pet, you want to swap whatever pet took Shattered Defenses out if at all possible. Luckily at this point, if you’re using the Yeti the fight is a lock. Ion Cannon will absolutely destroy that last pet, though to make sure it’s a lock, you’ll want to make sure that last pet is within 900 HP or so. I usually sneak in one last Call Lightning here & then, bam.

tranquilmechyeti

If you’re using a different pet you obviously need to be a lot less careless than that, plan your moves & avoids & whatnot, but dang those big numbers are just so, so pretty aren’t they.

Menagerie Roundup

menagerie3

The Menagerie is located in your garrison, and is relatively central to your pet battling experience for the Warlords of Draenor expansion. I’ve written an overview of the Menagerie feature, as well as several posts outlining the strategies therein.

To unlock your Menagerie, you must beat 3 different single-pet fights during the quest Pets vs Pests. This quest opens up once you have a level 3 Garrison. I’ve outlined the strategies to beat these Pests in 3 different posts:

Gnawface
Gorefu
Carrotus Maximus

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After your Menagerie is unlocked, you will then be given a daily quest (Scrappin for Horde or Battle Pet Roundup for Alliance) to defeat the current challenge in your Menagerie’s pen, off to the lefthand side of the quest NPC. There are 15 fights in total. Here’s the list in order, and the links to the strategy guides I’ve written for them as well:

Manos, Hanos & Fatos
Squirt’s Deebs, Tyri & Puzzle
Rukus & Brutus
Mr. Terrible, Carroteye & Sloppus
The Beakinator
King Floret & Queen Floret
Gromli & Kromli
Grubbles, Scrags & Stings
Jahan, Archimedes & Samm
Eleanor
Fiero & Tirs
Rockbiter, Stonechewer & Acidtooth
Quintessence of Light
Blingtron 4999b, Protectron 022481 & Protectron 011803
Stitches Jr

To see which pet battle is being featured at the Menagerie today, click here for the pet calendar.

After you win 150 (down from 500 as of a hotfix on 12/3/2014) battles in Draenor & get the Draenor Pet Battler achievement, you can upgrade your Menagerie to level 3, which unlocks a different daily challenge. This challenge also requires you to defeat the opponent in your Menagerie’s ring, but will award an additional bag, the Big Bag Of Pet Suppies, which can contain a variety of new battle pets representative of some of the Menagerie fights.

menagerie

An Awfully Big Adventure

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It’s dangerous to go alone, so for the Warlords of Draenor, we’re being given a brand new companion involved in a lengthy achievement called An Awfully Big Adventure. To complete it, you just need to bring your tailor-crafted Elekk Plushie along on Forty-No-That-Is-Not-A-Typo-Freaking-FOUR different tamer battles. Adding insult to injury, your squishy little friend does absolutely no damage or healing. All its attacks are powered by imagination and stuffing. You essentially have to complete all 44 of these pet battles with just 2 pets.

Here’s the list of all the battles you’ll have to complete for the Awfully Big Adventure in alphabetical order with links to either full entries, or just a video guide for simpler fights. The video-only entries will be denoted with (v). Most normal XP carry strategies will work as an Elekk Carry Strategy, so many of these videos & entries will just outline a standard leveling carry. The one difference from a typical carry is that, in order to get credit for this achievement, you do not have to swap your Elekk Plushie into the fight. Just being on the team is enough. But, it’s occasionally quite preferable to let the Elekk soak a big hit, stun, etc.

A warning: several of the more difficult carries listed here use pets I would never suggest in most normal strategies due to rarity, cost, etc. and many of them are excessively fussy in a style I don’t typically adopt. I apologize for this to a certain extent, but this achievement is by leaps & bounds the most difficult challenge handed to us thus far. These strats use any means necessary.

Aki The Chosen

Ashlei

Beegle Blastfuse

Blingtron 4000

Bloodknight Antari

Bordin Steadyfist

Brok

Burning Pandaren Spirit

Chen Stormstout

Christoph Von Feasel

Courageous Yon

Cymre Brightblade

Dr. Ion Goldbloom (v)

Farmer Nishi

Flowing Pandaren Spirit

Gargra

Goz Banefury

Gutretch

Hyuna

Jeremy Feasel

Lorewalker Cho (v)

Lydia Accoste (v)

Major Payne

Mo’ruk

Morulu

Narrok

Nearly Headless Jacob

Nicki Tinytech

Obalis

Okrut Dragonwaste

Las’an

Seeker Zusshi

Kiryn

Stone Cold Trixxy

Sully (v)

Taralune

Taran Zhu

Tarr The Terrible

Thundering Pandaren Spirit

Vesharr

Wastewalker Shu

Whispering Pandaren Spirit

Wise Mari

Wrathion

Tarr The Terrible

Tarr is an ogre after my own heart. He’s hanging out in New Nagrand by the Ring Of Blood, which features a whole bunch of Ogres thirsty for each others’ blood. They’re all locked in gladiatorial combat, vying for Best PVP Ogre NA 2014, while Tarr is busy training up his battle pets.

tarr

I can relate, Tarr honey, but I’m still going to ruin your day.

Here’s the team:

tarrteam

As a constant for tamer fights, Cecil The Elekk Plushie is on the team. For this fight, dealing Undead damage is the way to do it. Because of the swaps Tarr makes, and because I just gotta do me, I enjoy a DoT-heavy moveset, specifically involving Curse of Doom. The real MVP on this team is the Bone Spider. The force swap mechanic and DoT moveset on this spider combine with deadly results. You can do something similar with a pet with a dodge, like the Restless Shadeling.

A Crawling Claw is probably preferable to the Lost Of Lordaeron, but the latter is found in the Undercity and the former is just… don’t even talk to me about Tol’vir archaeology combines. I do like to make sure the Curse of Doom pet has a straightforward Undead damage dealing ability, like the Lost Of Lordaeron’s Shadow Slash, so keep that in mind if you’re swapping for, say, the Creepy Crate. For the purposes of an Elekk Carry it doesn’t matter too terribly much because your Elekk can just run out the clock while you wait for DoTs to tick, but not so much for a typical two-pet carry.

Tarr’s team in general is a little gimmick-laden. He’s one of the few tamers who makes a lot of swaps, and that’s largely because of his first pet’s Falling Murloc ability, which causes damage and a self-stun.

fallingmurloc

Tarr will always swap to a different pet when Gladiator Murkalot is stunned, so I like to lead off with that Lost of Lordaeron & a Curse of Doom, then swap off to the Bone Spider.

The Bone Spider is excellent here because it’s extremely speedy. Gladiator Deathy uses a stun and then will charge up his Deep Breath during the stunned turn. As a result, the Bone Spider is un-stunned by the round Deathy unleashes that Deep Breath, but will go first on that next turn. By using your Force Swap, it essentially interrupts Deathy so you don’t take that rather considerable damage.

forceswap

An alternate tactic is to use a pet like the Restless Shadeling with a dodge (Phase Shift), though in this case you want your pet to be faster than Deathy to ensure you get your dodge off before Deep Breath pops.

The other super annoying thing is that Murkalot will occasionally cast Shieldstorm, which puts up a shield on all the pets on the team to absorb the next hit they take. Just be cognizant enough of this to not waste your Curse of Doom on that nonsense.

When Murkimus finally enters the fight, our speed puts us at a bit of a disadvantage because of Counterstrike. Murkimus also has Heroic Leap, which functions like Lift-Off, Dive, etc.

lostoflordaeron

I like to swap to my carry pet during the first Heroic Leap, to eat that 500 or so damage. As such, I like to keep these carries to level 10 or higher. If possible, get a Curse Of Doom up before the first Heroic Leap to run out the clock more quickly. Alternately, this is another good place to use that Restless Shadeling’s dodge, if that’s the route you chose.

We’re kind of pet battling compadres & all, but having all those rare Blizzcon pets made me kind of excited to beat him.

I guess this kind of makes me Best PVP Ogre NA 2014, right?

Stitches Junior

Alright, ALRIGHT. I confess! I was the one who helped some creepy old hermit in the backwoods of Duskwood, which is beyond clearly haunted, several years ago. I was a bright-eyed young recruit, and the subsequent betrayal cost me, cost all of Stormwind, dearly. It continues to cost me dearly, apparently.

stitchesjr wow warcraft pet battle

Stitches Jr is another of the many battle pets running amok (amok! amok!) in your garrison’s Menagerie. He has a unique twist which you’ll find just scintillating, I’m sure.

Here’s the team:

stitchesjrteam

The team I used for the video was a little more exotic, using the Sea Pony instead of the Striders, so don’t panic if you’re here from the video. The Mud Jumper is another alternate pet which is a very common tame in new Nagrand, but again, mostly the same movesets as those old Striders.

The thing we’re looking for here is Aquatic battle pets, to blunt the amount of damage Stitches Jr does. We’re definitely well-served using Pump. Cleansing Rain is also extremely useful in more ways than one. For the anchor pet, Spawn of G’nathus’s Swallow You Whole is an execute-style spammable move. All the pets with that move are relatively rare though, so instead you could opt for something like Howl + Surge Of Power from Chrominius. Just something to completely destroy that opposing pet in short order.

So, why the emphasis on big damage? Iron Thread.

ironthread

Every attack has to count, and count big. To be clear, this means that if you deal 499 damage you’ll get a (Blocked) message, but if you do 501 damage you’ll deal the whole 501 damage with no additional absorb.

Iron Thread is also why Cleansing Rain is so nice. The 25% increase to Aquatic attacks makes those big attacks just that much bigger. It’s also helpful, because it does a (relatively weak) AOE heal, and one of Stitches Jr’s offensive moves is Cleave, which splits the damage done among the pets still living.

cleave

With all Aquatic pets, Cleave is kind of laughable, which is why that cleansing rain heal is a good idea.

One last thing: watch out for that Undead res turn. This is the second reason I really like the Spawn of G’nathus as my anchor. I can just Dive to ride that out.

Manos, Hanos, Fatos

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This Magical trio is another of the many fights that await you in your Garrison’s Menagerie. I’m not quite sure what this is supposed to reference. Maybe nothing. It seems like something though, doesn’t it?

In any case, reference or not, they will meet their match with the following team:

hanos team

I used a slightly different team for the video, but my explanation should bear out either (and this one is slightly easier to obtain).

The first dragon has a weather change ability. Another thing to note is that, because our opponents are Magic battle pets, using a big move like Deep Breath would just be a waste since most of the damage will be absorbed by that Magic family racial. I find it the most useful to pick just a full team of dragons with dragon moves, but a case can be made for the Mechanical Pandaren Dragonling, as the only strong-defending Mechanical battle pet with the strong-offense Dragonkin moves.

The first thing Manos does is change the weather to Arcane Winds, and then he’ll attempt to combo that with Mana Surge for additional damage. The first thing you have to do then, is change the weather in return.

hanosweather

The Wild Golden Hatchling’s Call Lightning is fantastic, as is the Spawn of Onyxia’s Scorched Earth as used in the video. Another option is the myriad of Dragonkin pets with Moonfire. You want to avoid Darkness here though. The rest is relatively straightforward. Just beat him up until it’s Hanos’s turn to rumble.

emeraldproto

Hanos is annoying because he has a dodge move. I like to use my Emerald Whelpling or Emerald Proto-Drake here. The style of dodge Hanos uses counts down, so I can use those dodge turns as a natural stopping point to cast a heal with either of those two. This can also be a good spot for the Mechanical Pandaren Dragonling to use Decoy.

The reason we avoided Darkness to counter the previous pet is because Hanos’ main attack, Sneak Attack, deals additional damage to blinded targets. He will also cast a Blind effect occasionally with Flash, so if you have an avoid to use, the turns where you’re blinded is the time to use it.

Fatos is the last battle pet you’ll encounter in this particular Menagerie fight. It uses Forboding Curse which is an additive debuff, but will make your pet slower, so this is a good spot to add a battle pet with Tail Sweep. This has some pretty good synergy with Arcane Slash, which deals additional damage when it’s faster. Its last damage move, Seethe, has a relatively wide range of damages as well, but is relatively straightforward. Just keep on using your Dragonkin moves to beat him up. I especially like the Infinite Whelpling here because that luck-based Sleep can put you at an advantage, but that’s up to you.

Then you can retire to your fishing shack, or whatever else it is you crazy kids are doing in your Garrisons these days.

Get off my lawn.

Tirs & Fiero

tirsfiero

Tirs and Fiero are two more pets that show up daily at your Garrison’s Menagerie daily, for either the Scrappin or Battle Pet Roundup dailies. This fight is pretty challenging, but I think I found a fun, unique way to beat it.

Here’s the team:

tirs fiero team wow warcraft pet battle draenor

The Scourged Whelpling in particular has a few tricks up his sleeve. The rest of the pets do big Aquatic damage, which will eviscerate those Elemental battle pets. The best choice for these last slots are going to be magic pets with big Aquatic damage as well as dodges, but those are relatively quite rare. If you have a Syd The Squid hanging around after 6.0 that’s definitely a great alternate choice. Gnathus’s main move as the anchor is Swallow You Whole, and there are several other options which use that move as well. I would definitely try to pick one of those up, though.

So, firstly, that whelp has an odd moveset, and is kind of a weird choice in general, but the very first thing Tirs does when he steps up to the plate is cast Cleansing Rain. This means that this is probably the only time we’re ever going to want to use Dreadful Breath with our Scourged Whelpling, and here it really pays off.

tirsfierobreath

Each round of Dreadful Breath will do nearly 200 damage to both Tirs and Fiero. I can typically get both down to just about half health by the time the Whelp dies permanently.

After that, it’s all about the burst. Both Tirs and Fiero have incredible burst. Tirs will cast Pump, which you can deflect a few times with your Croaker’s Bubble. However, when Fiero comes out, all bets are off.

cataclysm

Not only does Fiero have a lot of burst, including the 50% accuracy RNG darling pictured above, but his regular abilities hurt pretty bad as well. The solution I chose is to out-burst the burst. Because of the mechanics of Swallow You Whole, once you can get Fiero to 25%, you win. And he already starts off at just over half health, so as long as you can get just a couple abilities to hit, you’re going to beat this fight.

Jahar, Samm & Archimedes

jahanarchimedessamm wow pet battle draenor

This is the most fight this expansion. Hell, it’s the most fun fight to date.

I’m not being sarcastic for once. This fight is so, SO fun.

Here’s the team:

sammjahanarchimedesteam

Since the pets we’re facing are all flying battle pets, those dragons with magic abilities are getting some serious airtime. Yep, again. Dragonkin pets with the Arcane Storm/Mana Surge combo are pretty nice here too, if you’d prefer. The first pet, Jahan, will even cast Arcane Winds on your behalf if you’re lacking on the combo. If you don’t have any Dragonkin with Magic damage, try pets with just magic offense. Pets with a Barrier, like the Coilfang Stalker, even make it so you could carry a lowbie here, though the first pet has some serious AOE so I like to err on the side of lvl 10+.

This fight is completely straightforward, except for one thing.

birdsofafeather

And this is what makes this fight SO fun. Because of the interaction of my magic-damage dealing Dragonkin pets with their Flying targets, even if they crit every attack the Flying pets won’t prevail here. In the meantime, your pets get to deal out incredible, ridiculous damage. It is absolutely staggering, even when you’re not critting.

sammjahanarchimedes

If you don’t have the dragonkin pets with magic damage here, I’d swap for heavy-hitting Magic battle pets before just Dragonkin. The increased crit will be absorbed by a Magic battle pet’s family ability to a certain extent.

When watching the video, please know that I tried to contain my glee. I honestly did.

Since this fight is in your Menagerie, it’s like Santa comes once every couple of weeks.